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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 958310 times)

umiman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7410 on: January 30, 2014, 03:15:07 am »

I wonder what the stolen data the agent recovered could have been that would give a hint like that.

crazysheep

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7411 on: January 30, 2014, 03:20:56 am »

Civ V save files from a USB stick titled "WINNING FOR GLORIOUS CHINA"?
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forsaken1111

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7412 on: January 30, 2014, 09:25:38 am »

Tis an amazing 4th wall breaking hint though :P
Who is to say that Civ 5 wasn't released in the XCOM universe? Maybe it's an in-joke the EXALT guys use.
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GreatWyrmGold

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7413 on: January 30, 2014, 09:44:04 am »

Also, when MC'ing a allium, and it gets killed, their weapons don't assplode.  Elite mutons always work for me, on the other hand, I now have far too many heavy plasma and not enough weapon fragments.
Isn't mind control only for a few turns, and doesn't end the mission? Aid's MC was like that.

Tis an amazing 4th wall breaking hint though :P
Who is to say that Civ 5 wasn't released in the XCOM universe? Maybe it's an in-joke the EXALT guys use.
Makes sense. After all, the timelines only diverge in 2015 (assuming that the Scottish independence thingy goes through...)...
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forsaken1111

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7414 on: January 30, 2014, 09:47:49 am »

Also, when MC'ing a allium, and it gets killed, their weapons don't assplode.  Elite mutons always work for me, on the other hand, I now have far too many heavy plasma and not enough weapon fragments.
Isn't mind control only for a few turns, and doesn't end the mission? Aid's MC was like that.
It only lasts for a few turns but its not difficult to get something killed in just a few turns. Walk in front of overwatching aliums, walk over a mine, walk out of cover and stand there derping. Throw a grenade at your own feet.
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GreatWyrmGold

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7415 on: January 30, 2014, 11:41:10 am »

Also, when MC'ing a allium, and it gets killed, their weapons don't assplode.  Elite mutons always work for me, on the other hand, I now have far too many heavy plasma and not enough weapon fragments.
Isn't mind control only for a few turns, and doesn't end the mission? Aid's MC was like that.
It only lasts for a few turns but its not difficult to get something killed in just a few turns. Walk in front of overwatching aliums, walk over a mine, walk out of cover and stand there derping. Throw a grenade at your own feet.
Speaking of mind control and overwatch...why don't aliens acting after breaking mind control trigger Overwatch?
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crazysheep

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7416 on: January 30, 2014, 12:34:21 pm »

Tis an amazing 4th wall breaking hint though :P
Who is to say that Civ 5 wasn't released in the XCOM universe? Maybe it's an in-joke the EXALT guys use.
maybe :3
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forsaken1111

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7417 on: January 30, 2014, 12:35:51 pm »

Tis an amazing 4th wall breaking hint though :P
Who is to say that Civ 5 wasn't released in the XCOM universe? Maybe it's an in-joke the EXALT guys use.
maybe :3
Now I want them to put in an easter egg where you can see some guy in the control room playing Civ 5 or something.
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Remalle

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7418 on: January 30, 2014, 12:40:35 pm »

Tis an amazing 4th wall breaking hint though :P
Who is to say that Civ 5 wasn't released in the XCOM universe? Maybe it's an in-joke the EXALT guys use.
maybe :3
Now I want them to put in an easter egg where you can see some guy in the control room playing Civ 5 or something.
There's been something along those lines in the game since Enemy Unknown, actually.  One of Bradford's random quotes has him berating a control room tech for playing Civilization on a military terminal, and then he mentions said tech had better be going for a military victory.
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forsaken1111

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7419 on: January 30, 2014, 12:48:17 pm »

Ah... well then. Excellent. Carry on.
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EnigmaticHat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7420 on: January 30, 2014, 03:29:55 pm »

-My belief that Vahlen is a sadistic freak mad scientist who only got hired because she was the only person in her field and gets off on torturing aliens has only been further validated by the new content. There is something deeply wrong with that woman.

I've always thought of Vahlen as based on Bioshock's Tenenbaum.  Which is weird because Tenenbaum explicitly did science for the Germans in WW2, which presumably took place at least 70 years before the events of new-com.
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Furtuka

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7421 on: January 30, 2014, 06:29:11 pm »

Tis an amazing 4th wall breaking hint though :P
Who is to say that Civ 5 wasn't released in the XCOM universe? Maybe it's an in-joke the EXALT guys use.
maybe :3
Now I want them to put in an easter egg where you can see some guy in the control room playing Civ 5 or something.
There's been something along those lines in the game since Enemy Unknown, actually.  One of Bradford's random quotes has him berating a control room tech for playing Civilization on a military terminal, and then he mentions said tech had better be going for a military victory.
Suddenly X-Com's cameoing in the Brave New World expansion makes sense!
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Kydrasz

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7422 on: January 30, 2014, 06:45:10 pm »

Makes you wonder what was released instead of X-COM in that universe though.
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Mephansteras

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7423 on: January 30, 2014, 07:11:05 pm »

A reboot of Sid Meier's Pirates, of course.
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OREOSOME

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7424 on: January 30, 2014, 07:15:04 pm »

A reboot of Sid Meier's Pirates, of course.
Or another version of Alpha Centauri. Which makes the Alien Invasion that follows all the more ironic.
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