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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 968814 times)

Sonlirain

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6120 on: August 29, 2013, 03:44:22 am »

Polish soldiers were already in Enemy Unknown.

Nope. (unless they were NPCs but that meant they were unarmed and so pathetic even the aliens considered them to be unworthy of even wasting a shot).
http://forums.2kgames.com/showthread.php?140326-XCOM-Nation-Recognition-Guide&highlight=flags

The closest things to Poland were Ukraine and Russia (being slavic and all).

That would actually work very well. Except that the allied turns would take forever  :P

That would depend on how big the attack is and how many comrades you have on the defense mission.
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Muz

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6121 on: August 29, 2013, 04:20:49 am »

Why is it so fucking hard for people to just remake shit that worked. I hate games being taken in "new directions" all the fucking time and it never working out. I'd rather have them just take the cool shit that worked and add more stuff to it rather than take my poor XCOM and try super hard to make it Mass Effect. And it's not even good at being Mass Effect, which is not a very hard thing to do because Mass Effect is so simple it's silly. I'm so sick of people fucking up super easy things. Why do they make it so hard. When we tell them "hey that shit was cool what you did with the thing and the stuff" and they just go "what like this?" and turn it on it's head and then I have to tear my hair out and be angry. Ugh.

But yeah DLC looks nice. Good interview. Super hype.

XCOM: EU is not X-Com, it's a reimagining. It was a brave move, they messed some things up, did some better. I love the XCOM EU gameplay more than the previous one... with X-Com, I'd quit playing in the middle of a bug hunt mission because of all the searching and rearming troops and that boring laser cannon reselling. With XCOM, I'd try up Ironman Classic 50+ times before I quit playing.
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Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

Tarran

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6122 on: August 29, 2013, 05:03:56 am »

But hang on, where is the entrance to the base? In the hangar? Or in the main room?
I think I might know a potential elevator, just right of the Situation Room is a room with a desk that has a single computer and three seats (two on one side, and a larger, singular one on the other), not to mention a briefcase, which could mean it could be a recruitment/processing room. It also has a door in the back, yet the room already has a door to the right that allows it easy access right into the main barracks, and a door left into the Situation Room, where it then goes into the main room. The door could be a way to an elevator, since the room does have a very central position.
« Last Edit: August 29, 2013, 05:05:29 am by Tarran »
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

forsaken1111

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6123 on: August 29, 2013, 05:22:46 am »

But hang on, where is the entrance to the base? In the hangar? Or in the main room?
I think I might know a potential elevator, just right of the Situation Room is a room with a desk that has a single computer and three seats (two on one side, and a larger, singular one on the other), not to mention a briefcase, which could mean it could be a recruitment/processing room. It also has a door in the back, yet the room already has a door to the right that allows it easy access right into the main barracks, and a door left into the Situation Room, where it then goes into the main room. The door could be a way to an elevator, since the room does have a very central position.
I prefer to believe that the room itself is the elevator. Recruits walk in via the 'back' door and the room slowly moves down while the final interview is in progress. Finally, the recruiter say "Okay recruit. Welcome to XCOM." And opens the door to the situation room where videos of alium battles and shit are playing and people are marching by in mech suits with robotanks following them and psychic soldiers are engaged in mind duels over who will pick up tomorrow's breakfast.
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Krevsin

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6124 on: August 29, 2013, 05:35:38 am »

But hang on, where is the entrance to the base? In the hangar? Or in the main room?
I think I might know a potential elevator, just right of the Situation Room is a room with a desk that has a single computer and three seats (two on one side, and a larger, singular one on the other), not to mention a briefcase, which could mean it could be a recruitment/processing room. It also has a door in the back, yet the room already has a door to the right that allows it easy access right into the main barracks, and a door left into the Situation Room, where it then goes into the main room. The door could be a way to an elevator, since the room does have a very central position.
I prefer to believe that the room itself is the elevator. Recruits walk in via the 'back' door and the room slowly moves down while the final interview is in progress. Finally, the recruiter say "Okay recruit. Welcome to XCOM." And opens the door to the situation room where videos of alium battles and shit are playing and people are marching by in mech suits with robotanks following them and psychic soldiers are engaged in mind duels over who will pick up tomorrow's breakfast.
And so, the first scene of the upcoming XCOM film has been planned out. Now all we need to do is find Jason Statham.
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Darkening Kaos

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6125 on: August 29, 2013, 06:00:13 am »

I think they would be able to afford a real actor, someone with more emotional range - like a rock for instance.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Krevsin

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6126 on: August 29, 2013, 06:19:28 am »

I think they would be able to afford a real actor, someone with more emotional range - like a rock for instance.
You insult the man.


