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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 969280 times)

Flying Dice

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8640 on: November 13, 2014, 06:31:19 pm »

Might in vanilla. It probably won't make much difference in LW, given how heavily that weights civilian deaths.
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GiglameshDespair

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8641 on: November 13, 2014, 06:35:34 pm »

I'm pretty sure in Long War that would count as a failed mission, so the country would leave the council anyway.
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Zangi

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8642 on: November 13, 2014, 06:40:50 pm »

Well, it seems to give a straight 75 points to panic, including whatever else for the civilians and continent.  Yea, you lose it.
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jhxmt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8643 on: November 14, 2014, 12:35:16 pm »

Welp, going to die again by the looks of things.  It's the 24 May, five countries are at full panic and I haven't had a single UFO mission all month, so haven't had the opportunity to capture the Outsider.  Loads of council missions - I've done the whole battleship thing - and several covert ops, and the Newfoundland mission popped up as well (hahahahaha no), but no damned UFOs.

I'm going to fail at defending the Earth because the aliens aren't invading quickly enough, how stupid is that?
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i2amroy

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8644 on: November 14, 2014, 03:27:13 pm »

Just double checking, but you do have satellite coverage up right? I've had times before where my satellite got shot down, I've ended up saying "oh I need to put a new one up as soon as I have some money" and then forgotten to.
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jhxmt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8645 on: November 14, 2014, 05:40:43 pm »

Just double checking, but you do have satellite coverage up right? I've had times before where my satellite got shot down, I've ended up saying "oh I need to put a new one up as soon as I have some money" and then forgotten to.

Yup - in fact I've got three up, but still no joy.  And one of them is up over one of the full-panic countries (Russia), so I can't even use what little satellite capacity I've got remaining to bring them back below the full-panic mark.

It's a bit frustrating, to tell the truth.  This run was going so well except for the complete lack of regular UFOs!  :(
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Chiefwaffles

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8646 on: November 14, 2014, 06:26:23 pm »

For the unlikely person who both frequents this thread AND has an iOS/Android device, Enemy Within has been (finally) released on the app store.
« Last Edit: November 14, 2014, 09:32:32 pm by Chiefwaffles »
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andrewas

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8647 on: November 14, 2014, 09:26:40 pm »

The Android version is out as well. Now we just need to port Long War to the mobile version and life wile be perfect.
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Jacob/Lee

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8648 on: November 14, 2014, 09:27:45 pm »

Time to start a new Long War game, now that I understand the... Tweaks.

Brutal difficulty, Ironman, Operation Progeny + Red Fog, Absolutely Critical, Aiming Angles. In the words of the Mad Dok: "Dis is gonna 'urt - a lot!"

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8649 on: November 24, 2014, 05:44:19 am »

Ok, I've done a bit of poking around the LW wiki, and I'm curious: how do you deal with the nerfed Arc Thrower stun success rates in LW? Besides having a backup plan in case the alien isn't stunned, of course. Or is that the only way to deal with it...?
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Skyrunner

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8650 on: November 24, 2014, 05:46:05 am »

I recommend not taking Ironman though, it has a really high chance of messing up your save :P Just exert willpower.
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8651 on: November 24, 2014, 05:47:33 am »

As far as I can tell: backup plans, multiple arc throwers, and disabling shot to have multiple chances.
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8652 on: November 24, 2014, 05:59:28 am »

Oooh okay then, thanks :3
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8653 on: November 24, 2014, 06:02:26 am »

Also, I guess that with suppression+dense smoke+chem grenade it must be possible to bring one's aim so low that it cannot hit you even at point-blank range.
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i2amroy

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8654 on: November 24, 2014, 06:36:33 am »

Generally I just run constant double suppression while I'm approaching (which combined with a small cover bonus makes you basically untouchable with -60 aim) or sometimes triple suppression if I'm really worried (this obviously doesn't work on melee attackers, who I generally just let come most of the way to me before either stunning or killing them). Then once you've got all of your guys close enough you hit them with all of your arc throwers one after another, and then kill it if none of them worked. An important thing to note is that you don't want to flank the target while you are approaching, the AI hates being flanked enough that it will gladly suicide run through triple suppression to escape that dangerous person flanking it.

I also just generally bring along at 1-2 arc throwers on every mission except for the high end missions (terror missions and such). If I happen to have a great opportunity I'll use them, or if I manage to end up with just 1 enemy left at the end I'll go for it, but over time I get enough shots in that it's not particularly a huge deal if it fails, since over time you still get plenty of captives.

Funnily enough my hardest thing to capture this run was the plain old sectoid (though I haven't met any sectoid commanders in this run yet). The problem was that I didn't go for early captures (since early lasers+gauss is so much more useful in long war) so by the time I actually was able to capture them all of my weapons just insta-killed them. :P On the other hand I'm rolling in enough mutons to satisfy every request and then some, and I've got so many floaters I'm not sure what to do with all of them.
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