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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 970250 times)

WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6840 on: November 23, 2013, 01:03:32 am »

No it's not. Unless they got rid of that.
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umiman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6841 on: November 23, 2013, 11:14:10 am »

It's always been 10,000.

Spoiler (click to show/hide)

My Name is Immaterial

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6842 on: November 23, 2013, 03:40:46 pm »

So, after a few rounds of multiplayer, it seems that the game penalizes large squads because of the rather short time limit.

Also, alien builds are much more enjoyable.

WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6843 on: November 23, 2013, 05:00:57 pm »

There enough points to field a MEC and a MECtoid, and nothing else? I believe you could carry a match with nothing but those two.
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EnigmaticHat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6844 on: November 23, 2013, 09:28:30 pm »

There enough points to field a MEC and a MECtoid, and nothing else? I believe you could carry a match with nothing but those two.

Two MECs and a mechtoid, if you really wanted to.  But generally if you bring a mechtoid it should be supported by some amount of sectoids, to take advantage of the shield ability.  So I'd either use mechtoids in a alien build, or MEC(s) in a XCOM build.

My build is 5 smokejumpers with the watcher genemod, a light plasma rifle, and an alien grenade each.  And a sixth soldier without a grenade.  Won like 6 games, lost none thus far.
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Mageziya

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6845 on: November 23, 2013, 10:46:21 pm »

Today in C/I, I:

Destroyed the alien base, successfully punched every Mectoid in it to death, and captured the commander. All with no injuries, despite forgetting to equip my sniper's armor.

Endured base defense while three of my best soldiers where having their heads looked at to see if they could kill with their minds.

Successfully completed the Deluge mission of operation Progeny.

And finally, destroyed EXALT's base in a disappointingly easy mission.

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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6846 on: November 23, 2013, 11:06:18 pm »

EXALT base made me laugh. These wimps were messing with us? Talk about form over function! I sure hope we salvaged some of those rugs for the barracks, though.
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Furtuka

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6847 on: November 23, 2013, 11:18:12 pm »

I found the anecdote in the inventory of loot that implied they were actually some sort of ancient conspiracy pretty interesting. Wished there was more info on that.
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Mageziya

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6848 on: November 23, 2013, 11:45:19 pm »

What struck me the most was how they were an "Evil" XCOM. Nearly everything they had was what XCOM had, but "Evil."

Also, one must wonder, who did, or does, that throne chair belong to?
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Sindain

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6849 on: November 24, 2013, 12:07:52 am »

Endured base defense while three of my best soldiers where having their heads looked at to see if they could kill with their minds.

I'm pretty sure the trigger for base defense is building your psi labs, so you really shouldn't shove your best soldiers in right away if your worried about it all.


On a another note.... I'm disappointed. There was that whole article ranting about how Impossible was made even more impossible, but my current II game is disappointingly easy >.>. Sure had some rough spots early on, and I realize the late game was never as hard, but in my II games in Unknown I still had a challenge in the late game. Now, between my two col. mechs and my mimetic skin scout everything is just kinda getting wasted. I don't have to worry about actually using decent terrain because they will always choose to attack my mechs over my people in shitty terrain, even though they can't possibly kill either of my mechs in less then 4 shots and in many situations easily flank and kill other members. With the retarded amount of explosives I get I barely even have to chance not doing full damage or missing. Oh, and while the Exalt missions are fun, over the course of two ironman games I have had 0 casualties facing them and seen them launch a total of one rocket.

The only death I've had in the past ~30 missions was one where I had a team with 4 squaddies and one of my mechs, and it happened to be the first time heavy floaters showed up.

(Though I partially blame actually doing Slingshot for the second time in like 15 games)
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umiman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6850 on: November 24, 2013, 12:21:43 am »

Suffice to say, don't do slingshot if you're going for a challenge. The amount of loot you get from the missions is ridiculously unfair. Also that free superhero unit. Also that free super lategame weapon that destroys every single thing.

WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6851 on: November 24, 2013, 01:40:22 am »

Endured base defense while three of my best soldiers where having their heads looked at to see if they could kill with their minds.

I'm pretty sure the trigger for base defense is building your psi labs, so you really shouldn't shove your best soldiers in right away if your worried about it all.

NOPE. I haven't even started on my psi lab. It happened in the 3rd or 2nd month, I think.
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Mageziya

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6852 on: November 24, 2013, 12:54:34 pm »

Endured base defense while three of my best soldiers where having their heads looked at to see if they could kill with their minds.

I'm pretty sure the trigger for base defense is building your psi labs, so you really shouldn't shove your best soldiers in right away if your worried about it all.

NOPE. I haven't even started on my psi lab. It happened in the 3rd or 2nd month, I think.
So the trigger seems to be the Alien Base mission.

Also, what falls down on you in the first wave most definitely based on something. I think it might be tech level, but it might be the month.

In videos, I've seen Thinmen drop down, Mutons drop down, and in my playthrough, MECTOIDS. 3 of them. THREE.
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

BFEL

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6853 on: November 24, 2013, 01:53:45 pm »

My base defense was mostly Mutons, Mectoids, and Cyberdisks.
I got that "use the rookies" achievement too.
Also its hilarious that most of the Mectoids were downed by recruits while my vets were the ones picking off the sectoids that spawn with them :P
Only one of the recruits died too!

I wish you got to keep those guys, one of them leveled up...:(
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WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6854 on: November 24, 2013, 05:05:00 pm »

I saw Mectoids, Mutons, and Cyberdiscs, too. Plenty of chryssalids, who nabbed one of the base defense rookies.
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