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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 968810 times)

Mageziya

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7605 on: February 03, 2014, 10:43:50 pm »

Are these Mechtoids or Sectopods? See my earlier post. I don't think it is possible for a soldier to have 30 health, even if they are a MEC. Mechtoids are those Sectoids shoved in robots that can be buffed by Sectoids. Sectopods are completely unrelated to Sectoids, are an end-game enemy, have 30 health, and take half damage. (That means they technically have 60 health.)
« Last Edit: February 03, 2014, 11:02:01 pm by Mageziya »
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crazysheep

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7606 on: February 03, 2014, 10:46:29 pm »

Um GWG, did you have plasma rifles? Assaults with plasma rifles are still pretty deadly, more so in easy mode.
Also, what was your highest armour tech by then, and what was your average squad rank like?

Asking because it seems like you're having way more trouble with the game, even on non-ironman easy mode..
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GreatWyrmGold

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7607 on: February 03, 2014, 10:48:56 pm »

Um GWG, did you have plasma rifles? Assaults with plasma rifles are still pretty deadly, more so in easy mode.
Also, what was your highest armour tech by then, and what was your average squad rank like?

Asking because it seems like you're having way more trouble with the game, even on non-ironman easy mode..
I don't remember, I don't remember, and I brought a couple newbies.
Also shut up.
How much easier would the game be if I ever savescummed?
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crazysheep

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7608 on: February 03, 2014, 10:51:20 pm »

newbies.. ouch :/

With savescumming at least you know where the aliens are and you sort of get an idea where to hide most of your troops for decent coverage and firing angles. Also, you can blind grenade.. but I don't know how badly people view this tactic.
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Darkening Kaos

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7609 on: February 03, 2014, 11:06:19 pm »

  Here's something I haven't come across before, and of course it is another problem with the downed battleship map......
Spoiler (click to show/hide)
« Last Edit: February 03, 2014, 11:12:38 pm by Darkening Kaos »
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Culise

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7610 on: February 03, 2014, 11:08:05 pm »

And the sectopod I faced was quite a threat to my (admittedly depleted) A-Team in my cheating easy-level game.
Liberal application of HEAT ammo, rockets, and grenades should have helped.. :3
Also, ghost armoured alloy cannon assaults :P
Gods, the first time I blundered into one of those things, I didn't have Ghost Armor or HEAT Ammo (my two promoted Heavies were both reaction-oriented since the only robotic enemies I'd seen to date hadn't given me any trouble).  That was with the easier base game versions as well (no sectopod armor, and what feels like a higher AI weight favouring the avoidable cluster bomb), which is probably the only reason I pulled through.  That and rockets.  Rockets, I did have plenty of, thankfully. 

newbies.. ouch :/

With savescumming at least you know where the aliens are and you sort of get an idea where to hide most of your troops for decent coverage and firing angles. Also, you can blind grenade.. but I don't know how badly people view this tactic.
You can also theoretically abuse the preset values from the RNG to burn through bad rolls and keep the good ones.  Just watch out for teleporting aliens if you revert to a save more than one turn back, though I think they've gotten better about in the DLC.  At least, I haven't had any aliens teleport right into the middle of my team since I bought it. 
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GreatWyrmGold

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7611 on: February 04, 2014, 12:07:08 am »

With savescumming at least you know where the aliens are and you sort of get an idea where to hide most of your troops for decent coverage and firing angles. Also, you can blind grenade.. but I don't know how badly people view this tactic.
I've blind-grenaded, but again I don't savescum.
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crazysheep

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7612 on: February 04, 2014, 12:09:07 am »

Personally I've been a fan of just blowing Cyberdisks up when I see them, so all of my Heavies have HEAT ammo, even from the first (blind) playthrough I made. While I can see the pros of using Rapid Reaction, most of my Heavies haven't had good enough aim to utilise it.. yet. And yes, I'm still playing the base game.

Haven't seen any teleporting aliens yet, fingers crossed :)

GWG: ok then :)
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umiman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7613 on: February 04, 2014, 12:22:42 am »

As far as I'm concerned, you should always try to challenge yourself, as you'll never improve if you don't.

However, it's not really my place to say where people should start. Some of us start at Easy, some at Impossible, etc. As long as you're continually improving yourself, I think it's fine. I may not understand why, but I also don't understand the appeal of poetry. Would be silly to dismiss it just because I don't understand it.

Or you could just want to have fun. That's fine too. Cheating for fun is always pretty awesome. Gets boring pretty quick though.


