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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 970178 times)

lordcooper

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6750 on: November 16, 2013, 03:21:44 pm »

The RNG in XCOM: Enemy Within hates my guts, but has a stranger than usual way of showing it.  Nine snipers in a row.  WTF am I meant to do with nine snipers?
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EnigmaticHat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6751 on: November 16, 2013, 03:54:39 pm »

The RNG in XCOM: Enemy Within hates my guts, but has a stranger than usual way of showing it.  Nine snipers in a row.  WTF am I meant to do with nine snipers?

Give them snapshot and have a shittier version of normal infantry?
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Culise

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6752 on: November 16, 2013, 04:11:40 pm »

Team Squadsight, using Battle Scanner or expendable rookies for scouting. :P
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Kydrasz

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6753 on: November 16, 2013, 05:17:37 pm »

Or maybe turn them into MECs and have a full robotic team that can't take cover at all but has lots of firepower.
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MaximumZero

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6754 on: November 16, 2013, 07:37:01 pm »

Team Squadsight, using Battle Scanner or expendable rookies for scouting. :P
This. Team Squadsight is airborne, 5 archangel snipers and an assault to scout with.
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Flying Dice

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6755 on: November 16, 2013, 07:53:43 pm »

Checking in on this after a long hiatus... so base defenses are actually almost as difficult as they were in the original, if you are unlucky with what the game gives you? That's nice. Still don't think it'll top taking on (and beating, albeit after several savescums to see if it was possible) a Muton invasion with six rookies sharing two sets of armor, two laser rifles, two laser pistols, a motion tracker, and six frags between them.  :P
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Taricus

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6756 on: November 16, 2013, 08:39:39 pm »

I guess this is why you don't sell off the exalt laser weapons then. :P
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forsaken1111

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6757 on: November 16, 2013, 08:42:31 pm »

Checking in on this after a long hiatus... so base defenses are actually almost as difficult as they were in the original, if you are unlucky with what the game gives you? That's nice. Still don't think it'll top taking on (and beating, albeit after several savescums to see if it was possible) a Muton invasion with six rookies sharing two sets of armor, two laser rifles, two laser pistols, a motion tracker, and six frags between them.  :P
Unfortunately as far as I know the base defense thing is just a single mission, part of an optional mission line.
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Sindain

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6758 on: November 16, 2013, 08:58:47 pm »

Yeah base defense is part of the "Progeny" mission line, and doesn't really matter whether or not you sell teh exalt weapons, as your just stuck with whatever your last squad that was on a mission had. So if you have the equipment for one squad more doesn't matter.
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EnigmaticHat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6759 on: November 16, 2013, 11:20:04 pm »

Team Squadsight, using Battle Scanner or expendable rookies for scouting. :P
This. Team Squadsight is airborne, 5 archangel snipers and an assault to scout with.
Its always weird to me that people treat archangel armor as relevant.  If you have it, you could have already won.  Besides, once you have ghost armor, plasma weapons, and tactical rigging you could beat most missions with rookies, if you somehow don't have New Blood at that point.
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MaximumZero

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6760 on: November 16, 2013, 11:32:29 pm »

It's fun. Isn't that what games are about?
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Mageziya

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6761 on: November 17, 2013, 12:55:27 am »

Oh just fuck operation Portent.

And more or so, all Thin Men deserve to burn. Gods of shots that should not hit, and strangely enough, of missing ones that should hit.

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First time: Team Wipe.

Second time: Smashing Success.

Third time: Barely scrape by with a one health MEC.

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My Name is Immaterial

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6762 on: November 17, 2013, 01:20:57 am »

Finished my first assault on a battleship ever. So that's why I've never fully researched everything.

Mephansteras

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6763 on: November 17, 2013, 01:33:54 am »

Got to say, I'm having a lot of fun with the second wave option that mixes up the skill trees for each soldier. It makes leveling up interesting and has given me some rather fascinating combinations. Like a Heavy with Opportunist (no penalty for reaction shots), Rapid Reaction (gets two reaction shots), and whatever one gives full bonuses for half cover. He's very effective in a somewhat unusual fashion.
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EnigmaticHat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6764 on: November 17, 2013, 02:04:22 am »

It's fun. Isn't that what games are about?

Fair enough.

Still, I assumed he was way back before archangel was an option.
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