Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 591 592 [593] 594 595 ... 625

Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 970260 times)

scriver

  • Bay Watcher
  • City streets ain't got much pity
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8880 on: June 17, 2015, 10:24:32 am »

Because the areas isnt big enough :P
Logged
Love, scriver~

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8881 on: June 17, 2015, 11:52:58 am »

Also, you might run in an overwatch when trying to flank the next turn.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

timferius

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8882 on: June 17, 2015, 02:27:22 pm »

Got Enemy Within do to amazing generosity! Played two missions in Long War, and it's like a whole new game! I thought people were exaggerating but it was amazing and tense as I cleared room to room and had to think long and hard about where to go just to take out Sectoids. 10/10 would get generous gift again.

Also, F--k Outsiders, seriously. Regenerating buggers.
Logged

Puzzlemaker

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8883 on: June 17, 2015, 02:45:16 pm »

Yeah, my playthrough of Long War has been... educational.  I may start over (again) and see if I can do it right this time, maybe with less ragequits.
Logged
The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8884 on: June 17, 2015, 02:46:21 pm »

I found Long War's accuracy (on Aiming Angles, I should add) to be extremely obnoxious. I ended up giving up on a playthrough and starting another in Cinematic Mode, because it just wasn't worth the frustration. I mean seriously, alleged world's elite cannot hit a static target three meters away?

If this was supposed to make you use Steady Aim, that's no excuse for me, because Steady Aim is a stupid, and mostly pointless, mechanic. It seems to me you're better off firing, reloading or Overwatching almost 90% of the time - an additional roll at damaging the target will result in more chance to hit than a +20 to Aim, if the enemy moves out of cover you also get more to-hit even with the penalty, and protects from lelflanks (i.e. the alien running out of cover and in your soldier's face).
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

crazysheep

  • Bay Watcher
  • [PREFSTRING:fluffy wool]
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8885 on: June 17, 2015, 02:46:57 pm »

Also, F--k Outsiders, seriously. Regenerating buggers.
The best/worst thing about Long War is that anyone can get the regeneration perk later on. Have fun :P
Logged
"Don't be in such a hurry to grow up, for there's nothing a kid can't do."

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8886 on: June 17, 2015, 02:53:10 pm »

Apparently EXALT in Long War tends to be a lot more dangerous, too. I lost four soldiers on the first anti-EXALT operation (not Specs either, mind- these guys ranked up a couple times already) to their operatives throwing grenades at my metal containers. Red Fog is an absolute pain in the ass when you fight twenty enemies (no exaggeration) in one mission. I had to spend the entire game fighting over the second control point because I simply couldn't get to the first without someone dying. One squad of EXALT retreated to it and one more was triggered right next to it, with reinforcements dropping in behind.

Moral of the story: grenades aren't good for your long-term health.
« Last Edit: June 17, 2015, 02:59:06 pm by Jacob/Lee »
Logged

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8887 on: June 17, 2015, 03:47:53 pm »

Oh yeah, EXALT will fuck you up if you're not careful. You've really got to abuse the relay hacking to break their guns for a free turn in which you can kill all their snipers and rocketeers.

I found Long War's accuracy (on Aiming Angles, I should add) to be extremely obnoxious. I ended up giving up on a playthrough and starting another in Cinematic Mode, because it just wasn't worth the frustration. I mean seriously, alleged world's elite cannot hit a static target three meters away?

If this was supposed to make you use Steady Aim, that's no excuse for me, because Steady Aim is a stupid, and mostly pointless, mechanic. It seems to me you're better off firing, reloading or Overwatching almost 90% of the time - an additional roll at damaging the target will result in more chance to hit than a +20 to Aim, if the enemy moves out of cover you also get more to-hit even with the penalty, and protects from lelflanks (i.e. the alien running out of cover and in your soldier's face).

