Because having to go back and forth between endless screens for every single person on the mission before launching was never tedious, was it?
And isn't it interesting how I (And no one else) has complained a single time about the camera operation in the remake? Why? Because it's a GOOD FEATURE.
See there's a difference between an old grump who shakes his cane at folks because it's "not exactly the same" and an old grump who shakes his cane at folks because it's "not X-Com".
My way of describing the remake is:
"It's a good game. It's not a good X-Com game."
You shouldn't question him. He's clearly too old and wise for you.
This.
But... the old ways are wrong! All the interfaces are so accessible now!
The UI is great, except for the shitty console-esque controls. I got used to that fairly quickly, however. I think the UI/Graphical/Camera upgrades are wonderful.
You haven't lost anything by not having to buy Avalanche missiles every couple of months.
I've lost a screen's worth of items. I've lost more in-depth base management.
Anything less than the original X-Com is by definition STREAMLINED.
As I said. It's dumbed down, like many "spiritual successors".
Also worth pointing out: snipers were massively overpowered on release, because of squadsight. Every single soldier in oldcom has squadsight.
Once you understand sniper/spotter tactics, the only thing in the game that can stop you is psi. Which is bullshit and should not be counted.
Yerp. It was pretty cheesy. I disliked squadsight immensely.
See, no one is saying X-Com was a perfect game. Far from it. However, you don't remake a game and make it less than. You remake the fucking game exactly how it was, THEN improve on it.
I swear, everyone I know agrees that all a dev has to do is just give a graphical/ui/control upgrade to a classic game and they'll make stupid cash. Why douchebags in marketing have to reinvent the wheel is beyond me.
Take Dungeon Keeper, for instance. Why doesn't someone just REMAKE THE GAME? It would make STUPID money. No, I'm not talking about some horrifyingly shitty "spiritual successor" (Impire). The original game on a shiny new engine. Clean up the UI. Modernize the camera work. Cutscenes. Great level design. Cash money. Done.
People keep bringing up the "ammunition" issue. We can debate that for days. Here's something you simply cannot argue against - the original X-Com has that "feel" to it of senseless and hilarious loss. You KNOW that half of the squad will die off of the dropship. That's the game.
The shitty remake is not like that. You're encouraged to take care of your troops, and are crippled (Due to the horrific level system) if you wipe. In the original game, I would lose a Sgt. and be sad. I'd lose rookies nonstop and not care. It's Starship Troopers in that bitch.
The remake is simply not an "old game". It's meant for the new generation of casual gamers who can't handle games like Darkfall or X-Com. It's the same reason (THE EXACT SAME REASON) that the Jagged Alliance "Spiritual Successor" was garbage. The game was prettied up, cleaned up, and then ruined with shitty streamlining (Read: Dumbing down).
Being snarky isn't going to change the fact that the game is less than the original. Me being an old man isn't going to change the fact that the "spiritual successor" attitude is ruining the entire industry and exposing a new generation of gamers to diluted content when they should be getting a hefty dose of a hardcore game.
Anyway. My pump is gone now, so I'll end this rant. Great way to kill time after the gym.