It's a singleplayer game. Just do what you like.

crazysheep

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7614 on: February 04, 2014, 12:30:53 am »

Or chase achievements :P
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Darkening Kaos

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7615 on: February 04, 2014, 04:31:25 am »

   Completed my first campaign, my Volunteer, a Colonel Sniper, fired the final {head}-shot and so on.

    Started a new game and already decided to not buy the extra squad slots, see if I can go through the game with just 4 soldiers for each mission.
    First mission.....Set in a graveyard in India, there is no real evidence of anything out of the ordinary as the team embark:

    Paula King, Barret Braun, Miguel Delgado, and Ho Deng.  Against four Sectoids.

Spoiler (click to show/hide)
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

crazysheep

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7616 on: February 04, 2014, 04:37:39 am »

If you aren't running Ironman, I reckon you'll do fine :p

I'm trying out a regular Classic run without the squad size upgrades, am doing fine so far (fingers crossed). Just gunned down the overseer UFO and cleared it out, so I think I've still got some way to go before finishing this round.
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Darkening Kaos

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7617 on: February 04, 2014, 04:56:04 am »

  Good luck.

  This is my third game, I never finished the first, too many crashes and glitches just before the base assault, the second I have just finished, Enema Within seemed to fix the majority of the problems I have experienced, except for bugs in the Battleship map - that still pisses me off.
  Ended up having to find my way around an Elite Muton corpse a little further on, thankfully they give you three routes to get anywhere on that map.  I have not had any issues with any other map - strange.

Edit:
  Second mission just a couple of days later, two wounded still in the infirmary.  Paula, now an assault, goes on an abduction mission to Argentina with three rookies.  An Abduction Mission on the 4th day of the game!!!!
  It went so well, no-one was injured, my luck is too good right now and I expect fatalities soon.

Spoiler (click to show/hide)

Son of Edit:
Third Mission on the 8th of March:  the Council request XCOM to investigate what looks like a bomb in Toronto: Paula leads Ho Deng, now a Sniper, Melaina Boulos, a Heavy, and Dion Korba, a very nervous Support, equipped with the first Medpack.
Paula suffers badly during the mission, {I screwed up an attack on a Thin Mint and she ended up inside the cloud when it died - poisoned and that was the only injury}, Ho Deng demonstrated a firm grasp of Sniper Skills - get up high and shoot anything that moves.

Spoiler (click to show/hide)

Edit^3:
  Our Interceptor downed a UFO over Japan and our team, led by Deng Ho went to investigate.  Barret Braun went along as Support, with Miguel Delgado as Heavy fire specialist.  rounding out the team was a promising new recruit, Encarnacion Gonzales, from some small Mexican town, she doesn't speak much good English, but her performance spoke for her, promoted to Support at the end of the mission.
   I forgot to take a screencap at the end of the mission, nobody took any damage, thanx mainly to finding each group of aliums and eliminating them before tripping over the next.  No need for grenades, but Miguel did blind-fire his rocket in an attempt to roast a hidden sectoid - must have missed him.

Grandson of Edit:
Another alien abduction mission, in India again, a construction site in Mumbai this time.  Deng Ho leads while the recovered Paula King rejoins the squad, Barrett and a new rookie, Jana Mueller round out the squad.  Seems like Paula is training her replacement in Jana, who is streets ahead in terms of raw skill - Jana promoted to Assault at the end of the mission, also the only one to get hurt, though only one point so she shrugged off the attack and blasted the Sectoid that shot at her.

Spoiler (click to show/hide)
« Last Edit: February 04, 2014, 07:33:25 am by Darkening Kaos »
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

EnigmaticHat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7618 on: February 04, 2014, 08:26:24 pm »

Personally I've been a fan of just blowing Cyberdisks up when I see them, so all of my Heavies have HEAT ammo, even from the first (blind) playthrough I made. While I can see the pros of using Rapid Reaction, most of my Heavies haven't had good enough aim to utilise it.. yet. And yes, I'm still playing the base game.

Haven't seen any teleporting aliens yet, fingers crossed :)

GWG: ok then :)

No one has enough aim to use rapid reaction.  Most reaction shots happen at long or max range, so no closeness buff.  Overwatch carries a penalty, and LMGs are less accurate than assault rifles.  So you have 2 hit two unlikely hits.  If you miss the first shot the perk doesn't help you.  If you hit the first but miss the second, the perk actually hurts you, because you're down 2 shots in a weapon that has to reload after 3 shots (until you get the foundtry upgrade).

Maybe at the endgame when everyone's a Colonel and you have the ammo buff it could help.  But at that point robotic enemies are everywhere, so even with the HEAT nerf it should still be better.
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Parsely

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7619 on: February 04, 2014, 08:45:22 pm »

..No one has enough aim to use rapid reaction..
I'd have to agree.
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