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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 958645 times)

MaximumZero

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6000 on: August 23, 2013, 11:29:28 am »

You can go look at KickScamStarter for inspiration.
I'll be kickstartering as soon as I'm finished, but that's not XCOM, and I have a thread about my game already.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6001 on: August 24, 2013, 12:24:39 pm »

Gameplay and Details for Enemy Within.

Highlights

-NEW RESOURCES

-NEW WEAPONS

-NEW ALIENS

-80+ NEW MAPS

-OLD MAPS REFURBISHED

-CITY UFO CRASH MAPS

-ALIEN-HUMAN MECH BATTLES

-NON-AMERICAN SOLIDER ACCENTS

-NON-ENGLISH SOLIDER LANGUAGES

-NEW SOLIDER OUTFITS

-NEW SECOND WAVE OPTIONS, INCLUDING A VARIABLE FLANKING SYSTEM AND RNG SEED RESET
« Last Edit: August 24, 2013, 12:29:55 pm by MetalSlimeHunt »
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Krevsin

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6002 on: August 24, 2013, 12:26:43 pm »

-NON-AMERICAN SOLIDER ACCENTS
They're making it? Cool.
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6003 on: August 24, 2013, 12:28:39 pm »

-NON-AMERICAN SOLIDER ACCENTS
They're making it? Cool.
Apparently so. Your German soliders will speak and sound German, your French soliders will speak and sound French, ect, unless you set it otherwise (this will be a customizable thing).
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Krevsin

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6004 on: August 24, 2013, 12:35:08 pm »

No, I meant the accents. I knew about the language thing, but the accents are new to me.

So, I can have a whole squad of cockneys?
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6005 on: August 24, 2013, 12:36:20 pm »

I'm not 100% sure, but it would stand to reason.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6006 on: August 24, 2013, 02:48:15 pm »

No, I meant the accents. I knew about the language thing, but the accents are new to me.

So, I can have a whole squad of cockneys?
Now I'm imagining a wonderfully stereotypical English X-com agent wearing a tophat and monocle getting kills and shouting 'I say, good show old bean!'

Fixed that for you
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loose nut

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6007 on: August 24, 2013, 02:54:11 pm »

I'm imagining playing an X-Com squad populated by the characters from Attack The Block. :D
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Darkening Kaos

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6008 on: August 24, 2013, 09:14:05 pm »

-NEW SOLIDER OUTFITS

How much solider are they going to be?
Are we getting a version of the game with hard-light holograms?

[/font=sarcasm]
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6009 on: August 24, 2013, 09:16:50 pm »

Don't blame me, blame autocorrect.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Sergius

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6010 on: August 25, 2013, 12:54:37 am »

No, I meant the accents. I knew about the language thing, but the accents are new to me.

So, I can have a whole squad of cockneys?
Now I'm imagining a wonderfully stereotypical English X-com agent wearing a tophat and monocle getting kills and shouting 'I say, good show old bean!'

Fixed that for you

Will he be peanut-shaped?
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WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6011 on: August 25, 2013, 01:58:10 am »

No, I meant the accents. I knew about the language thing, but the accents are new to me.

So, I can have a whole squad of cockneys?
Now I'm imagining a wonderfully stereotypical English X-com agent wearing a tophat and monocle getting kills and shouting 'I say, good show old bean!'

Fixed that for you

Will he be peanut-shaped?

No room in my sig :( ....
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Ibid Straydrink

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6012 on: August 27, 2013, 03:46:19 am »

I forgot how terrible this game is in certain fundamental regards. The panic spiral is a laughably poor mechanic for a game with this sort of money riding on it, and the RNG is like casino gambling; fun, exclusively while you are winning. Frankly, I think everyone would benefit if it just randomly did a secret check to fudge the odds in the player's favor. A challenge is all fine and well, but it's also usually it's irrelevant to X-Com gameplay.

What's more, it would be nice if the game told you what sort of situation a unit was getting into before you positioned him in a certain spot, as advancing to cover only to find themselves unable to fire has been the death of too many good men.

Note: If you were planning on typing the words "That's," "X-Com," and or "baby" within the proximity of three sentences of each other, just leave your physical address and preference of shot or slugs instead.


-NON-AMERICAN SOLIDER ACCENTS
They're making it? Cool.
Apparently so. Your German soliders will speak and sound German, your French soliders will speak and sound French, ect, unless you set it otherwise (this will be a customizable thing).

Now, if only we could get aboard a mod that eliminated recruits from all the minor, politically/economically/culturally irrelevant nations of the world!

Because we all know what the folks of Liechtenstein and El Salvador and Finland will be doing when the Earth is invaded by extraterrestrial powers. They'll be dying.
« Last Edit: August 27, 2013, 03:50:58 am by Ibid Straydrink »
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“I am the spirit that negates. And rightly so, for all that comes to be. Deserves to perish wretchedly; 'Twere better nothing would begin."

WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6013 on: August 27, 2013, 04:14:17 am »

Hey! My Finnish recruit saved the goddamn world!
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10ebbor10

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6014 on: August 27, 2013, 05:42:09 am »

Actually X com does fudge the odds in the player's favour. If you miss a high chance shot, it will increase the probability of the next shot hitting (without telling you).
« Last Edit: August 27, 2013, 05:43:41 am by 10ebbor10 »
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