It's late April and I'm worried. Just captured a second supply vessel, at very heavy cost this time... Mostly because I got less lucky, the aliens were more tactical instead of charging out or waiting to be surrounded. Still, I have a fresh load of resources and I'm wondering what to build or buy:
I only have 10 scientists and 17 engineers, so can't make a second workshop or lab (takes 20). I spent a couple weeks with no satellites, but now I've got most of Europe covered (including Russia?? Pretty sure that's different.)
I'm mainly wondering what to research next. I have Alien Weaponry->Beam Lasers, and just finished Xenobiology. My choices are (days):
Xenoneurology (20): Should unlock arc thrower, for tasty research credits and the theoretical possibility of taking out alien bases
Alien Materials (15): Armor. Not crazy about spending a bunch of time and resources on this just yet.
Experimental Warfare (20): Dunno? I'm already building a foundry, but I guess this will unlock a lot of projects there.
Xenogenetics (25): Genemods, haha no way (I'd need a lot of autopsies first I'm sure)
Alien Computers (25): Might let me research Firestorms? But that probably requires Alien Power Source, which isn't available for some reason (or Elerium), and then another 20 days I bet. But air superiority would be wonderful.
Advanced Beam Lasers (35): Gauss I bet! But holy cow that time requirement, and then another few weeks to build the things. Someday.
Sectoid Autopsy (10): Tempted to do this just to see sectoid perks. Also, might unlock one of those fighter upgrades I never used in vanilla... With my luck it's the speed boost one which would be absolutely useless
Thin Man Autopsy (15): Might make the council missions a little easier, but ehh.
Can't research floaters, chryssalids, drones, seekers, surgery, elerium, or power sources. Thinking the autopsies might require sectoid autopsy first.
Leaning toward xenoneurology then autopsies. The readme said the arc thrower is even less reliable now, but I'm desperate for research credits. I *want* to build another satellite uplink to cover Europe and get USA for "We Have Ways", but that third uplink requires 20 engineers (3 more than I have). So I'll have to wait a little on that. Really wish I could get more scientists though.
I should probably just read the wiki to reveal the tech tree, but it's kinda fun being in the dark. I'd still appreciate advice though, I don't want to get too screwed.