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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 973777 times)

Remalle

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8820 on: June 03, 2015, 11:45:09 pm »

MECs get special Kinetic Strike animations versus mechtoids, berserkers, sectopods and (iirc) cyberdisks (not 100% on the last one).
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Shadowlord

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8821 on: June 03, 2015, 11:56:51 pm »

You want some bread with all dat cheese too? :P

fuck no, I put cheese on my cheese.  Sometimes with butter in between to make a little sammich.

Sounds like you need some cheese and cheese to go with your cheese and cheese. http://en.wikibooks.org/wiki/Cookbook:Chupaqueso
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EnigmaticHat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8822 on: June 04, 2015, 01:32:13 am »

With the announcement of Xcom 2 I went back to play EW.

Unfortunately I tried it on I/I and remembered why I/I pisses me off.
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scrdest

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8823 on: June 04, 2015, 03:12:19 am »

Gah, Marathon mode, Y U NO PANIC BALANCE?

Lost Canada and Mexico already, although things seem to be stabilizing now - and that's with acing every single mission. Other Second Wave options are pretty hilarious though - recruits with 29 Will without wounds or anything, a ninja Heavy (Low Profile + Mimetic Skin + Heavy = <3)...
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puke

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8824 on: June 04, 2015, 04:47:22 am »

Sounds like you need some cheese and cheese to go with your cheese and cheese. http://en.wikibooks.org/wiki/Cookbook:Chupaqueso

I cook those.  Regularly.
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scriver

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8825 on: June 04, 2015, 04:53:37 am »

Your name does not surprise me.
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Sonlirain

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8826 on: June 04, 2015, 04:55:58 am »

MECs get special Kinetic Strike animations versus mechtoids, berserkers, sectopods and (iirc) cyberdisks (not 100% on the last one).
There is also one special animation if you are a bit higher then the enemy (but not quite on a different level) where your MEC punches downwards poundung them into the ground.
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puke

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8827 on: June 04, 2015, 04:57:57 am »

Your name does not surprise me.

haha!
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scriver

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8828 on: June 04, 2015, 07:11:44 am »

It wouldn't surprise me at all if that dish actually is dangerously tasty, though.
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puke

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8829 on: June 04, 2015, 07:20:15 am »

Totally is.  Crispy fried cheese is the best.  Add a soft melty cheese center, possibly with bacon or other ingredients.. worth invading a world for. 



Sometimes I just make taco shells out of cheese.  Fry it up and then dry it in a shell shape, like it was a corn tortilla.

The Etherials came to take it, but I'm going to take my stupid god-modded xcom force and defend the cheese of humanity.
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Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8830 on: June 04, 2015, 07:22:20 am »

And yet that would still make more sense then the current story we were left with xD
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puke

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8831 on: June 07, 2015, 11:17:05 am »

GMG has xcom stuff on sale right now. 

I used the opportunity to finally pick up the Slingshot DLC.

Between the sale price and the 48hr discount code, its only $1.78

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Furtuka

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8832 on: June 11, 2015, 08:05:05 pm »

Does Long War not let you put the DLC missions off til later anymore?
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Sheb

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8833 on: June 12, 2015, 02:03:16 am »

Gash. I just had a notice that some Newfoundland village has gone dark. And I don't even have enough laser weapons to equip my full squad.

What are the consequences of giving up on the mission?
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Lightningfalcon

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8834 on: June 12, 2015, 02:41:23 am »

Gash. I just had a notice that some Newfoundland village has gone dark. And I don't even have enough laser weapons to equip my full squad.

What are the consequences of giving up on the mission?
The oppurtunity cost of not doing it.
I have never once been ready for that mission in Long War.  The closest I've come is having laser weapons be two days from completion in manfucturing while most of my A-squad was in the med bay. 
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