Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 510 511 [512] 513 514 ... 625

Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 968835 times)

Darkening Kaos

  • Bay Watcher
  • Legendary Gibbering Idiot +5
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7665 on: February 06, 2014, 02:34:47 am »

Is this any better?

Spoiler (click to show/hide)
Logged
So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7666 on: February 06, 2014, 02:41:46 am »

Yep, that works. ^_^
Now that's what I call a shotgun blast. I wonder what hunting with those rounds would be like.

And I'm not sure why Img.ie doesn't work. Probably something odd in routing to Russian IPs.
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7667 on: February 06, 2014, 04:31:45 am »

Now that's what I call a shotgun blast. I wonder what hunting with those rounds would be like.
No deer, just red mist.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Silfurdreki

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7668 on: February 06, 2014, 06:52:48 am »

Personally I'd focus more on which class you subtract from your team rather than what the MEC bonus is.

Should also consider the aim of the guy you're MECifying. Heavies tend to have really bad aim, while snipers or supports have better. A MEC that constantly misses shots is really annoying. This is all assuming you don't play with not created equal and/or hidden potential, of course.
Logged
Quote
Entropy is not what it used to be.

Thexor

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7669 on: February 06, 2014, 10:54:48 am »

Oh god, my first ever MEC was created with Not Created Equal active... and had an aim of 33. That's right, 33% hit chances against targets with no cover. I have no clue why I didn't check her aim before augmentation.

Her rocket punches were still perfectly accurate, but sadly that wasn't enough when a bunch of Thin Men ambushed her, and she 'accidentally' punched one next to a car.  :'(
Logged

MetalSlimeHunt

  • Bay Watcher
  • Gerrymander Commander
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7670 on: February 06, 2014, 12:36:30 pm »

I don't know why you'd ever play without Not Created Equal and Hidden Potential. They bring back one of the best aspects of OldCom that was initially missing for NewCom.
Logged
Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Sindain

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7671 on: February 06, 2014, 12:40:31 pm »

Some people do it for added challenge, but IMO that can be achieved simply by not scumming through your soldier list for the people with the best stats.
Logged
"just once I'd like to learn a lesson without something exploding."

Jelle

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7672 on: February 06, 2014, 03:30:22 pm »

     So.....How much damage does an Assault's shotgun with reaper rounds do?

Spoiler: About this much (click to show/hide)

Argh so bright and colorful, I'm not used to this. I prefer a bit less saturated myself. :)
Spoiler (click to show/hide)

Since I'm posting images anyway here's another.

Man I love fighting these exalt. They really up the ante regarding strategy.
Logged

Silfurdreki

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7673 on: February 06, 2014, 03:36:33 pm »

Portent wiped me again. This time I swear the enemy knew exactly were my soldiers were. On two separate occasions did I pull back to lure a thin man into a three-guy overwatch ambush. First time he stopped at the last square I could see so that he triggered none of the overwatches and got a clear shot at my girl on the roof, at the back of the squad, in half cover. She got critted and killed, and that shot also destroyed some random piece of scenery that triggered more thin men.

Then another unit got killed in high cover, nothing strange.

Finally, I had two units left, spot a new thin man, pull back and set the other unit on overwatch. Thin man goes around the other way, places itself perfectly to see the first unit, but not get seen by the second. Kills a sergeant in high cover.

Some day I will finish you, portent! Some day...
Logged
Quote
Entropy is not what it used to be.

Jelle

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7674 on: February 06, 2014, 03:49:32 pm »

Portent wiped me again. This time I swear the enemy knew exactly were my soldiers were. On two separate occasions did I pull back to lure a thin man into a three-guy overwatch ambush. First time he stopped at the last square I could see so that he triggered none of the overwatches and got a clear shot at my girl on the roof, at the back of the squad, in half cover. She got critted and killed, and that shot also destroyed some random piece of scenery that triggered more thin men.

Then another unit got killed in high cover, nothing strange.

Finally, I had two units left, spot a new thin man, pull back and set the other unit on overwatch. Thin man goes around the other way, places itself perfectly to see the first unit, but not get seen by the second. Kills a sergeant in high cover.

Some day I will finish you, portent! Some day...

Here's my strategy in case it helps. Probably won't because the only reason I beat it was heavy scumming, that mission is seriously messed up. Haven't scummed any other missions, just that one.

I took 2 heavies, a sniper and an assault. The heavies and sniper went on the first roof where they remained for nearly the whole mission. After taking out the enemies between two buildings the assault went to retrieve the civilian solo through the second building, luring any hostiles back to the first building if needed. Once I got the civy I rushed him back to the first building and let my heavy/sniper team take care of any incoming enemies. Rockets took care of large groups, sniper took out distant lone targets. Keeping the high ground under control was the key.

That and crossing fingers the thinmen don't starting critting on shots to high ground ground from ludicrous range. Fuck thinmen really.  ::)
« Last Edit: February 06, 2014, 03:51:36 pm by Jelle »
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7675 on: February 06, 2014, 03:59:41 pm »

It's a rough mission. I once lost an until-then flawless run of it because a thinman ran out, dodging 3 people on overwatch, to go around the side of a tank to take out the escort target hiding completely out of sight behind the tank.

I was more than a little put-out by that stunt. Especially since the civ hadn't moved in a few turns and the AI shouldn't have had any idea he was hiding back there.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7676 on: February 06, 2014, 04:05:08 pm »

Move slow, bring a sniper or people with the ability to move twice / shoot twice in some way.

Or have tonnes of heavies.

When in doubt, use rockets or grenades.

The enemies, unlike in regular missions, don't move. They stand still. So if you take your time, you'll only aggro one group at a time. I believe all the groups are also groups of three, so make sure you get them all before continuing.

Keep to the rooftops if possible, as the accuracy boost will help you a lot against the thin men. Not to mention most of the thin men will be on the rooftops.

Anyone who isn't carrying a grenade should carry medpacks.

Once you reach the survivor, don't rush to rescue him, clear all remaining enemies, and start moving your men back. Keep sniper on the roofs. The enemy will drop in predetermined locations once you rescue the survivor. One will drop on the roof immediately behind you. One on the empty street with the cars. One on top of the armoured vehicle behind the two buildings. And one on the roof of the building behind that armoured vehicle. Specifically it'll land on top of the sign of door to that building.

Just put your men in those locations and have them on overwatch, with luck they'll kill them.

After that just run back to the spawn.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7677 on: February 06, 2014, 04:10:55 pm »

It's not sextist if you want an Amazon Brigade. Plus, female soldiers don't instantly receive critical hits when they get shot in the groin, giving them an advantage.
That's unrealistic; it's a weak point for women, too. They still have femoral arteries, ya know...
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

TCM

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7678 on: February 06, 2014, 04:31:05 pm »

It's not sextist if you want an Amazon Brigade. Plus, female soldiers don't instantly receive critical hits when they get shot in the groin, giving them an advantage.
That's unrealistic; it's a weak point for women, too. They still have femoral arteries, ya know...

Good because it's not true.
Logged
Because trying to stuff Fate/Whatever's engrish and the title of a 17th century book on statecraft into Pokemon syntax tends to make the content incomprehensible.

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7679 on: February 06, 2014, 08:19:02 pm »

Literally every single power-source in every single UFO I've shot down has had all of its power sources broken at the start.

Every, single, one.

And I'm partway through the third month.

Nothing I can do, and it's infuriating.
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.
Pages: 1 ... 510 511 [512] 513 514 ... 625