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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 968890 times)

umiman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8115 on: June 22, 2014, 05:22:11 pm »

Lone wolf is easy. You only need to clear one UFO with just the one guy. Just play like normal until the late game (preferably before etherals or sectopods) when you have a superpowered soldier or mec and go to town.

Metalax

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8116 on: June 22, 2014, 05:24:47 pm »

I wonder if anyone has managed to do a full lone wolf/Ain't No Cavalry Comin' campaign yet? i.e. your starting heavy as the only soldier in XCOM.

edit:
Lone wolf is easy. You only need to clear one UFO with just the one guy. Just play like normal until the late game (preferably before etherals or sectopods) when you have a superpowered soldier or mec and go to town.
I found it easiest to do on the first crash site with my first heavy.
« Last Edit: June 22, 2014, 05:27:55 pm by Metalax »
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EnigmaticHat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8118 on: June 22, 2014, 06:12:14 pm »

I wonder if anyone has managed to do a full lone wolf/Ain't No Cavalry Comin' campaign yet? i.e. your starting heavy as the only soldier in XCOM.
I tried it with an assault (don't play tutorial ever, so no starting heavy for me) on easy and my impression is it pretty rapidly gets impossible.  Once mutons appear the sheer difference in health, actions per turn, and damage potential gets overwhelming.  Anything consumable (medikits, rockets, presumably sources of ghost if you get that far) basically doesn't matter because you'll use it on one wave and then you'll have to fight 3+ more.  This was back in EU too, now the modified exp gains should REALLY make it impossible.

Also I don't think the lower difficulties' last man standing cheats trigger if you start with only one soldier.  You have start with more than one and lose people until you're down to one.
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8119 on: June 22, 2014, 06:34:39 pm »

Well, I just enabled the autosave and remembered to verify files for the shadow patch. The second try now has an interesting squad feature. I have an Irish, Scotsman, and a Englishman, but in order to keep internationalism they had to throw in a token South Korean.

The first run through had the first 5 females of the group were all natural redheads. No, seriously I didnt have to do anything except turn the hair style to physics enabled pony tails (because that shit is hilarious that they made it work with physics.)
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BFEL

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8120 on: June 29, 2014, 08:05:29 am »

So wow...The Long War is CRAZY hardcore.

Just got a Large UFO landing in the US as like my fifth mission. I knew damn well it would probably be impossible, but I figured I would see what I could do with it anyway.

So started out and immediately got hit by a squad of around five chrysallids. Reload. Don't charge in blindly this time, instead have my grenadier throw one right where they started clustered. This time they came out and got right near her, and my rocketeer took out most of them in one shot, while my other dudes mopped up the rest.
This is when a group of Thin Men came at me from my flank, pretty much immediately crit'd my grenadier (I had no medpacks, so she was totally screwed.)
Luckily I had taken out the rest of the rapebugs at this point, so I could quickly reposition and come out on top of that firefight.

Ok, so two squads down, only one casualty. So far, so adequate. Then a squad with a muton and some floaters come out of the front of the ship. Joy.
Took them down with minimal damage.
Started scouting the ship out in earnest and came upon a squad of jokes seekers. Got rid of them, more scouting, more seekers, more victory.

Then I get to what I assume is the bridge, position my squad around the doors, open it up and find....FOUR OUTSIDERS. ONE HAS TWENTY HEALTH. ALL OUTSIDERS REGEN 3 PER TURN. FUCKBERRIES.

Ok, I can do this, I still have 5 squadmates, two have shotguns, one has a SAW and then I have my rocketless rocketeer and my scout with her marksman rifle (its like a sniper, but you can move and use it.)
The battle goes pretty well, though it is punctuated by multiple reloads to fix minor tactical errors that would quickly become major ones. I take out one of the "only has ten health" bastards through flanking by shotgun and much luck with every single other persons gun.
The other two lesser ones flee out to the fields, and I use the opportunity to do much flanking, lots shotgunning of the big boss. He goes down. Two left.

So much repositioning and re-repositioning and "why the hell can't I find a damn sniping point for this scout" later....the bridge gets swarmed by more chrysallids. FUCK. THIS.

Yeah...that wasn't really winnable.
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GiglameshDespair

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8121 on: June 29, 2014, 09:11:25 am »

Not doing it on Impossible Ironman? Tut tut, BFEL.
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BFEL

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8122 on: June 29, 2014, 01:16:44 pm »

Not doing it on Impossible Ironman? Tut tut, BFEL.

Bitch, fuck yo' impossible ironman. OUTSIDER. TWENTY. HEALTH.
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8123 on: June 29, 2014, 03:01:24 pm »

Not doing it on Impossible Ironman? Tut tut, BFEL.

Bitch, fuck yo' impossible ironman. OUTSIDER. TWENTY. HEALTH.
Step One: Get Gud.
Step Two: Win at Long War I/I every time with no fatalities.
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Cthulhu

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8124 on: June 29, 2014, 06:06:44 pm »

That doesn't really sound hardcore, that sounds stupid and impossible.  People always seem to think shit like that is "hardcore"
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umiman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8125 on: June 29, 2014, 06:51:28 pm »

Well... It is called impossible difficulty.

Sonlirain

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8126 on: June 29, 2014, 06:58:28 pm »

That doesn't really sound hardcore, that sounds stupid and impossible.  People always seem to think shit like that is "hardcore"

It's a joke about a youtube series i think. https://www.youtube.com/watch?v=z9zJE9GodMQ&list=PLXctaw5JGF4LcidFVdkQMV1tc2DfC8x3D&index=1
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TCM

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8127 on: June 29, 2014, 07:37:02 pm »

Yo, vets, how do you take down a Sectopod without anyone getting killed? This is by far my biggest issue, I've never beaten the game because of these motherfuckers.

Addendum: I want to take it a bit further and say one Sectopod isn't too bad, if I can use a Heavy as a 1-turn sponge and unload all my firepower during the following turn. Nah, it's when you have to deal with 2 or 3 in a single mission.
« Last Edit: June 29, 2014, 07:39:56 pm by TCM »
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Remalle

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8128 on: June 29, 2014, 07:40:38 pm »

Shredder rockets.  Electropulse.  Double-tap.  Rapid Fire.
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Spehss _

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8129 on: June 29, 2014, 08:47:14 pm »

Shredder rockets.  Electropulse.  Double-tap.  Rapid Fire.
Also suppression, SHIVs for drawing fire and suppressing, lots of explosives, heavies with heat ammo.
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