Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 403 404 [405] 406 407 ... 625

Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 968837 times)

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6060 on: August 28, 2013, 01:33:08 pm »

Oh, now I remember. Yeah, those are a bit redundant nowadays.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

CognitiveDissonance

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6061 on: August 28, 2013, 01:36:05 pm »

Oh, now I remember. Yeah, those are a bit redundant nowadays.

I don't know - a fast, high-hp melee unit that engages you around the time thinmen and floaters appear?

Good luck with that cover...
Logged
Come and be amazed by this wonderful menagerie! Draw your own! Bring your favorite! The [Forgotten Beast Art Contest] is open for business!
Now also available - [The Legendary Artifact Art Contest]! It menaces! It has rings! It has craftsdwarfship!
I have a [YouTube] channel! It has Let's Plays and other stuff.

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6062 on: August 28, 2013, 01:41:15 pm »

Ah yes, Reapers.
We have dismissed that claim.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6063 on: August 28, 2013, 01:42:26 pm »

Oh, now I remember. Yeah, those are a bit redundant nowadays.

I don't know - a fast, high-hp melee unit that engages you around the time thinmen and floaters appear?

Good luck with that cover...
That describes Chryssalids pretty much exactly. They're high HP for when they show up.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Culise

  • Bay Watcher
  • General Nuisance
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6064 on: August 28, 2013, 01:42:48 pm »

Ah yes, Reapers.
We have dismissed that claim.


Oh, now I remember. Yeah, those are a bit redundant nowadays.

I don't know - a fast, high-hp melee unit that engages you around the time thinmen and floaters appear?

Good luck with that cover...
That describes Chryssalids pretty much exactly. They're high HP for when they show up.
That might make Mechtoids a late-game equivalent of Chryssalids, only trading the face-hugging for face-beating.  They said in the interview that they came up with the idea while bouncing around the Mech Muton, and Mutons were mid-game if I recall properly.  A Muton upgrade would be a late-game feature. 
« Last Edit: August 28, 2013, 01:45:42 pm by Culise »
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6065 on: August 28, 2013, 01:54:36 pm »

Aren't Berserkers already late-game Chrysalids?
Logged

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6066 on: August 28, 2013, 01:59:17 pm »

The aliens could employ suicide reapers.  Strap on some explosives that are shaped so the explosion is "flat", then put the reaper in a squad with floater handlers that stay up high where the explosion can't reach them.  Would be a nice, terrifying twist on an old enemy.
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

MetalSlimeHunt

  • Bay Watcher
  • Gerrymander Commander
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6067 on: August 28, 2013, 02:27:05 pm »

I still like the idea of the missing roll for Elite Thinmen being classic Snakemen or "perfected" Thinmen who just look like humans until it is too late.
Logged
Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

CognitiveDissonance

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6068 on: August 28, 2013, 02:46:21 pm »

I still like the idea of the missing roll for Elite Thinmen being classic Snakemen or "perfected" Thinmen who just look like humans until it is too late.
What, so you run up to them mid-terror mission in order to save a civilian, and it shoots at your guy, instead?

DON'T GIVE THEM IDEAS!
Logged
Come and be amazed by this wonderful menagerie! Draw your own! Bring your favorite! The [Forgotten Beast Art Contest] is open for business!
Now also available - [The Legendary Artifact Art Contest]! It menaces! It has rings! It has craftsdwarfship!
I have a [YouTube] channel! It has Let's Plays and other stuff.

Nadaka

  • Bay Watcher
    • View Profile
    • http://www.nadaka.us
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6069 on: August 28, 2013, 02:46:53 pm »

I still like the idea of the missing roll for Elite Thinmen being classic Snakemen or "perfected" Thinmen who just look like humans until it is too late.
What, so you run up to them mid-terror mission in order to save a civilian, and it shoots at your guy, instead?
That is a great idea, remember to shoot the civilians first.
Logged
Take me out to the black, tell them I ain't comin' back...
I don't care cause I'm still free, you can't take the sky from me...

I turned myself into a monster, to fight against the monsters of the world.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6070 on: August 28, 2013, 02:49:06 pm »

And the only way to tell is to throw that Sniper scanner radar near them. And since you only get 2 of those per mission...
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6071 on: August 28, 2013, 02:52:06 pm »

Nah, I'd prefer to see the classic Snakemen show up. Someone on the X-Com forums did an amazing bit of concept artwork for one. Made them look really scary. And I think gave them a sniper rifle, which would be a terrifying thing to have to fight against.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

CognitiveDissonance

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6072 on: August 28, 2013, 02:55:08 pm »

Nah, I'd prefer to see the classic Snakemen show up. Someone on the X-Com forums did an amazing bit of concept artwork for one. Made them look really scary. And I think gave them a sniper rifle, which would be a terrifying thing to have to fight against.

Personally, I would rather see more terror weapons. The long-range sniper units could easily be the Celatids. But Snakemen would be awesome, alongside desert maps. Who needs cover?
Logged
Come and be amazed by this wonderful menagerie! Draw your own! Bring your favorite! The [Forgotten Beast Art Contest] is open for business!
Now also available - [The Legendary Artifact Art Contest]! It menaces! It has rings! It has craftsdwarfship!
I have a [YouTube] channel! It has Let's Plays and other stuff.

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6073 on: August 28, 2013, 03:00:37 pm »

The aliens could employ suicide reapers.  Strap on some explosives that are shaped so the explosion is "flat", then put the reaper in a squad with floater handlers that stay up high where the explosion can't reach them.  Would be a nice, terrifying twist on an old enemy.

and then they could run with the whole thing with them being highly flameable and make the explosion not strong enough to kill so then afterwards it rampages on fire?
Logged
It's FEF, not FEOF

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6074 on: August 28, 2013, 03:07:31 pm »

New Foundry project available: Fire Extinguishers.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?
Pages: 1 ... 403 404 [405] 406 407 ... 625