Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 393 394 [395] 396 397 ... 625

Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 972402 times)

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5910 on: August 21, 2013, 12:44:50 pm »

Will there be actual nation-specific voiceactors? I mean, CIV5 had them.

We can only hope.

I imagine the Mechsuits are going to be like other classes, where they'll have advantages and disadvantages. So running an all-mech squad should be doable but probably sub-optimal, the same way running an all-heavy or all-assault squad would be.

In theory they could even be like Snipers, where running an all Mechsuit squad would actually be more difficult despite the class itself being incredibly powerful at high levels.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Mrhappyface

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5911 on: August 21, 2013, 12:47:49 pm »

I can only hope that they would explain what the Ethereals were warning humans about. Maybe there would be a Mars mission? Giant ants? ACK ACK ACK ACK ACK ACK ACK ACK?
Logged
This is Dwarf Fortress. Where torture, enslavement, and murder are not only tolerable hobbies, but considered dwarfdatory.

GlyphGryph

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5912 on: August 21, 2013, 12:54:53 pm »

The article said mech users were a class, like the other four.

But there are actually 5 classes, since you could multiclass as a psionic (which still had it's own class skills and levels and everything!)

It would be awesome if it was one you could multiclass into in the same, or where you sacrifice your previous class to take the mech class (but keep using your same stats as the new base stat, maybe, so you could essentially "reset" your best soldiers to the "next level" or something)
Logged

Mrhappyface

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5913 on: August 21, 2013, 12:55:36 pm »

Huh, they actually do have nation-specific voice actors! YAY!
http://www.ufopaedia.org/index.php?title=XCOM:_Enemy_Within_(EU2012)

You gotta copy the entire link, it doesn't right the rightmost bracket.
« Last Edit: August 21, 2013, 01:00:15 pm by Mrhappyface »
Logged
This is Dwarf Fortress. Where torture, enslavement, and murder are not only tolerable hobbies, but considered dwarfdatory.

Mrhappyface

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5914 on: August 21, 2013, 01:01:40 pm »

Apparently if you convert to mech, it'll lose all previous abilites.
Logged
This is Dwarf Fortress. Where torture, enslavement, and murder are not only tolerable hobbies, but considered dwarfdatory.

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5915 on: August 21, 2013, 01:06:19 pm »

Oh! I like the stuff in that link!

Quote
There's an option to shut up Drs. Vahlen and Shen.
Hehe. Hell yeah.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

GlyphGryph

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5916 on: August 21, 2013, 01:06:23 pm »

You gotta copy the entire link, it doesn't right the rightmost bracket.
There is a reason the url tags exist, dood.

UFOpeadia Article correct link
Logged

lemon10

  • Bay Watcher
  • Citrus Master
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5917 on: August 21, 2013, 01:06:57 pm »

Apparently if you convert to mech, it'll lose all previous abilites.
Your troops might keep their will/hp/aim though, which would allow you to get some pretty buff soldiers if you were willing to sacrifice all their abilities.

I do wonder if a psi soldier will keep their psi abilities though (since it isn't really part of the class they are losing).
Logged
And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Mrhappyface

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5918 on: August 21, 2013, 01:11:24 pm »

The mech suits are apparently cyborgs and you can splice your dudes with alium DNA. Good thing that you can shut up Shen, because he'd probably have a heart attack.
Logged
This is Dwarf Fortress. Where torture, enslavement, and murder are not only tolerable hobbies, but considered dwarfdatory.

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5919 on: August 21, 2013, 01:15:02 pm »

Mech suits are cyborgs?! WHAT

I expected at least some sort of exosuit dealy. Firaxis, I am disappoint.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Mrhappyface

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5920 on: August 21, 2013, 01:18:22 pm »

Weird, huh?
Spoiler (click to show/hide)
Logged
This is Dwarf Fortress. Where torture, enslavement, and murder are not only tolerable hobbies, but considered dwarfdatory.

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5921 on: August 21, 2013, 01:19:12 pm »

They become cyborgs, and those cyborgs get inside mech suits.

Mrhappyface: YAAAAAAAAAAAAAAY!!!!

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5922 on: August 21, 2013, 01:19:43 pm »

Weird, huh?
Spoiler (click to show/hide)
THAT'S NOT A MECH!
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Descan

  • Bay Watcher
  • [HEADING INTENSIFIES]
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5923 on: August 21, 2013, 01:20:19 pm »

Not gonna lie, that's still pretty awesome.
Logged
Quote from: SalmonGod
Your innocent viking escapades for canadian social justice and immortality make my flagellum wiggle, too.
Quote from: Myroc
Descan confirmed for antichrist.
Quote from: LeoLeonardoIII
I wonder if any of us don't love Descan.

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5924 on: August 21, 2013, 01:21:53 pm »

...

Again... they become cyborgs and they get inside mech suits.

Pages: 1 ... 393 394 [395] 396 397 ... 625