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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 980950 times)

Mageziya

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7380 on: January 27, 2014, 11:27:03 pm »

The acronym is also a.... what's the word for an acronym with a dual meaning?

Anyway, a shiv is a knife, rather fitting, and as stated earlier HIV would not work out so well as an acronym.
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Sean Mirrsen

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7381 on: January 27, 2014, 11:27:36 pm »

I think we all see the magnitude of the problem here. SHIVs are too light, actual super-heavy vehicles aren't going to fit on the Skyranger, and MECs still have squishy parts.

Gentlemen, we need a new class of weapon, a missing link, a metal gear to bridge the gap between infantry and artillery. And with us using their fancy toys, those xeno scum will regret ever setting foot upon the pale blue dot.

...someone write this fanfic. Or draw fanart
For some reason I fail to imagine X-Com fielding Metal Gear. All I can imagine is Metal Slug...
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Mr Space Cat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7382 on: January 27, 2014, 11:41:33 pm »

SHIVs can't take cover, which is necessary to operate the node as well as some other things.

This is fixed in Enemy Within. SHIVs and MECs can retrieve meld and disable power nodes or bombs. Neither can open doors though. Gotta burst through doors SWAT team style.
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crazysheep

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7383 on: January 27, 2014, 11:50:34 pm »

This is fixed in Enemy Within. SHIVs and MECs can retrieve meld and disable power nodes or bombs. Neither can open doors though. Gotta burst through doors SWAT team style.
Ah, thought so :3

Also, thought of running the XCOM project along the lines of the Deathwatch, since the setups seem quite similar (small force insertions, combined tactics from different armies united under one banner, revolutionary weapons that everyone wants later). Thoughts?
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7384 on: January 28, 2014, 12:07:45 am »

I think we all see the magnitude of the problem here. SHIVs are too light, actual super-heavy vehicles aren't going to fit on the Skyranger, and MECs still have squishy parts.

Gentlemen, we need a new class of weapon, a missing link, a metal gear to bridge the gap between infantry and artillery. And with us using their fancy toys, those xeno scum will regret ever setting foot upon the pale blue dot.

...someone write this fanfic. Or draw fanart
For some reason I fail to imagine X-Com fielding Metal Gear. All I can imagine is Metal Slug...
LMG = HEAVY MASHEEN GUN
Rocket Launcher = RAWKET LAWN CHAIR
Shotgun = SHAWTGUN
Blaster Bomb = ENEMY CHASER
And so on and so forth...
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7385 on: January 28, 2014, 12:47:30 am »

SHIVs can't take cover, which is necessary to operate the node as well as some other things.

This is fixed in Enemy Within. SHIVs and MECs can retrieve meld and disable power nodes or bombs. Neither can open doors though. Gotta burst through doors SWAT team style.
While regular soldiers burst through doors SWAT style, I think the way MEC's go through door would be better described as "Kool-Aid Man style".
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Mageziya

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7386 on: January 28, 2014, 12:49:32 am »

SHIVs can't take cover, which is necessary to operate the node as well as some other things.

This is fixed in Enemy Within. SHIVs and MECs can retrieve meld and disable power nodes or bombs. Neither can open doors though. Gotta burst through doors SWAT team style.
While regular soldiers burst through doors SWAT style, I think the way MEC's go through door would be better described as "Kool-Aid Man style".
I'm pretty sure Sectopods can go through doors. Every unit counts as one tile and thus can walk through doors.
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Parsely

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7387 on: January 28, 2014, 08:13:31 am »

I think we all see the magnitude of the problem here. SHIVs are too light, actual super-heavy vehicles aren't going to fit on the Skyranger, and MECs still have squishy parts.

Gentlemen, we need a new class of weapon, a missing link, a metal gear to bridge the gap between infantry and artillery. And with us using their fancy toys, those xeno scum will regret ever setting foot upon the pale blue dot.
The nightmares? They never go away, Commander. Once you've shot down your first UFO, tasted the exhilaration, the tension... it all becomes part of you. Once you've defeated your first sectopod... it never sleeps again. You crave ever bigger research projects, ever larger hordes of rookies. As a member of XCOM, I'd think you would have realized that by now. You care nothing for power, or money, or even sex. The only thing that satisfies your cravings is killing alliums! All I've done is give you a place for it. I've given you a reason to live.
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Mech#4

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7388 on: January 28, 2014, 08:18:15 am »

We really need a conversion mod of X-COM into Metal Slug.

