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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 969928 times)

umiman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6975 on: December 20, 2013, 12:48:05 am »

Nice isn't it?

Any enemy you see and can't touch gets blown to smithereens.

Xantalos

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6976 on: December 20, 2013, 01:01:54 am »

Yeah, it seems to really like heavys.
Taking an all heavy team, though?
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Zangi

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6977 on: December 20, 2013, 07:23:34 am »

At least you don't get billed for the collateral damage, unlike apocalypse...
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Sonlirain

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6978 on: December 20, 2013, 07:26:35 am »

At least you don't get billed for the collateral damage, unlike apocalypse...
But you also won't get weapon parts and other thingies you might want after killing something dead with heavy ordnance.
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6979 on: December 20, 2013, 08:05:07 am »

At least you don't get billed for the collateral damage, unlike apocalypse...
That never has and never will stop me from blowing everything to shit indiscriminately and then burning everything we don't blow up.
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Zangi

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6980 on: December 20, 2013, 08:07:08 am »

At least you don't get billed for the collateral damage, unlike apocalypse...
But you also won't get weapon parts and other thingies you might want after killing something dead with heavy ordnance.
That is why you show restraint.  Blow up their cover and only kill at most half of em with explosions.

At least you don't get billed for the collateral damage, unlike apocalypse...
That never has and never will stop me from blowing everything to shit indiscriminately and then burning everything we don't blow up.
Don't get me wrong.  I love me some dual wielding explosive AP cannons in real time mode.
« Last Edit: December 20, 2013, 08:09:11 am by Zangi »
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6981 on: December 20, 2013, 08:26:59 am »

At least you don't get billed for the collateral damage, unlike apocalypse...
That never has and never will stop me from blowing everything to shit indiscriminately and then burning everything we don't blow up.
Don't get me wrong.  I love me some dual wielding explosive AP cannons in real time mode.
AP? HERESY!
Real men use HE and IN for their autocannons.
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Steelmagic

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6982 on: December 20, 2013, 08:33:04 am »

At least you don't get billed for the collateral damage, unlike apocalypse...
That never has and never will stop me from blowing everything to shit indiscriminately and then burning everything we don't blow up.
Don't get me wrong.  I love me some dual wielding explosive AP cannons in real time mode.
AP? HERESY!
Real men use HE and IN for their autocannons.
That reminds me of a time when one of my autocannons (who was, of course loaded with HE and IN) got brainsucked while overlooking my troops. So. Much. Fire.


Admittedly though, despite my love of collateral damage, in Enemy Unknown (and probably by extension Enemy Within) maximum explosion isn't always the best strategy. Especially if you need new stuff.
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Metalax

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6983 on: December 20, 2013, 08:58:32 am »

Okay, doodz, I have a question. Does anyone know how to hax the newest update to force it to load from DefaultGameCore.ini? I changed the balance of the game, and it was wonderful, and would like to do so again, but I haven't the foggiest clue of which offset to change in the .exe in the newest patch to get the tweaks to stick.
You need to block it from phoning home, easiest way is to open up the windows/system32/drivers/etc/hosts file in notepad and add the lines
Code: [Select]
127.0.0.1 prod.xcom.firaxis.com
127.0.0.1 65.118.245.165

Note that for multiplayer you will need to remove/comment out those two lines and allow it to reset the data.
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Mr Space Cat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6984 on: December 21, 2013, 12:11:25 am »

Did Enemy Within buff the aliens or some shit? I've been getting these bullshit critical hits and oneshots from aliens while behind full cover at the most inopportune times. It's absurdly cheaper than what I experienced in Enemy Unknown on Classic Ironman.

One time a sectoid managed to blast through the corner of a cargo crate I was using for cover to crit one of my soldiers. It shot through two layers of full cover, and with a freaking plasma pistol.

Another time a single thin man managed to kill off 3 of my four soldiers in just as many turns. It crit all of them. Actually, screw all thin men in general. There's countless times they pulled some bullshit on me and ruined the mission. The most absurd crit shots, or being able to move further in one turn so that even though I thought I was safe on the building top where the thinmen can't see me, instead it jumps straight up the rooftop, landing in half cover, and oneshotting one of my soldiers. I'm half expecting a 360 noscope critshot from across the map on my soldiers who are behind full cover, because thin men gonna thin my men.

I barely cleared the Portent council mission, because of those effing thin men. Lost 2 of my best troops, my highest ranking heavy(sergeant) and my only assault.

So, early game got way way way harder. Promotions take forever, equipment takes longer to set up, and those effing thin men are being thin men. Bloody hell.
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Sirus

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6985 on: December 21, 2013, 12:41:41 am »

I think Thin Men have become the new Chrysalids: something to be dreaded and liberally dosed with high explosive until everything stops twitching :P
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Xantalos

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6986 on: December 21, 2013, 12:46:28 am »

They weren't before?
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6987 on: December 21, 2013, 12:54:33 am »

In my normal mode experience, they stopped being scary after about the fifth mission. Unless they caught you in a kill zone.

Sean Mirrsen

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6988 on: December 21, 2013, 01:00:35 am »

I think that aliens start getting some kind of level bonus as you progress, early ones especially. Or maybe it's just that after a while, Thin Men remain the only ones to keep using the Light Plasma Rifle, with its little aim bonus.
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umiman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6989 on: December 21, 2013, 01:19:19 am »

No they don't. The only thing in this game that upgrades itself as you progress are Mutons. They switch from light plasma to heavy plasma.
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