Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 423 424 [425] 426 427 ... 625

Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 972317 times)

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6360 on: September 06, 2013, 09:13:06 pm »

Oh my, yes. Shotguns are high-risk, high-reward by nature. Yes, they might have a better chance of getting killed. But with the proper setup they can murderize just about anything. Can you say "100% Hit, 100% Crit"? They also typically have higher damage ranges than other same-tier weapons
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Ibid Straydrink

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6361 on: September 06, 2013, 09:16:56 pm »

I usually sport 1 single god-like 60-some mission veteran medic, a ranging sniper, and four assaults troops.

Blitzkrieg!
Logged
“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Neonivek

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6362 on: September 06, 2013, 09:18:37 pm »

I will admit, that if there is any class I would chose to live without... it would be the Heavy.
Logged

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6363 on: September 06, 2013, 09:20:35 pm »

Give up on the single greatest output of AoE damage in the entire game with all sorts of useful abilities? Why?
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Neonivek

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6364 on: September 06, 2013, 09:24:42 pm »

Give up on the single greatest output of AoE damage in the entire game with all sorts of useful abilities? Why?

Because well... The Medics are absolutely essential if I don't savescum like crazy.

Assaults can clear entire rooms if used correctly... And Snipers can clear entire rooms if used correctly.

While leaves me with Heavy which are nice (and now Heat Ammo is nerfed making the ONE thing they would be REALLY useful for... mediocre) but not as good.

At least with how I play the game. Which is strike teams where I clear rooms in single turns.
Logged

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6365 on: September 06, 2013, 09:27:54 pm »

I went through most of the game without a Heavy, and didn't seem to notice they were gone until the Sectopods showed up. Truth is, aliens are fairly good at spacing out to mitigate AoE
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Ibid Straydrink

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6366 on: September 06, 2013, 09:38:01 pm »

My problem with Heavies is that I rarely use them. No, I'm not saying I don't include them in my squads; the problem, is that by the time they have caught up to the rest of the squad there's nothing in range they have a high enough chance of hitting that taking the shot would be a better bet than overwatch. The one thing they (can) excel at particularly well is mowing down sectopods and cyberdiscs, and I'm usually not comfortable getting them close enough to try it. :/
Logged
“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6367 on: September 06, 2013, 09:47:12 pm »

I've found heavies very useful with the whole shooting twice thing. Also there was that time that every single alien on the supply ship spawned in the hanger in a single turn. That was terrifying. I think I posted the screenshot here once.
Logged
It's FEF, not FEOF

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6368 on: September 06, 2013, 10:08:19 pm »

Holy crap I'd like to see that screenie
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6369 on: September 06, 2013, 10:14:23 pm »

Spoiler: Here you go (click to show/hide)
Logged
It's FEF, not FEOF

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6370 on: September 06, 2013, 10:17:37 pm »

Yep, gonna need some high explosives
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Darkening Kaos

  • Bay Watcher
  • Legendary Gibbering Idiot +5
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6371 on: September 06, 2013, 10:23:20 pm »

You are not outnumbered, you are in a target rich environment.
Logged
So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Muz

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6372 on: September 06, 2013, 10:51:38 pm »

I think shotguns do have a major use: When you're in situations like that where you get flooded by aliens and things like storming the bridge of a UFO.

Shotguns are not an offensive weapon, they're a defensive one. The drawback is your Assault will get much less kills if (s)he's relying on shotguns and thus level up more slowly.
Logged
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

Ibid Straydrink

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6373 on: September 06, 2013, 11:41:33 pm »

I've found heavies very useful with the whole shooting twice thing. Also there was that time that every single alien on the supply ship spawned in the hanger in a single turn. That was terrifying. I think I posted the screenshot here once.

Ha! That happened to me the first time we downed a personnel ship!

Funny enough, that was my only casualty on this playthrough- a heavy trooper. :P
Logged
“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

Sharp

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6374 on: September 07, 2013, 05:42:42 am »

I will admit, that if there is any class I would chose to live without... it would be the Heavy.

If there is any class that I can have for the whole squad and win missions fairly easily, it is the Heavy.

12-18 rockets, firing twice per turn, really who needs supression when you can just blast the aliens, the cover, everything.
Logged
Pages: 1 ... 423 424 [425] 426 427 ... 625