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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 958758 times)

MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5970 on: August 21, 2013, 04:43:09 pm »

better then new XCOM ending which is about self sacrifice and ends with black hole just outside Earth's atmosphere?
Black holes cannot sustain themselves if they are under a certain mass, and will evaporate. Technically this applies to all black holes, but the big ones have such ridiculous amounts of mass that it isn't apparent. Away from Earth it dissipated due to only having the mass of the alien mothership, right next to the ocean it would be able to keep increasing in mass and consume the planet.
The aliens have plenty power to conquer Earth, Dr. Shen says so himself. The issue is that going all-out would involve killing most of humanity, which is contrary to their goals.

And how did he come to the conclusion that there are so many alien craft around earth?
From what i can tell it's just a small planetary experiment.

It's neither a invasion (they didn't go balls to the walls with it anyway) nor a silent takeover by utilizing mind control and clones.
It isn't about the number of craft. If they really wanted to end all resistance on Earth, they could sit in orbit and launch plasma at the planet until everybody gives up. But as before, killing too much of humanity makes the invasion pointless.
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Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5971 on: August 21, 2013, 04:50:44 pm »

I liked the original where the aliens actually weren't just "taking it easy on you" I was all very calculated.
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Mephansteras

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5972 on: August 21, 2013, 04:53:23 pm »

The new one is also carefully calculated. It just go badly for the aliens in the end, as it did for them in the original.
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Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5973 on: August 21, 2013, 04:58:55 pm »

The new one is also carefully calculated. It just go badly for the aliens in the end, as it did for them in the original.

Hardly it only succeeded because of supreme dumb luck and their strategies are often not consistent. Not to mention the fact that humans cheated.

As well as the pointless mass experiments that don't make sense in hindsight nor even how they achieved many of their feats.

Then after everything is said and done, they couldn't POSSIBLY win. They actually could not succeed because their plan relied on the human race to be incredibly stupid. "What you killed us on mass? We love you!"

And don't say "Then they could enslave the human race" because they specifically outline why that wouldn't work.
« Last Edit: August 21, 2013, 05:02:37 pm by Neonivek »
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WillowLuman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5974 on: August 21, 2013, 05:04:02 pm »

If your crew starts dying on the last mission, then the Ethereals say "Oh well looks like they're just going to be more stupid slave grunts"
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Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5975 on: August 21, 2013, 05:09:12 pm »

If your crew starts dying on the last mission, then the Ethereals say "Oh well looks like they're just going to be more stupid slave grunts"

They aren't after any of those people anyway. Remember what their goal was.

Their goal was that ONE human would reach such a level of superiority that they could mind switch using the mind switch device you see.

And that would make more sense then them honestly believing a superior psychic mind would just join them.
« Last Edit: August 21, 2013, 05:12:16 pm by Neonivek »
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MorleyDev

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5976 on: August 21, 2013, 05:11:18 pm »

So from the looks of it, that XCom: Declassified TPS is in the "bad to meh" range. More or less what was expected really...
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5977 on: August 21, 2013, 05:17:18 pm »

If your crew starts dying on the last mission, then the Ethereals say "Oh well looks like they're just going to be more stupid slave grunts"

They aren't after any of those people anyway. Remember what their goal was.

Their goal was that ONE human would reach such a level of superiority that they could mind switch using the mind switch device you see.

And that would make more sense then them honestly believing a superior psychic mind would just join them.
What game did you play, dude? There is no fucking mind switching involved or mentioned, ever. Capturing and accessing a node of the Ethereal's psionic hive mind thing just proved to them that humanity has sufficient Gift to be what they have been searching for.
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Mephansteras

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5978 on: August 21, 2013, 05:21:51 pm »

The way I always took it was that they were pushing humanity to its limits to see how far we could go, firmly believing that we'd need to be modified by them to truly reach our potential. Then X-Com goes and powers up to the point where we can actually beat them and they're caught unprepared when the final mission happens. They were hoping humanity had the potential they were looking for, they just never expected humanity to actually go beyond that potential so quickly (if at all, without help).
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Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5979 on: August 21, 2013, 05:27:57 pm »

Quote
they're caught unprepared when the final mission happens.

Before then. The Observer ship was when they were caught unprepared.
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MorleyDev

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5980 on: August 21, 2013, 05:29:00 pm »

I do think the Xenonauts X-Com-like came up with the best explanation for why the invasion builds up slowly. The very first thing you research is basically "Why are we not already dead?" and it's revealed the alien ships were built for interplanetary travel, not atmospheric combat, so the aliens are basically having to modify their own ships whilst in orbit to make them capable of actually invading effectively. Since the weaker scout and dog-fighter UFOs are smaller, they are easier to retrofit for atmospheric combat so they are the first ones you encounter.

Simple and it makes basic sense without the aliens having to be "going easy on you".
« Last Edit: August 21, 2013, 05:32:53 pm by MorleyDev »
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Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5981 on: August 21, 2013, 05:33:58 pm »

The original made sense too. The aliens were being cautious sending in scouts first, and the bulk of their fleet couldn't invade immediately anyhow. They were basically invading from a squalid position.

They then took resources to aid with the invasion.
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loose nut

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5982 on: August 21, 2013, 06:26:13 pm »

What I think would work well is an X-Com-type-game where the Earth is in fact suffering a large scale alien invasion and X-Com is more like a very-well-funded guerrilla outfit than a first line of defense. It would also fit the size & scope of the organization, its squads, and the scale of the missions you do, and the importance of the approval levels of the various continents (can they afford being caught funding a resistance group?).
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Descan

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5983 on: August 21, 2013, 06:43:01 pm »

It's not -quite- that way, but UFO: Aftermath is a game where the aliens have already won. So you are kind of building back up from scratch.

It's not very X-Com-y, though.
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Sharp

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5984 on: August 21, 2013, 06:47:07 pm »

Well in the original they didn't want to exterminate humanity but wanted to subjugate them like they did for the other races, the scouting missions are for researching humans then leading onto infiltration. Terror missions are to try and shock humanity into joining the aliens and the battleship retaliation missions are self explanatory, as to why they don't launch on a full scale invasion could be that they would have to deal with the regular military instead of just XCOM.

What I think would work well is an X-Com-type-game where the Earth is in fact suffering a large scale alien invasion and X-Com is more like a very-well-funded guerrilla outfit than a first line of defense. It would also fit the size & scope of the organization, its squads, and the scale of the missions you do, and the importance of the approval levels of the various continents (can they afford being caught funding a resistance group?).

Interesting, I would see XCOM maybe not as a guerrilla unit but special forces to try and defeat aliens behind enemy lines and you need to balance on what missions you undertake on how the global war is going.

Of course the way the IP is being used I wouldn't be surprised to see some XCOM RTS or some Civ style XCOM, although tbh the Civ2 XCOM scenario was quite fun.

It's not -quite- that way, but UFO: Aftermath is a game where the aliens have already won. So you are kind of building back up from scratch.

It's not very X-Com-y, though.

Oh god, the actual story of Afterlight and Aftermath is pretty horrible, gameplay is quite fun though.
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