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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 969810 times)

Flying Dice

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9120 on: July 02, 2015, 10:05:22 pm »

I'd rather play on Impossible without the shitty SW options than on Normal with them, because the former leans more towards punishing me for my mistakes in game and less towards punishing me for my mistakes when selecting SW options.
PUNISH ME CORRECTLY MISTRESS XCOM! :P
No, no, that's the next one.  :P
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BurnedToast

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9121 on: July 03, 2015, 05:07:51 pm »

Just finished deluge, pretty fun map... maybe a little too generous with the time compared to other timed maps, but I'm not complaining.

It's blatantly obvious from the cutscene annette is going to be psionic, but I noticed it gives me the option to make her into a MEC. I'm so incredibly tempted to do so, partially because she's a sniper with poor aim and partially because psionics are weak on a sniper anyway since they don't work with squadsight.... but mostly because it would be kind of amusing.

I got iron will early on (asia start -> early OTC) so most of my "A" team and half my "B" team is psionic, it's not like I really need more anyway.

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scrdest

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9122 on: July 03, 2015, 07:36:28 pm »

Absolutely nothing beats an entire team of Mimetic Skinned guys with Low Profile. Screw psionics, literal ninjas lugging SAWs and rocket launchers sneakily is where it's at.
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BFEL

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9123 on: July 03, 2015, 08:19:22 pm »

Absolutely nothing beats an entire team of Mimetic Skinned guys with Low Profile. Screw psionics, literal ninjas lugging SAWs and rocket launchers sneakily is where it's at.
Too bad Long War changed Mimetic Skin to a scout exclusive ability. Still the gene mod it replaced it with is pretty awesome (Iron Skin, basically errything does one less damage to that trooper forever), though its disappointing that they kept the craptacular anti-seeker thing.

Also related to LW, I know the starting base and country bonus can't be cumulative if they're the same (I.E. can't get 100% reduction from We Have Ways if you start in US) but does this also apply to different stat/country bonuses? I have a feeling it does, but would be pleasantly surprised if it didn't. I want Roscosmos but can't stand the idea of losing Spetsnaz
« Last Edit: July 03, 2015, 08:22:49 pm by BFEL »
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Flying Dice

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9124 on: July 03, 2015, 08:56:02 pm »

Absolutely nothing beats an entire team of Mimetic Skinned guys with Low Profile. Screw psionics, literal ninjas lugging SAWs and rocket launchers sneakily is where it's at.
Too bad Long War changed Mimetic Skin to a scout exclusive ability. Still the gene mod it replaced it with is pretty awesome (Iron Skin, basically errything does one less damage to that trooper forever), though its disappointing that they kept the craptacular anti-seeker thing.

Also related to LW, I know the starting base and country bonus can't be cumulative if they're the same (I.E. can't get 100% reduction from We Have Ways if you start in US) but does this also apply to different stat/country bonuses? I have a feeling it does, but would be pleasantly surprised if it didn't. I want Roscosmos but can't stand the idea of losing Spetsnaz

The starting bonuses and satellite bonuses are different things. You get the starting bonus for (obviously) the country your base is in, and the satellite bonuses for whatever you put your sats over. You can't get the satellite bonus for your starting country. http://ufopaedia.org/index.php?title=The_Council_%28Long_War%29#Country_starting_bonuses
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BFEL

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9125 on: July 04, 2015, 06:43:03 am »

Yeah I figured as much. So many awesome builds destroyed...
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scrdest

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9126 on: July 04, 2015, 06:51:06 am »

Absolutely nothing beats an entire team of Mimetic Skinned guys with Low Profile. Screw psionics, literal ninjas lugging SAWs and rocket launchers sneakily is where it's at.
Too bad Long War changed Mimetic Skin to a scout exclusive ability. Still the gene mod it replaced it with is pretty awesome (Iron Skin, basically errything does one less damage to that trooper forever), though its disappointing that they kept the craptacular anti-seeker thing.
WHAT. WHAAAAAT. One more reason to never ever reinstall Long War.
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BurnedToast

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9127 on: July 04, 2015, 04:48:38 pm »

I finally got around to making a MEC trooper and I have to say I'm really unimpressed. Even ignoring the cost, I think a hover shiv might be more useful overall... and if you factor cost in it seems like no contest, you can afford to be super risky with SHIVs because it does not really matter if they get killed.

I guess maybe they are just designed to be rushed to make the early game easier. Seems kind of odd thematically since you'd think a high tech mech suit would be better then some guy without a suit (otherwise why invent the thing?) and they keep talking up how strong they are and how they change everything, but I guess it does make some sense from a gameplay perspective.
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puke

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9128 on: July 04, 2015, 04:56:32 pm »

Did you do it to a rookie or a veteran?  MECs start out kind of meh, but they get better as they level up.  You can start them pre-leveled if you do it to a Master Sergeant or something.

In LW, you can produce a variety of upgraded MEC suits as well, which make them stronger still.
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BurnedToast

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9129 on: July 04, 2015, 05:16:24 pm »

I don't remember what rank he was when I converted him. He leveled up a few times to captain while a MEC before he died.

The only abilities he didn't have were bulletswarm (by a different name) and 33% max damage per hit vs reactive fire against the first attacker. Bulletswarm is nice, but neither of the other choices seem particularly good.
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Flying Dice

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9130 on: July 04, 2015, 05:24:43 pm »

If it was LW, it also depends pretty heavily on what class you used. Using certain classes (or building certain ways) and low-rank troopers will result in shitty mechs. Well-built ones are absurdly good.
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puke

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9131 on: July 04, 2015, 09:29:11 pm »

If he leveled up to Captain, then it was probably stock.  MECs are tougher in LW.  they get the provide-cover ability by default, and the secondaries like grenade launchers can fire while they are in cover mode.

I think they also get better abilities, but you'd have to do a thorough cross-compare of the skill trees.
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Sheb

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9132 on: July 05, 2015, 03:06:59 am »

You also get 3 levels of MEC suits. Better suits make for much better MEC. Few things can beat a good MEC.
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BFEL

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9133 on: July 05, 2015, 07:15:16 am »

The LW strategy I'm aiming for pretty much centers around MECs. MECs and lots of Infantry.

Basically I'm pumping out tons of awesome Infantry, and currently have 2 Goliath MECs (its still a new tech right now, so they are little better then SHIVs ATM, though they ARE better) and I hope to pump out a bunch more Goliaths and a few Archers.

Strategy is basically having the supertank Goliaths go in, become cover, move my superinfantry up behind them and use MEC grenade launchers to destroy alium cover/do some damage then Infantry whoop ass with a hail of fire. Archers are planned later to provide supplemental artillery barrages. And when I get psionics up and running the Infantry will all get Regen Biofield and Distortion Field, making the Goliaths they are married to even tougher.
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Urist Imiknorris

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9134 on: July 05, 2015, 08:13:46 am »

Regen Biofield does not heal armor HP. It's not that useful for MECs.
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