I did much the same thing. You're still going to miss shots that you don't deserve to hit (and some that you do), but it isn't stupid to that degree.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8888 on: June 17, 2015, 04:02:06 pm »

Yeah, that's my thoughts exactly - after turning it on a miss is 'oh well, was worth a shot', before it's 'AIM THE FUCKING RIFLE AT THE ALIEN YOU STUPID SHIT, THAT WALL IS NOT HOSTILE'.

Especially grating when your dumb shitler of a soldier not only misses a clear shot, but manages to destroy the cover of an out of moves teammate while they're at it.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Sonlirain

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8889 on: June 17, 2015, 04:02:50 pm »

I found Long War's accuracy (on Aiming Angles, I should add) to be extremely obnoxious. I ended up giving up on a playthrough and starting another in Cinematic Mode, because it just wasn't worth the frustration. I mean seriously, alleged world's elite cannot hit a static target three meters away?

If this was supposed to make you use Steady Aim, that's no excuse for me, because Steady Aim is a stupid, and mostly pointless, mechanic. It seems to me you're better off firing, reloading or Overwatching almost 90% of the time - an additional roll at damaging the target will result in more chance to hit than a +20 to Aim, if the enemy moves out of cover you also get more to-hit even with the penalty, and protects from lelflanks (i.e. the alien running out of cover and in your soldier's face).

Steady aim is useful but in rather specific circumstances. Usually when doorbreaching. The extra aim becomes useful when you activate a drone or floater pod the following turn. Overwatching is all nice and dandy but with the large hit to accuracy hitting a flying floater is more of an exeption than a rule and you will only waste ammo unless you run up to it with a shotgun.
Logged
"If you make something idiot proof, someone will just make a better idiot."
Self promotion below.
I have a mostly dead youtube channel.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8890 on: June 17, 2015, 04:11:27 pm »

That's why you only overwatch with classes specced for it. Seriously, Infantry/Gunners are absolutely deadly once they have a few levels.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8891 on: June 17, 2015, 05:34:03 pm »

I found Long War's accuracy (on Aiming Angles, I should add) to be extremely obnoxious. I ended up giving up on a playthrough and starting another in Cinematic Mode, because it just wasn't worth the frustration. I mean seriously, alleged world's elite cannot hit a static target three meters away?

If this was supposed to make you use Steady Aim, that's no excuse for me, because Steady Aim is a stupid, and mostly pointless, mechanic. It seems to me you're better off firing, reloading or Overwatching almost 90% of the time - an additional roll at damaging the target will result in more chance to hit than a +20 to Aim, if the enemy moves out of cover you also get more to-hit even with the penalty, and protects from lelflanks (i.e. the alien running out of cover and in your soldier's face).

Steady aim is useful but in rather specific circumstances. Usually when doorbreaching. The extra aim becomes useful when you activate a drone or floater pod the following turn. Overwatching is all nice and dandy but with the large hit to accuracy hitting a flying floater is more of an exeption than a rule and you will only waste ammo unless you run up to it with a shotgun.
Ah, yeah, that is a reasonable scenario. I seriously suspected the game downright demands you use it in normal combat, which would be total bullshit since aliens don't need to do that to hit.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8892 on: June 17, 2015, 05:43:28 pm »

Yeah, Steady Aim only has two circumstances where you should actually want/need to use it:

1. When your sniper/rocketeer don't have anything to shoot at that turn.
2. When you're getting ready to breach.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8893 on: June 17, 2015, 05:56:21 pm »

Yeah, Steady Aim only has two circumstances where you should actually want/need to use it:

1. When your sniper/rocketeer don't have anything to shoot at that turn.
2. When you're getting ready to breach.

2.b When you're getting to do a long range pull using a battle scanner + squadsight
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Lightningfalcon

  • Bay Watcher
  • Target locked. Firing main cannon.
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8894 on: June 17, 2015, 06:04:23 pm »

Don't forget when you have shots with less then a 20% chance to hit.
Logged
Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.
Pages: 1 ... 591 592 [593] 594 595 ... 625