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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 973518 times)

Sheb

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8520 on: November 03, 2014, 02:10:05 pm »

You know what make me really sad? I didn't get to do the Newfoundland mission again. I so want at least once to do it with a squad entirely in archangel armour.
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Digital Hellhound

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8521 on: November 03, 2014, 02:11:57 pm »

MEC punches are nice - especially when finishing other big enemies - but the flamer, gosh. You don't often get to see your enemies panic; very satisfying.
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8522 on: November 03, 2014, 04:21:01 pm »

I'm not very fond of genetically modded troopers, on the other hand. Mostly because they ruin perfectly awesome looking power-armor just so there's room to show off their MELD-tube attach points, or whatever it is.
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Sheb

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8523 on: November 03, 2014, 04:28:19 pm »

Yeah, their skin sucks, but otherwise I love them: MEC troopers mean throwing away all the research you done on normal troops, while gentically modified soldiers synergize with them. Bioelectric skin especially is awesome.
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Chiefwaffles

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8524 on: November 03, 2014, 08:52:36 pm »

The bug with MEC kinetic module damage is awesome. My MEC can do 18 units of damage with one strike.
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8525 on: November 03, 2014, 08:56:40 pm »

Oh gods, Long War. The freaking Newfoundland map is a Terror Mission map! That thing is unfair! It's too large, you can't possibly get to most of the civilians before the aliens kill them out in the fog.

I got 4. If I'd been lucky, really lucky, maybe I'd have gotten 8. I don't think I could possibly have gotten more than that.

See ya, South Africa. Enjoy being under the alien's thumb until I kick them out later.
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8526 on: November 03, 2014, 10:16:38 pm »

If you're playing with the Absolutely Critical second wave option on, the MEC punch dealing massive damage isn't a bug. The game just treats every melee attack as dealing full crits, and applies the critical damage buff accordingly. On Classic, a fully upgraded punch can oneshot anything.

Absolutely Critical also improves flamethrower damage :p
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Shadowlord

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8527 on: November 03, 2014, 10:25:48 pm »

You can kick them out with Long War?
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EnigmaticHat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8528 on: November 03, 2014, 10:47:15 pm »

The thing about MECs is I always go for the kinetic module even though the flamethrower is probably MUCH more useful (It scares Chrysalids!)

I mean, yeah, flamethrower lets you set things on fire, but the kinetic module lets you punch things! With rockets! And the corpses break down walls and blow up cars!

Nah, kinetic module is better.

If it was just an attack it might be a contest, but with a passive movement upgrade for the entire game its really not.  Better damage, infinite re-usability, passive upgrade equivalent to a perk from another class.  Early game it wrecks shop and one-shits cryssas, late-game you're going to be mainly using other things so the movement upgrade is wonderful.
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8529 on: November 03, 2014, 10:51:46 pm »

You can kick them out with Long War?
Apparently, you can kick em out, yes.  An actual war of sorts...
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oldark

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8530 on: November 04, 2014, 12:36:58 am »

Every country that falls in long war has an alien base which you can build a new skeleton key and assault to regain control of the country.
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Flying Dice

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8531 on: November 04, 2014, 12:41:11 am »

Yep. It's one of the biggest reasons to play LW, since it replicates one of the best parts of the original.
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Sirus

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8532 on: November 04, 2014, 02:40:49 am »

I wasn't aware that you could get countries back in the original.
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Sheb

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8533 on: November 04, 2014, 02:47:45 am »

Aren't terror maps about finding the aliens rather than getting to civilians?
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Rolan7

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8534 on: November 04, 2014, 03:22:38 am »

I wasn't aware that you could get countries back in the original.
I'm almost positive you couldn't, but new alien bases were established over time.  So base assaults were common.  Good way to get guaranteed commanders.
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