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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 970231 times)

etgfrog

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6780 on: November 17, 2013, 09:21:26 pm »

the cost of the soldier's mech is apart of the augmentation cost...or at least the first one I built gave the soldier it's suit.
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EnigmaticHat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6781 on: November 17, 2013, 10:37:26 pm »

In my first few attempts at EW I didn't quite understand how you got MECs. I thought you needed a foundry, and was too afraid to augment a soldier and end up with them being useless for a bit. After several failed playthroughs, the first MEC I got was in JULY. That playthrough was doomed in the end, unfortunately.

Now that I have a proper understanding of them, I've got a playthrough going where I got 2 MECs in the first month.

If anyone thinks that's excessive, may I redirect you to Total Biscuit, who was playing with 3 MECs, classic, and doing fine.

Assuming you aren't replacing dead MECs, each MEC trooper you put out costs 50 meld (10 for augments, 40 for suit).  You get 40 for the meld recombination research, so you need 60 extra to get two suits out in the first month.

There are 3 meld giving missions each of the first two months.  That means 60 meld per month if you get all the meld possible.  So... is my math right here?  I've been trying to think of an II MEC build.
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6782 on: November 17, 2013, 11:39:44 pm »

In my first few attempts at EW I didn't quite understand how you got MECs. I thought you needed a foundry, and was too afraid to augment a soldier and end up with them being useless for a bit. After several failed playthroughs, the first MEC I got was in JULY. That playthrough was doomed in the end, unfortunately.

Now that I have a proper understanding of them, I've got a playthrough going where I got 2 MECs in the first month.

If anyone thinks that's excessive, may I redirect you to Total Biscuit, who was playing with 3 MECs, classic, and doing fine.

Assuming you aren't replacing dead MECs, each MEC trooper you put out costs 50 meld (10 for augments, 40 for suit).  You get 40 for the meld recombination research, so you need 60 extra to get two suits out in the first month.

There are 3 meld giving missions each of the first two months.  That means 60 meld per month if you get all the meld possible.  So... is my math right here?  I've been trying to think of an II MEC build.
I think I might have shitty memory. I think I might of gotten the second MEC in the second month.
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WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6783 on: November 17, 2013, 11:44:52 pm »

Got my first MEC just now in the second month. Am I doomed for not rushing them?
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Sindain

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6784 on: November 18, 2013, 05:08:55 am »

In my first few attempts at EW I didn't quite understand how you got MECs. I thought you needed a foundry, and was too afraid to augment a soldier and end up with them being useless for a bit. After several failed playthroughs, the first MEC I got was in JULY. That playthrough was doomed in the end, unfortunately.

Now that I have a proper understanding of them, I've got a playthrough going where I got 2 MECs in the first month.

If anyone thinks that's excessive, may I redirect you to Total Biscuit, who was playing with 3 MECs, classic, and doing fine.

Assuming you aren't replacing dead MECs, each MEC trooper you put out costs 50 meld (10 for augments, 40 for suit).  You get 40 for the meld recombination research, so you need 60 extra to get two suits out in the first month.

There are 3 meld giving missions each of the first two months.  That means 60 meld per month if you get all the meld possible.  So... is my math right here?  I've been trying to think of an II MEC build.
I think I might have shitty memory. I think I might of gotten the second MEC in the second month.

You can also get meld just for winning missions; though honestly not sure if the ones that early give any meld other than the canisters.

Got my first MEC just now in the second month. Am I doomed for not rushing them?

Not really, despite all the hype about it, you could probably beat the game without any meld just fine, other than maybe II. (certainly not a bad idea to rush them though.)
« Last Edit: November 18, 2013, 05:11:47 am by Sindain »
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Oliolli

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6785 on: November 18, 2013, 05:11:12 am »

Killing heavy floaters, mechtoids and sectopods give meld AFAIK. Those must be your "winning missions" -meld bonuses.
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Sindain

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6786 on: November 18, 2013, 05:17:47 am »

That may be true, and if it is you wouldn't be getting any of that additional meld, but the math still supports the two mech build if you get all the canisters, 60 meld from the missions than another 40 from researching meld recombination, and you only need 50 for each mech (40 for suit and 10 for augmentations).

*Edit*
One thing I didn't realize until i got to work today, is you actually can get 80 meld from canisters in the first month, you forgot the first mission. (the first mission, one ufo crash, and two additional abductions always happen in the first month, at least on impossible.)
« Last Edit: November 18, 2013, 04:14:29 pm by Sindain »
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Aptus

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6787 on: November 18, 2013, 06:39:23 am »

Line of sight bugs are just as bad or even worse, I've had a time where a thinman was able to shoot through several walls and closed doors. The best part was my troops couldn't see him. >.>

Yeah I'll pass then. I liked XCom despite the many flaws but an expansion pack is not worth going through the frustration again for me.
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BFEL

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6788 on: November 18, 2013, 09:46:42 am »

Just wanted to chime in and say Randomized Training is BEST THING.

FOREVER.

I got Zhang (the guy from Slingshot) with pretty much every defensive bonus in the game, like Extra Conditioning and Will to Survive. Think he might have Tactical Sense too, but not sure. So then I gave him Adaptive Bone Marrow and Secondary Heart.
TIME LORD ZHANG.

Also Snipers with extra reaction shots are hilarious and epic. Aggression is good for them too :P
Actually Snipers kinda get the best stuff from Random Training for some reason  ???
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Culise

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6789 on: November 18, 2013, 10:23:16 am »

Got my first MEC just now in the second month. Am I doomed for not rushing them?
If it makes you feel better, I'm well past the first terror mission and I haven't even built the facilities to unlock any features that need Meld.  Too busy lofting satellites to keep countries from defecting.  But, other than that, I'm doing perfectly fine.  ^_^
« Last Edit: November 18, 2013, 10:25:46 am by Culise »
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WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6790 on: November 18, 2013, 11:22:59 am »

So far my MEC seems to be a great big damage magnet that can create shortcuts by punching down walls. She can take the damage, but she doesn't seem that good at dishing it. The minigun has pitiful ammo, so she often winds up on "Thin-men duty" since she's immune to the poison. Also, she's amazing against chryssalids. Overall, though, I find my assaults more useful.

Is there any way to sell Meld? I've got so much of the damn stuff and not much use for it.
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Drakale

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6791 on: November 18, 2013, 12:20:30 pm »

Mimetic skin is the most broken new mechanic by far. My new strategy is 2 snipers, one double tap and one In the zone and everyone else assault/heavy with mimetic skin. They just scout ahead and let the snipers clean everything up. I just had the easiest win on classic ironman ever. I'll test it out in II, maybe with 3 snipers this time.
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CognitiveDissonance

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6792 on: November 18, 2013, 01:59:39 pm »

Mimetic skin is the most broken new mechanic by far. My new strategy is 2 snipers, one double tap and one In the zone and everyone else assault/heavy with mimetic skin. They just scout ahead and let the snipers clean everything up. I just had the easiest win on classic ironman ever. I'll test it out in II, maybe with 3 snipers this time.

No, do an all-sniper squad. Four Squadsight, two Snap Shot.
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Sindain

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6793 on: November 18, 2013, 04:12:06 pm »

Yeah Mimetic Skin is pretty crazy, especially since the only people who can see through it only appear on UFO crashes and only in one squad always at the bridge, barring the occasional sectoid commander accompanying a mechtoid.
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6794 on: November 18, 2013, 05:24:04 pm »

Challenge: One of every class, and one SHIV. If you are missing a class, you have to leave that slot open.
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