I find it interesting how people don't like a game that comes out finished and doesn't need/get expansions. Also how people complain about games not being finished when they come out. What about if the Castle Story people just released a really good game with multiplayer support and made sure it was stable? Why is it a bad thing if they don't constantly add content?
Caveat: If it's an amazing sandbox game loaded with content, I won't call as much for more content post-release.
But it's a rare indie game that actually releases with a lot of content. Just take a look around at all the free games people made out of their desire to make a game and make it the way they wanted to. Those things go on updated for years, but they rarely start out as fleshed out games.
And personally, I'm getting a little tired of "indie" being synonymous with "$10 cheapie you buy on Steam and is good for 10 hours." Those aren't the kind of projects I want to back. And when amateurs get more money than they ever could have dreamed of being thrown at them for a simple prototype, I think it behooves them to do justice to that level of enthusiasm by sticking with their product, growing it, growing the fan base and making the game something more than a 10 hour romp of simple fun.
Riling up the internet, making your money and then bailing out is what publishers and professional dev houses do, the supposed "evil" that Kickstarter and indie development is supposed to be working against. So when people peg the release product low, it makes me question the sanity of fans as it relates to their money. It's like, really? You're going to actual settle for less?
And lastly....it's a sandbox. Most sandboxes that don't get updated in some way get played in, urinated in and then left to bake in the heat of the sun. For a fan-driven campaign, I think that's kind of a travesty.
To be fair, they haven't promised anything more than a release. And as long as they don't promise more than that, I can't really complain. But I don't want to get sold a vision that holds out as long as it takes for money to get into the bank. I can think of very few tiny titles that have given me metric tons of enjoyment, disproportionate to their size. So when I'm backing them, I want to be backing the start of a game with a long life.....not a doodle, a time-waster or a learning experience.
Also when I compare the quality of the games made by people with absolutely no financial backing, it makes me judge the quality and vision of these run-away successes much more critically. With $300k+, they have enough to support that thing, by their own math for another 4 years. Put another way. Do you think it's possible for a pair of amateurs to really give you $300k worth in a tiny game of limited scope that never gets updated? Or do you end up with $10 of game play and $299,990 of music, posters and disappointment when you hear they're moving on?