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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 972937 times)

Silfurdreki

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7815 on: February 11, 2014, 06:02:51 pm »

There are no seekers in OldCom. Invisibility (or stealth) is simply not a thing in it.
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GiglameshDespair

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7816 on: February 11, 2014, 06:20:24 pm »

Your troops were still fragile in the end game of Oldcom though, rather than the tanks they became in newcom. While later on you can lost a man if the enemy concentrate fire in newcom, in oldcom there was always the chance of an errant plasma round melting the face of your best man. Armour helped, yeah, but it was more important to use careful tactics even towards endgame, but in Newcom I was an unstoppable steamroller before I reached the alien base. I would do it on impossible but for the beginning few missions with insta-kill thin men.
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7817 on: February 11, 2014, 06:21:52 pm »

The increased vulnerability of OldCom troops is irrelevant once you have Psi. OldCom Psi can take down entire terror missions barely after stepping off the Skyranger.
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Mictlantecuhtli

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7818 on: February 11, 2014, 06:26:00 pm »

Did I miss this fight before or did we really go 500 pages without 'old vs new xcom'?
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7819 on: February 11, 2014, 06:31:16 pm »

No, we've done it a few times before (culminating in Leafsnail posting the 9 minute speedrun of OldCom).
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GiglameshDespair

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7820 on: February 11, 2014, 06:39:44 pm »

If you'd like we could argue about whether or not TFTD was any good instead.
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Mictlantecuhtli

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7821 on: February 11, 2014, 06:41:40 pm »

I like Apocalypse, honestly.
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GiglameshDespair

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7822 on: February 11, 2014, 06:53:19 pm »

Yeah. I liked that you ended up invading the alien's world instead. A nice reversal of situations.
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Silfurdreki

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7823 on: February 11, 2014, 06:57:41 pm »

If you'd like we could argue about whether or not TFTD was any good instead.

I remember reading somewhere that the reason that TFTD is so difficult is that there was a bug in the original release of the original XCOM causing the game to always play at the beginner difficulty. When the devs heard that people thought even superhuman was easy, they made TFTD really difficult.

Can someone confirm? Or did I just read hearsay somewhere?

I like Apocalypse, honestly.

Apocalypse has so many cool features with the factions and the city. Too bad the aliens and their tech look so weirdly ugly. Also I didn't like the real-time combat mode very much and the turn-based system was not as sleek as the old one due to being based on the real-time system. Really cool game despite this, though.
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GiglameshDespair

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7824 on: February 11, 2014, 08:31:33 pm »

Yes, the difficulty bug is one of the things OpenXcom or XcomUtil fix. TFTD is pretty damn difficult.

I like the really alien look of Apocalypse aliens. The ones with funnels for heads looked a bit silly, but I thought the designs for aliens were really bizaare enough they made a good change.
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GreatWyrmGold

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7825 on: February 11, 2014, 09:00:38 pm »

There are no seekers in OldCom. Invisibility (or stealth) is simply not a thing in it.
Indeed. And that is sad.

No, we've done it a few times before (culminating in Leafsnail posting the 9 minute speedrun of OldCom).
Neat. I'll watch it.

Yeah. I liked that you ended up invading the alien's world instead. A nice reversal of situations.
That does sound cool.
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Mageziya

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7826 on: February 11, 2014, 10:07:38 pm »

No, we've done it a few times before (culminating in Leafsnail posting the 9 minute speedrun of OldCom).
Sure, the world might of been ravaged by Aliens as X-Com did nothing to help, but their central control was destroyed by one, alone soldier. Surely, that means the Aliens have lost!

Now, someone do a XCOM:EU or EW speedrun.
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WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7827 on: February 11, 2014, 10:46:28 pm »

That'd necessarily be a bit longer, since missions will always take several minutes and such.
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Thexor

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7828 on: February 11, 2014, 10:56:25 pm »

I like Apocalypse, honestly.
Agreed. The faction system felt interesting (though it could've used a little more depth), and I liked how real-time battles worked.

Big problem was the late-game tech making everything easy. It's a little like NewCom in that regard - the early game is brutal, but once you've got shields + teleporters + toxiguns, the game became a trivial stomp. (And that's if you aren't camping their world, shooting down every UFO before it can attack the city!)
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Furtuka

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7829 on: February 11, 2014, 10:59:01 pm »

Would have been so great if that had been able to include all the stuff that got cut out according to legend.
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