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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 969933 times)

Robosaur

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6645 on: October 11, 2013, 11:54:11 pm »

You know what I want?

I want interceptor combat to be a thing that goes on DURING missions. Maybe you shoot down a UFO and another UFO comes to guard it  AFTER your skyranger leaves. It begins bombing your troops but fortunately, your interceptor is there, taking a few shots at the UFO every turn.

Or maybe you have some troops in the skyranger, which you then lift off so you can send paratrooper reinforcements down
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Lightningfalcon

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6646 on: October 12, 2013, 12:34:59 am »

You know what I want?

I want interceptor combat to be a thing that goes on DURING missions. Maybe you shoot down a UFO and another UFO comes to guard it  AFTER your skyranger leaves. It begins bombing your troops but fortunately, your interceptor is there, taking a few shots at the UFO every turn.

Or maybe you have some troops in the skyranger, which you then lift off so you can send paratrooper reinforcements down
...ODSTs ready for deployment!  Who needs paratroopers when you can ride down hell's elevator straight towards the alien scum!
I would pay for an entire expansion if it gave me the ability to reserve troops for hot dropping.  Surrounded?  Drop a heavy behind their position.   Need a person to guard the VIP?  Drop an assualt or support. 
Revelent
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Ibid Straydrink

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6647 on: October 12, 2013, 04:53:54 am »

I still support X-Com Team Racing being a future project.

Seconded. And why stop there? Why not a Mario Party equivalent, set at the site of alien incursions in sleepy small-town America?

X-Com: Hootenanny
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loose nut

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6648 on: October 12, 2013, 11:01:20 am »

Relevant

Oh no, see, you can't just do that partway, what they need is an "Enemy Unknown" starting option in Civ 5 where the aliens show up around the year 2000 and it's only by killing enough of them and stealing alien science that you can tech the spaceship to Alpha Centauri – oh, and the aliens start coming in more and more and (for example) Songhai and Rome start falling to waves of cyberdisks so it's Alpha Centauri or bust for your faction.  :o


Also: X-Com: Tactical Food Fight
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My Name is Immaterial

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6649 on: October 12, 2013, 12:03:05 pm »

Throw the cheese!

Thexor

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6650 on: October 12, 2013, 03:22:41 pm »

Relevant

Oh no, see, you can't just do that partway, what they need is an "Enemy Unknown" starting option in Civ 5 where the aliens show up around the year 2000 and it's only by killing enough of them and stealing alien science that you can tech the spaceship to Alpha Centauri – oh, and the aliens start coming in more and more and (for example) Songhai and Rome start falling to waves of cyberdisks so it's Alpha Centauri or bust for your faction.  :o

I have to ask, though... is space really the right place to run when escaping from invading aliens?  ;)
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Furtuka

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6651 on: October 12, 2013, 03:26:05 pm »

Considering how Alpha Centauri turns out to be...


Nope. No it's not
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loose nut

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6652 on: October 12, 2013, 03:33:55 pm »

Quote
I have to ask, though... is space really the right place to run when escaping from invading aliens?

Where else ya gonna go... down? :D  I guess I'm presuming that you learn to match their tech but you obviously don't have their numbers.

Also an Alpha Centauri / Alien Crossfire remake where an alien faction is the X-Com aliens would be pretty great, I think. The latent psionic potential of humans is peanuts compared to Planet!
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kaian-a-coel

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6653 on: October 12, 2013, 05:03:56 pm »

I support this fully. We need more games crossover/fusion!

Oh and why the hell not making the aliens a playable civ in multiplayer?
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Descan

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6654 on: October 12, 2013, 05:51:35 pm »

Better question: Why the hell aren't they making a new Alpha Centauri?
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My Name is Immaterial

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6655 on: October 12, 2013, 07:44:29 pm »

I support this fully. We need more games crossover/fusion!

Oh and why the hell not making the aliens a playable civ in multiplayer?
I think that there is a XCOM mod for Civ 5.

Ibid Straydrink

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6656 on: October 12, 2013, 10:19:21 pm »

Relevant

Oh no, see, you can't just do that partway, what they need is an "Enemy Unknown" starting option in Civ 5 where the aliens show up around the year 2000 and it's only by killing enough of them and stealing alien science that you can tech the spaceship to Alpha Centauri – oh, and the aliens start coming in more and more and (for example) Songhai and Rome start falling to waves of cyberdisks so it's Alpha Centauri or bust for your faction.  :o

I have to ask, though... is space really the right place to run when escaping from invading aliens?  ;)

It depends! If they're only interested in the non-sentient resources, they might not give two dollops of grey excrement whether or not they systematically eradicate a lesser species far too primitive to pose a threat in the foreseeable future, and just let us emigrate. Or, they could be "ethically observant" conquerors, and graciously decide to relocate us to a tidy little collection of lunar reservations without fungal blooms. :P
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Teneb

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6657 on: October 23, 2013, 01:13:23 pm »

So, bump for gameplay/review video (link) of Enemy Within.
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My Name is Immaterial

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6658 on: October 29, 2013, 10:48:02 pm »

First normal game: Just after the Van Horn extraction mission.

All but three soldier in the medbay. One squaddie and two captains left, making two assault, and one support. Alien abduction appears, giving me the choice of Moderate, Difficult and Very difficult. I went with Moderate, not wanting to put myself through a Difficult with only three soldiers. Had just gotten proper plasma rifles, so I threw them on, and hoped for the best.
Short story even shorter: I should have gone with the Difficult one.
Also, got Flight of the Valkyries totally by accident from that mission.

baruk

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6659 on: November 09, 2013, 07:28:30 pm »

 Impossible Ironman attempt ~12: made it through April for the first time. Doom tracker is at 5, we have 5 squad members all with carapace armour (2 Lt, 1 Cpl, 2 Sq) but only have enough alloy left for one laser rifle.
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