Four soldiers, unlimited ammo, rawket lawnchairs, hordes of traitor military followed by tentacled Martians. SHIV is now a Metal Slug, complete with self destruct.
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7389 on: January 28, 2014, 08:45:30 am »

We really need a conversion mod of X-COM into Metal Slug.

Four soldiers, unlimited ammo, rawket lawnchairs, hordes of traitor military followed by tentacled Martians. SHIV is now a Metal Slug, complete with self destruct.
I was actually thinking the other way around, and with the original X-Com. Tanks used as Slugs, default weapon is a Laser Pistol, with various Autocannon/HEs, Heavy Plasmas, and the like.

And any one hit kills your trooper, just like in X-Com!
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Markus

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7390 on: January 28, 2014, 11:14:11 am »

We really need a conversion mod of X-COM into Metal Slug.

Four soldiers, unlimited ammo, rawket lawnchairs, hordes of traitor military followed by tentacled Martians. SHIV is now a Metal Slug, complete with self destruct.
I was actually thinking the other way around, and with the original X-Com. Tanks used as Slugs, default weapon is a Laser Pistol, with various Autocannon/HEs, Heavy Plasmas, and the like.

And any one hit kills your trooper, just like in X-Com!

If that was the case, does anybody think the Sand Simon (http://metalslug.wikia.com/wiki/Sand_Simon) would work as the starting tank, and the Metal Slug use the, ahem, "Plasma" and "Blaster Launcher" slots?
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GreatWyrmGold

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7391 on: January 28, 2014, 05:50:17 pm »

I still don't understand why you'd want to play on normal. It'd be too easy.
You're making me feel bad.
Don't feel bad, you just haven't been educated in the art of the Beagle.
Sure, it's EU (Though haven't you said you only have EU?), the only thing that doesn't really work in EW is the conga-line, since aliens can overwatch upon discovery opposed to doing nothing.
Indeed. (Although I don't know why "Move around" counts as "Nothing." especially for bastards like the cryssalids.)

Super heavy? Infantry vehicle? I unno. That doesn't make much sense. But eh! c:
It's heavily armored, meant to take the place of an infantry, microvehicular in nature, and "super" makes it sound cooler.
Also, a shiv is a kind of weapon.

The acronym is also a.... what's the word for an acronym with a dual meaning?
A backronym is an "acronym" where the words were chosen to fit the acronym.

Also, thought of running the XCOM project along the lines of the Deathwatch, since the setups seem quite similar (small force insertions, combined tactics from different armies united under one banner, revolutionary weapons that everyone wants later). Thoughts?
Wrex is running a game which uses the Only War rules, but they're basically the same.

SHIVs can't take cover, which is necessary to operate the node as well as some other things.

This is fixed in Enemy Within. SHIVs and MECs can retrieve meld and disable power nodes or bombs. Neither can open doors though. Gotta burst through doors SWAT team style.
While regular soldiers burst through doors SWAT style, I think the way MEC's go through door would be better described as "Kool-Aid Man style".
I'm pretty sure Sectopods can go through doors. Every unit counts as one tile and thus can walk through doors.
We were talking about opening doors, though.
And I'm kinda sad that nothing is ever multitile. I'm sure there were technical limitations or somesuch, but seriously, a SHIV could live up to its name better as a 4x4 and sectopods and such would be even more terrifying if they were twice as big in every dimension.
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Mageziya

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7392 on: January 28, 2014, 06:29:48 pm »

I'm pretty sure Sectopods can go through doors. Every unit counts as one tile and thus can walk through doors.
We were talking about opening doors, though.
And I'm kinda sad that nothing is ever multitile. I'm sure there were technical limitations or somesuch, but seriously, a SHIV could live up to its name better as a 4x4 and sectopods and such would be even more terrifying if they were twice as big in every dimension.
Apparently the original X-Com had Cyberdiscs and Sectopods as 2x2. It was glitchy as hell. Supposedly, it was possible to mind-control one tile of the four tiles. This would immobilize it as you had it shoot itself to death.

I've never played the original X-Com, so please correct me if I'm wrong.
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Parsely

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7393 on: January 28, 2014, 06:33:25 pm »

SHIVs seem to be the polar opposite of shivs.
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Mageziya

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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.
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