I think around page 90 (probably not) there was basically the exact same argument. Someone was arguing that the game was good, but not a good XCOM game. Then there were the countless "BUT IT'S NOT AS CONVOLUTED AS THE FIRST OOOONE" arguments scattered throughout the thread.
This is actually pretty funny. Just about all your points are found in the mentioned argument. And they were all argued against in many text walls.
Look, we get it. You don't like NewCom because it's not an HD remake of the original XCom. They both have aliens with superior technology invading. They both have you reverse engineering technology and fighting back. They both have you shooting down UFOs, they both have you die due to horrible unlucky RNG. They're both XCom games. Two titles don't have to be copy+pastes of each other to share the same IP.
There are many games with the same premise, y'know. The UFO:After-X series, Xenonauts, etc. Xenonauts was a far better X-Com game than newCom. A game does not have to have the same IP as the another game just because it shares the premise, either. But if you tout it as a remake, a sequel, then you won't do yourself any favors by stepping away from the original's key features.
Face it, newCom is an arcade game. It's a good game, a great game even, but I still prefer the old X-Com to it. NewCom is too... clear-cut. This is your class, hope you like it, it can't be changed. This is your loadout, you can change options but not change it. This is your cover, and as soon as you're shot from another direction you're flanked, other objects in the map be damned. This is your health, and as soon as you're down you're out, none of that "retreat and rescue" thing. These are the countries we protect, our detection coverage does not extend beyond their borders because who heard of radar, anyway? UFOs will not appear outside of it because we've never heard of airborne radar and patrols, either. This is your UFO, you are to send exactly one interceptor at it, and tough luck if the arbitrarily defined timer runs out. This is your Interceptor, it carries exactly one weapon because fuck multi-mission loadouts.
And so on and so forth, really. There's no emergence in it. Compared to tabletop games, with oldCom being chess, it would be three-dimensional eight-by-eight-by-eight Tic-Tac-Toe. Tactics, yes. Vast choice of moves, yes. Engaging complexity, not so much.
Which is why I keep OpenXCOM installed still, unlike Enemy Within.
preedit: and ninja'd, but my description is still kinda useful I think.