So, bought Enemy Within with the last sale. After trying again a Classic Ironman (and I'm quite failling at it too), I'm wondering about some stuff :
What happens if I lose a special mission (say, an Operation Slingshot mission ? I also failed one with a french military convoy that has been attacked, don't know if it leads to anything) ? Does the operation chain continue or not ?
Medals are destroyed if the soldier you gave them is dead, I assume ?
How to save a VIP ? Seriously, I remember it being easy as pie, but now, aliens seems to shoot at it first, and when 5 thin men rain down from the sky, I can't kill them all, and they inevitably kill the VIP with their crazy accuracy (failed 3 VIP missions that way).
And, any general advice on classic difficulty ? I know it's kinda too hard for me, but when the game went out, I played Normal, and it became too easily too quick (hell, didn't even finished the game), I wish there was a middle difficulty, so I'm trying Classic.
All the special mission chains are harder than (most) standard council missions, so that might be what's going on with the failure. Anyway, you need to assume that if any alien ever tries to shoot the VIP, you will lose the mission. So either hide the VIP in areas where the aliens cannot possibly see him (like in small windowless rooms, or behind a cargo crate/large wall) or kill every revealed alien. If the VIP is pinned out of cover and you can't kill the aliens, dash a soldier into a safe location to clear out overwatch, and then dash the VIP after him. Or dash the VIP first if you can afford to lose the mission.
My advice for classic would be as such:
1. Stay in full cover. The soldier with the least cover will be shot. So if one soldier is in partial cover, the whole squad might as well be. Same with hunkering down if the rest of the squad doesn't.
2. Before you make any move, have a half-second "is this an awful idea" pause. If the squad is in danger, don't act until you're confident you've figured out the best move with the information at hand. Remember, its a turn based game. Take as long as you need.
3. The best form of safety is having all revealed aliens dead. This is the only exception to advice #1; if the aliens don't get to attack, it makes no difference whether you're in cover or not.
4. If you're going to move a squad member into unknown territory, move them FIRST. That way if you reveal aliens, you can retreat the first soldier and use the rest of the squad to protect him/her.