Just look at him, he's pissed.
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EnigmaticHat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6127 on: August 29, 2013, 06:22:13 am »

psychic soldiers are engaged in mind duels over who will pick up tomorrow's breakfast.

For two months now, the soldiers of Xcom have not decided what to eat for breakfast, they have simply known what they will eat.
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Krevsin

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6128 on: August 29, 2013, 06:24:11 am »

psychic soldiers are engaged in mind duels over who will pick up tomorrow's breakfast.

For two months now, the soldiers of Xcom have not decided what to eat for breakfast, they have simply known what they will eat.
In other, unrelated news, the sale of Froot Loops has been quadrupled over the last few months.
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forsaken1111

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6129 on: August 29, 2013, 06:25:19 am »

But hang on, where is the entrance to the base? In the hangar? Or in the main room?
I think I might know a potential elevator, just right of the Situation Room is a room with a desk that has a single computer and three seats (two on one side, and a larger, singular one on the other), not to mention a briefcase, which could mean it could be a recruitment/processing room. It also has a door in the back, yet the room already has a door to the right that allows it easy access right into the main barracks, and a door left into the Situation Room, where it then goes into the main room. The door could be a way to an elevator, since the room does have a very central position.
I prefer to believe that the room itself is the elevator. Recruits walk in via the 'back' door and the room slowly moves down while the final interview is in progress. Finally, the recruiter say "Okay recruit. Welcome to XCOM." And opens the door to the situation room where videos of alium battles and shit are playing and people are marching by in mech suits with robotanks following them and psychic soldiers are engaged in mind duels over who will pick up tomorrow's breakfast.
And so, the first scene of the upcoming XCOM film has been planned out. Now all we need to do is find Jason Statham.
Hey we could sign Ben Affleck for it
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Darkening Kaos

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6130 on: August 29, 2013, 06:26:52 am »

psychic soldiers are engaged in mind duels over who will pick up tomorrow's breakfast.

For two months now, the soldiers of Xcom have not decided what to eat for breakfast, they have simply known what they will eat.
In other, unrelated news, the sale of Froot Loops has been quadrupled over the last few months.
And, while the TV keeps changing channel, no-one has seen the remote for at least three weeks.
Logged
So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Krevsin

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6131 on: August 29, 2013, 06:29:09 am »

But hang on, where is the entrance to the base? In the hangar? Or in the main room?
I think I might know a potential elevator, just right of the Situation Room is a room with a desk that has a single computer and three seats (two on one side, and a larger, singular one on the other), not to mention a briefcase, which could mean it could be a recruitment/processing room. It also has a door in the back, yet the room already has a door to the right that allows it easy access right into the main barracks, and a door left into the Situation Room, where it then goes into the main room. The door could be a way to an elevator, since the room does have a very central position.
I prefer to believe that the room itself is the elevator. Recruits walk in via the 'back' door and the room slowly moves down while the final interview is in progress. Finally, the recruiter say "Okay recruit. Welcome to XCOM." And opens the door to the situation room where videos of alium battles and shit are playing and people are marching by in mech suits with robotanks following them and psychic soldiers are engaged in mind duels over who will pick up tomorrow's breakfast.
And so, the first scene of the upcoming XCOM film has been planned out. Now all we need to do is find Jason Statham.
Hey we could sign Ben Affleck for it
Don't go there. Ben Affleck is an accomplished actor who has starred in many good roles.

What we need for an X-Com movie is someone from the B-Movie industry.
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Tarran

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6132 on: August 29, 2013, 07:10:10 am »

psychic soldiers are engaged in mind duels over who will pick up tomorrow's breakfast.

For two months now, the soldiers of Xcom have not decided what to eat for breakfast, they have simply known what they will eat.
In other, unrelated news, the sale of Froot Loops has been quadrupled over the last few months.
And, while the TV keeps changing channel, no-one has seen the remote for at least three weeks.
Not to mention Bradford's pants falling down at the worst times, despite him tying them up really tight with several belts.
Logged
Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Darkening Kaos

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6133 on: August 29, 2013, 07:25:02 am »

psychic soldiers are engaged in mind duels over who will pick up tomorrow's breakfast.

For two months now, the soldiers of Xcom have not decided what to eat for breakfast, they have simply known what they will eat.
In other, unrelated news, the sale of Froot Loops has been quadrupled over the last few months.
And, while the TV keeps changing channel, no-one has seen the remote for at least three weeks.
Not to mention Bradford's pants falling down at the worst times, despite him tying them up really tight with several belts.
Well, he thinks they are belts.
Logged
So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Tack

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6134 on: August 29, 2013, 09:15:10 am »

Mechtoids, Ho!
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