Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 507 508 [509] 510 511 ... 625

Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 968826 times)

Culise

  • Bay Watcher
  • General Nuisance
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7620 on: February 04, 2014, 09:24:22 pm »

As do I.  After my first run-through, I never took it again.  It just never worked, for precisely the reasons already outlined. 
Logged

MetalSlimeHunt

  • Bay Watcher
  • Gerrymander Commander
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7621 on: February 04, 2014, 09:27:59 pm »

This is why I like Training Roulette. I finally have an excuse to use the categorically inferior skills. I've come to revise my views on a few of them because of that (the alternative to Close Combat Specialist that gives you an actionless shot within four tiles of an enemy is interesting, though I can't really beat CCS's potential for creating moments of extreme panic).
Logged
Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7622 on: February 04, 2014, 09:34:33 pm »

Isn't CCS the one that gives that?
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

MetalSlimeHunt

  • Bay Watcher
  • Gerrymander Commander
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7623 on: February 04, 2014, 09:37:52 pm »

CCS gives you an automatic reaction shot that triggers when an enemy (let's be realistic here, enemy means Chryssalid) closes within four tiles of the solider. Close and Personal (the name of the aforementioned ability) allows you to fire on an enemy without spending an action if you are within four tiles of it. That doesn't sound all that different, but it is.
Logged
Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7624 on: February 04, 2014, 09:41:33 pm »

Enemy could also mean Berserker. I had a lot of success with luring berserkers into easy scatter laser/alloy cannon range and getting a free shot on them from CCS triggering. Best part is that CCS doesn't make the berserker move towards the assault.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7625 on: February 04, 2014, 09:53:17 pm »

CCS gives you an automatic reaction shot that triggers when an enemy (let's be realistic here, enemy means Chryssalid) closes within four tiles of the solider. Close and Personal (the name of the aforementioned ability) allows you to fire on an enemy without spending an action if you are within four tiles of it. That doesn't sound all that different, but it is.

Is that new with EW?  I remember the old one as +1 crit damage for each enemy the squad can see.
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

MetalSlimeHunt

  • Bay Watcher
  • Gerrymander Commander
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7626 on: February 04, 2014, 09:53:54 pm »

CCS gives you an automatic reaction shot that triggers when an enemy (let's be realistic here, enemy means Chryssalid) closes within four tiles of the solider. Close and Personal (the name of the aforementioned ability) allows you to fire on an enemy without spending an action if you are within four tiles of it. That doesn't sound all that different, but it is.

Is that new with EW?  I remember the old one as +1 crit damage for each enemy the squad can see.
It is.
Logged
Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7627 on: February 04, 2014, 10:02:16 pm »

Both are awesome in different ways.

My support with CCS has been instrumental in killing quite a few enemies, especially Chryssalids and Berzerkers but also the occasional floater and other random alien running around to try and flank someone.

Close and Personal makes for an amazing Stun combo. You can run up, shoot an alien point blank with your gun/pistol, and then stun them. Or run away again if you miss and the stun has a low chance of success. Also really nice with rapid shot for getting three shots off on an alien in one turn.  At close range, of course, so there is a good chance all three will hit.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7628 on: February 04, 2014, 10:19:02 pm »

Can the shot be rapid fire?
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

MetalSlimeHunt

  • Bay Watcher
  • Gerrymander Commander
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7629 on: February 04, 2014, 10:32:26 pm »

Yes, it just can't be Run and Gun.
Logged
Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

crazysheep

  • Bay Watcher
  • [PREFSTRING:fluffy wool]
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7630 on: February 04, 2014, 11:00:24 pm »

Speaking of Training Roulette, I suppose a Sniper with Rapid Reaction and Opportunist might actually be a decent combination?
Logged
"Don't be in such a hurry to grow up, for there's nothing a kid can't do."

Sindain

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7631 on: February 04, 2014, 11:10:27 pm »

Sentinel would still be much better, but yeah it could be pretty good.
Logged
"just once I'd like to learn a lesson without something exploding."

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7632 on: February 04, 2014, 11:30:09 pm »

So now assaults can fire 4 shots per turn in vanilla.  Wow.

In a related question, why did they get rid of the perk that one replaces, yet leave in Flush and Rapid Reactions?  Two of the worst skills in the game that are supposed to be a contest compared to two of the best skills in the game.  At least they nerfed HEAT.
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7633 on: February 04, 2014, 11:57:00 pm »

I had a 4 shot situation once in EU.

I can't quite remember it, but it went something like this:

Berserker. Assault double shot at close range. Berserker uses intimidate and assault Panics. Assault shoots it as the Berserker moves, because of CCS, and then uses panic to shoot at it and kill it.

Okay, I know something is  off there, notably the chronology of the panic, but it was a looooong time ago, and I can barely remember it.
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Sindain

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7634 on: February 04, 2014, 11:58:46 pm »

He could have triggered intimidate twice, once with double shot and once again with CCS, and that second one made him panic.
Logged
"just once I'd like to learn a lesson without something exploding."
Pages: 1 ... 507 508 [509] 510 511 ... 625