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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 970147 times)

Mageziya

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6885 on: November 27, 2013, 10:45:10 pm »

I completed EW a few days ago and I am now trying a Training Roulette run with Hidden potential.

I'm contemplating forsaking MECs and using SHIVs. I've never actually used SHIVs before, in EU or EW. Has anyone actually tried SHIVs in EW? It seems the developers knew SHIVs would be outdone by the MECs, so they made them share a lot of the same upgrades to try and make them useful.
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WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6886 on: November 28, 2013, 12:25:34 am »

If SHIV's share those armor and ammo upgrades as the description says, then WITNESS THE BIRTH OF THE DALEKS.
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Mageziya

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6887 on: November 28, 2013, 12:32:36 am »

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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6888 on: November 28, 2013, 12:58:16 am »

I used to routinely clear terror missions with nothing but plasma hover shivs and a couple squaddies I wanted to rank up, who were never in any real danger...

But now... now they will be truly unstoppable. I dare say one could single-handedly handle a sectopod now.
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Mageziya

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6889 on: November 28, 2013, 01:04:51 am »

The only thing they have to fear are Ethereals. Psi Lance and Rift are the only counters to the mighty ShivCom.

Ahh, the robots' curse of no will.
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6890 on: November 28, 2013, 01:21:21 am »

Unless you have most of them on overwatch...

Alright, I am literally going to build an all Shiv squad, fully upgraded, and scream "EXTERMINATE!" every time they fire.
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umiman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6891 on: November 28, 2013, 01:38:53 am »

I noticed they changed a few things about SHIVs. For one, their accuracy seems strangely high. Secondly, their main weapon does more damage than the equivalent MEC weapon. SHIV doing 12 damage with laser weapons no problem. Other than that they still move super far and have huge hp.

Honestly I have no clue why I even use humans when SHIVs are currently this strong.

I made a team of only basic SHIVs and 2 MECs to try and get the achievement for all robots. It was the easiest cakewalk in my entire life.

Thexor

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6892 on: November 28, 2013, 02:05:41 am »

They were born long before EW.

That... was beautiful. Especially the ending, but really, the whole thing was beautiful.
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WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6893 on: November 28, 2013, 02:11:44 am »

I noticed they changed a few things about SHIVs. For one, their accuracy seems strangely high. Secondly, their main weapon does more damage than the equivalent MEC weapon. SHIV doing 12 damage with laser weapons no problem. Other than that they still move super far and have huge hp.

Honestly I have no clue why I even use humans when SHIVs are currently this strong.

I made a team of only basic SHIVs and 2 MECs to try and get the achievement for all robots. It was the easiest cakewalk in my entire life.

Mostly because people who haven't tried SHIVs think they're slow-crawling bullet magnets that cost too much and die too easy. This is, as stated, because they haven't tried SHIVs.
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EnigmaticHat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6894 on: November 28, 2013, 10:23:09 am »

I noticed they changed a few things about SHIVs. For one, their accuracy seems strangely high. Secondly, their main weapon does more damage than the equivalent MEC weapon. SHIV doing 12 damage with laser weapons no problem. Other than that they still move super far and have huge hp.

Honestly I have no clue why I even use humans when SHIVs are currently this strong.

I made a team of only basic SHIVs and 2 MECs to try and get the achievement for all robots. It was the easiest cakewalk in my life.

Mostly because people who haven't tried SHIVs think they're slow-crawling bullet magnets that cost too much and die too easy. This is, as stated, because they haven't tried SHIVs.

Experimental warfare is in this awkward place on the tech tree.  You have xeno-biology, which leads to the techs that make you win the game.  Then weapon fragments and alien materials lead down the two main equipment upgrade paths.  And now meld recombination and its two potential buildings are a priority too.  Then you need money for your satellite rush.  Its not really appealing to buy the ability to purchase a new type of soldiers, then spend money to buy their upgrades which don't apply to normal soldiers, and then buy each soldier for much more than a rookie costs, while rushing satellites.

Of course, all that logic was back when you could have 6 Colonels by the end of the third month, and SHIVs were worse than equivalent tech Colonel soldiers.  If they really do move like a support and hit like a nothing-else-in-the-game, it sounds like MECs+SHIVs is going to be the mid-game win button.
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Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6895 on: November 28, 2013, 11:16:15 am »

Quote
Honestly I have no clue why I even use humans when SHIVs are currently this strong

Lack of skill pool? *shrugs*
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Mageziya

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6896 on: November 28, 2013, 11:27:12 am »

Quote
Honestly I have no clue why I even use humans when SHIVs are currently this strong

Lack of skill pool? *shrugs*
Because you need one human to finish the game.
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

forsaken1111

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6897 on: November 28, 2013, 11:47:38 am »

Quote
Honestly I have no clue why I even use humans when SHIVs are currently this strong

Lack of skill pool? *shrugs*
Because you need one human to finish the game.
New Mod: Psychic Shivs

Someone get on this. :)
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Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6898 on: November 28, 2013, 12:18:24 pm »

Honestly if this game has another expansion (it won't)

I'd want AI programs for the Shivs so they can have skills... even if their tree is only 4 layers deep.
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umiman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6899 on: November 28, 2013, 12:21:56 pm »

Quote
Honestly I have no clue why I even use humans when SHIVs are currently this strong

Lack of skill pool? *shrugs*
Skill pool is irrelevant when your SHIV can heal 2hp/turn, has almost as much hp as a sectopod, can move giant distances, have free reaction shots, and can one shot every single threat bar the mechs with deadly accuracy.
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