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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 974366 times)

umiman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7995 on: March 04, 2014, 01:00:30 am »

Why don't we all just use power fists?

My Name is Immaterial

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7996 on: March 04, 2014, 01:01:23 am »

You know what I want? SHIVs with power fists.

mastahcheese

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7997 on: March 04, 2014, 01:03:14 am »

One of these days, I will make a team of nothing but power-fist users. And punch the SHIZ out of everything.
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WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7998 on: March 04, 2014, 01:14:04 am »

You know what I want? SHIVs with power fists.
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7999 on: March 04, 2014, 01:25:55 am »

I'd rather the SHIVs get Lightning Claws :P
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Sean Mirrsen

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8000 on: March 04, 2014, 01:42:01 am »

I'd rather the SHIVs get Lightning Claws :P
I'd rather they get Arc Throwers, personally.
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EnigmaticHat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8001 on: March 04, 2014, 10:27:31 am »

"Laser shotgun" is a misnomer for the sake of brevity. The weapon is a refracted array multibeam laser cannon, and it makes exactly as much sense as a regular shotgun firing 12-gauge - sacrificing sheer stopping power and long-range damage for increased accuracy via shot dispersion and higher chance of damaging something vital at shorter distances. It works because each individual laser beam remains focused and still deals damage.

The whole point of a laser is concentrating as much light, heat, or whatever other energy as possible on a single point.  Intentionally building a laser weapon that spreads out its energy is just stupid.

Also, while we're on the topic using a shotgun against tougher than human foes makes no sense.  Contrary to what Halo wants us to believe, shotguns with anything other than slugs are the opposite of armor piercing, because the force of the weapon is split between several projectiles each of which has to penetrate separately.  Now, supposedly ordinary weapons just straight don't work against the aliens, which would imply that even sectoids are bullet resistant.

Admit it, shotguns are just their for style points.
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Furtuka

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8002 on: March 04, 2014, 11:16:18 am »

They do work, we see Zhang oneshot a sectoid with an ordinary pistol in his introduction cutscene.
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GiglameshDespair

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8003 on: March 04, 2014, 11:19:29 am »

They do work, we see Zhang oneshot a sectoid with an ordinary pistol in his introduction cutscene.

Cutscene power to the max.
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8004 on: March 04, 2014, 12:26:14 pm »

You can oneshot a Sectoid with a pistol so long as it crits. That Sectoid was out of cover too. Not that unusual.
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mastahcheese

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8005 on: March 04, 2014, 01:17:16 pm »

Yeah, but Zhang is a heavy, he can't even use a friggin' pistol!
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GiglameshDespair

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8006 on: March 04, 2014, 01:19:53 pm »

You could if you used him as an counter-EXALT operative.
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mastahcheese

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8007 on: March 04, 2014, 01:24:49 pm »

You could if you used him as an counter-EXALT operative.
You can't send heavies on counter-EXALT missions because they have rockets instead of pistols, they're forbidden, as are MECs.
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GiglameshDespair

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8008 on: March 04, 2014, 01:27:23 pm »

Really? Huh.

Consider how concealable the ordinary xcom weapon is you wouldn't think it'd matter all that much.
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10ebbor10

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8009 on: March 04, 2014, 02:05:53 pm »

Well, the pistols aren't that obvious...
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