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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 968678 times)

Muz

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5895 on: August 21, 2013, 09:06:34 am »

I'm on my 44th play of Classic Ironman, and never made it past month 4. I don't know why I still bother. Losing is fun, eh?
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Sirus

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5896 on: August 21, 2013, 09:12:26 am »

The major expansion looks like it will be a standalone, Xcom Enemy Within. It's the thing I saw on Jake's laptop earlier this year it appears. It looks like it will drop at Christmas or maybe even a little sooner.

And now it's going back to an expansion for the PC version and a standalone for consoles. Quite jerking my chain, Jake! http://www.rockpapershotgun.com/2013/08/21/xcom-enemy-within-is-an-expansion-out-15th-november/#more-165561
Okay, augmenting your soldiers sounds pretty cool. Hopefully there will plenty of bits to choose from, and hopefully there will be more than just a single new enemy.
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5897 on: August 21, 2013, 09:14:52 am »

Oh. Oh yes. It's nice to see that they're continuing with the transhuman/anti-transhuman theme in regards to adopting alien technology. That fits almost perfectly with X-COM.

I saw an emblem I didn't recognize in the static of the video, I'm going to go out on a limb and say that's the logo of the titular Enemy Within, the allium-sympathizing scum.
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Muz

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5898 on: August 21, 2013, 10:44:37 am »

If anything, Firaxis has done a great job of not only maintaining the theme of X-COM, but enhancing it. My favorite XCOM was always Apocalypse, not so because of the mechanics, but how they interwove all the alien technology with the game world - psionic-based drugs and gangs, alien-style reproduction, androids and sectoids as minorities, hover vehicles, Elerium mining megacorporations.

From the theme of the game so far, I think Firaxis plans to expand on that theme. I'm still conflicted on whether to just win XCOM once on Normal Ironman, or non-ironman Classic just to see the story.
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Mephansteras

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5899 on: August 21, 2013, 10:46:33 am »

Huh, interesting. Looking forward to how all that plays out!
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umiman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5900 on: August 21, 2013, 11:12:03 am »

40 new maps? Yes please!

Hopefully not all America again this time too.

CognitiveDissonance

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5901 on: August 21, 2013, 11:17:22 am »

40 new maps? Yes please!

Hopefully not all America again this time too.

Don't worry, it'll be 40 maps of Britain!

That said, I'm interested in the expansion. May inspire me to play the game again.
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Krevsin

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5902 on: August 21, 2013, 11:54:40 am »

To be honest, they had me at mechsuits.
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Sirus

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5903 on: August 21, 2013, 12:08:27 pm »

I wonder if it will be possible to switch between mech and non-mech, or if it's a permanent change.

Either way, I think I will run a campaign with "Space Marine rules". Units who get critically wounded may, if sufficiently awesome, be interred in "Dreadnaughts" for the rest of their miserable lives.
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Chiefwaffles

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5904 on: August 21, 2013, 12:17:49 pm »

I certainly hope you can have all-mech teams.
Just imagine how badass that would be.
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USEC_OFFICER

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5905 on: August 21, 2013, 12:19:39 pm »

I wonder if it will be possible to switch between mech and non-mech, or if it's a permanent change.

Either way, I think I will run a campaign with "Space Marine rules". Units who get critically wounded may, if sufficiently awesome, be interred in "Dreadnaughts" for the rest of their miserable lives.

I think that the change is permanent, based on the wording from the article. I don't think we can be entirely sure until we get our greasy mitts on the game though.

I certainly hope you can have all-mech teams.
Just imagine how badass that would be.

I don't see why not. If I remember correctly all-SHIV squad was a go.
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5906 on: August 21, 2013, 12:22:32 pm »

The article said mech users were a class, like the other four.
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Krevsin

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5907 on: August 21, 2013, 12:25:15 pm »

I wonder if it will be possible to switch between mech and non-mech, or if it's a permanent change.

Either way, I think I will run a campaign with "Space Marine rules". Units who get critically wounded may, if sufficiently awesome, be interred in "Dreadnaughts" for the rest of their miserable lives.
They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them and in the furnace of terror missions forge them. They shall be of iron will and steel sinew. In great mechsuits I shall clad them and with the mightiest plasma weapons they will be armed. They will be untouched by parasites; no chrysallid shall blight them. They are my bulwark against the Unknown. They are the Defenders of Humanity.

They are my MECmarines and they shall know no fear.
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Mrhappyface

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5908 on: August 21, 2013, 12:42:11 pm »

Will there be actual nation-specific voiceactors? I mean, CIV5 had them.
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umiman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5909 on: August 21, 2013, 12:44:02 pm »

Will there be actual nation-specific voiceactors? I mean, CIV5 had them.
That would be nice too.

Hell, we know they have different language options for the game. You'd think they could just take the voices from their different region settings and plunk them together.
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