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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 970195 times)

Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6870 on: November 26, 2013, 12:24:24 pm »

I find assaults rather useless with shotguns.

All my shotgun-wielding assaults die because they need to get in close. Assault rifles are much better.

Shotguns are VERY valuable early in the game because it is the earliest way to eliminate the luck factor and get 100% shots.

It is why the alloy cannon (Essentially the plasma level shotgun) is such a damage upgrade (because accuracy and equal damage to plasma gun would be pointless).

and when whether or not you survive is based on if you can hit with a weapon twice... you will be thanking yourself you had a shotgun.

Mind you, I only like Shotguns up to early laser weaponry and try to phase it out before I get to plasma.
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MorleyDev

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6871 on: November 26, 2013, 12:34:54 pm »

So with Enemy Within I'm just constantly losing countries on Classic. Maybe I just haven't nailed down the "rush to satellites/rush to bio+mech" balance yet, but it seems like the Alien Abductions got an increase in likelihood of hitting your already high-panic countries, because I'm sure I didn't get as many "no-win" situations like that in the original EU. I'm literally losing council members in packs of 3 0_o

All in all, does it feel to anyone else like they increased the likelihood of the game screwing you over as a way of balancing the increased power of the Mechs and Gene Mods? :P I'm not complaining since I welcome the pain.
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BFEL

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6872 on: November 26, 2013, 12:49:46 pm »

So with Enemy Within I'm just constantly losing countries on Classic. Maybe I just haven't nailed down the "rush to satellites/rush to bio+mech" balance yet, but it seems like the Alien Abductions got an increase in likelihood of hitting your already high-panic countries, because I'm sure I didn't get as many "no-win" situations like that in the original EU. I'm literally losing council members in packs of 3 0_o

All in all, does it feel to anyone else like they increased the likelihood of the game screwing you over as a way of balancing the increased power of the Mechs and Gene Mods? :P I'm not complaining since I welcome the pain.
Note: In the "balance of rush satellites/rush bio+mech" the answer is there is no balance. You damn well ignore EVERYTHING to pump out satellites.

...How can you even screw up with several assaults? That's... That's just physically IMPOSSIBLE.
I agree with this and also move that Chattox is a failure to the human race. Sorry Chattox.

But in all seriousness, shotgun assaults are pretty much my BEST unit. They certainly get the most kills, even outdoing my snipers.

And to peeps havin trouble with the base mission: I had lazors and TITAN ARMOR by then. Armor is important. Its right after satellites in "how winnable your game will be" stats.
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Chattox

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6873 on: November 26, 2013, 01:08:51 pm »

I had titan armour, I just hadn't equipped any yet as I got jumped literally straight after I researched it. This would explain a lot, everyone was either in carapace or nothing at all...

nothing at all...

nothing at all...

Spoiler (click to show/hide)
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Mephansteras

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6874 on: November 26, 2013, 01:23:24 pm »

My current game is giving me loads of supports and very little else. A few snipers, a single Assault (who at least has gotten great skills from the randomized tree) and a single Heavy who died. I've gotten two more heavies through abduction rewards, which helps, but I'd still love a few more Assaults in my roster.

At least my main sniper is godlike. Guy has squadsight, Opportunist, and Sentinel. He's often more effective on overwatch than he is otherwise. Looking forward to seeing what else he gets as he levels up.
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WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6875 on: November 26, 2013, 01:47:34 pm »

Started a training roulette just for kicks. Got a sniper with "up close and personal," and an assault with rifle suppression. Back to my main game, then XD
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Tarran

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6876 on: November 26, 2013, 04:46:34 pm »

Training roulette is actually quite fun. Obviously, you can't rely on getting what skills you want, but at the same time you can get amazing things like a Holo-targeting, Opportunist, Bullet Swarm, Bring Em On, Close Combat Specialist support.
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BFEL

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6877 on: November 26, 2013, 06:35:29 pm »

Started a training roulette just for kicks. Got a sniper with "up close and personal," and an assault with rifle suppression. Back to my main game, then XD
What the hell were their OTHER choices if you picked THOSE skills for those classes? :P

But yeah, sucks about that sniper, but I find snipers usually benefit most from TR. There are QUITE a few perks that mesh well with snipers, and getting good ones really makes you feel awesome.
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EnigmaticHat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6878 on: November 26, 2013, 06:50:24 pm »

Started a training roulette just for kicks. Got a sniper with "up close and personal," and an assault with rifle suppression. Back to my main game, then XD

I THINK rifle suppression is just the name, and it will work on whichever primary weapon you have equipped.  At least try using it with a shotgun, that would be hilarious.
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Mephansteras

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6879 on: November 26, 2013, 06:52:59 pm »

Started a training roulette just for kicks. Got a sniper with "up close and personal," and an assault with rifle suppression. Back to my main game, then XD

I THINK rifle suppression is just the name, and it will work on whichever primary weapon you have equipped.  At least try using it with a shotgun, that would be hilarious.

If someone was rapid-firing a Shotgun at me I'd duck. Or you can have that assault use a rifle. Good uses for a long range focused Assault, too. I wonder if you can run-and-gun and then use suppression?
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WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6880 on: November 26, 2013, 07:47:30 pm »

Dunno, I haven't played that file since then.
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6881 on: November 26, 2013, 08:05:22 pm »

So I just bought this, and uh, started a game on normal on ironman. Got just past where you
Spoiler (click to show/hide)
before I ended up having a squad wipe, which took out all of my good men and women. I decided I'm going to start a new game. What tips do y'all have for a noobie? I've never played XCOM before so...
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6882 on: November 26, 2013, 08:10:53 pm »

don't get attached to a squad too much, and rotate personell so you don't have only one suqad

this will be useful also later on
Spoiler (click to show/hide)
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EnigmaticHat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6883 on: November 26, 2013, 08:58:48 pm »

So I just bought this, and uh, started a game on normal on ironman. Got just past where you
Spoiler (click to show/hide)
before I ended up having a squad wipe, which took out all of my good men and women. I decided I'm going to start a new game. What tips do y'all have for a noobie? I've never played XCOM before so...

Take your time, and every move you take have like a 2 second pause where you think "is this a dumb idea?"  Even though heavies can move and shoot they are really designed to be stationary shooters like snipers (using bullet storm and rockets).  If it isn't 100%, assume it will miss.  The only perfect defense is having every revealed alien dead at the start of their turn, which isn't always possible but is very nice if you can do it.

Most important of all aspire to keep all of the squad in either heavy cover, or partial cover + hunkered down.  You don't NEED to do that on normal difficulty, but it will seriously improve things when you can do it.  Having just one squad member in partial cover is like having the whole squad in partial cover, because the aliens will be smart enough to only shoot that one guy.
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Squanto

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6884 on: November 27, 2013, 10:34:05 pm »

Welp, GG a cyberdisc just missed from point blank.  The world must be ending.  Makes up for the wipe I just posted on the how did you last die thread.
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