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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 968927 times)

Nadaka

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5340 on: January 09, 2013, 09:14:31 pm »

Out of curiosity, if I played Impossible, how much should I be expect my ass to get kicked?
You will lose at least three countries every month and there is nothing you can do about it, if you win every mission perfectly.

Not quite correct, but don't expect to stabilize before loosing 40% of the map. I only managed to get through impossible by save scumming 2 or 3 times per mission
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5341 on: January 09, 2013, 09:16:27 pm »

Out of curiosity, if I played Impossible, how much should I be expect my ass to get kicked?
You will lose at least three countries every month and there is nothing you can do about it, if you win every mission perfectly.

Not quite correct, but don't expect to stabilize before loosing 40% of the map. I only managed to get through impossible by save scumming 2 or 3 times per mission
Shush you, I'm trying to sow panic and dissent amongst the uninitiated.
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Tarran

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5342 on: January 09, 2013, 09:31:16 pm »

Shush you, I'm trying to sow panic and dissent amongst the uninitiated.
I'd suggest not revealing your plans if you want to sow panic.

Or are you trying to make me let my guard down as part of your plan?
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5343 on: January 09, 2013, 10:17:26 pm »

Down to rookies again, all of my fledgling squaddies murdered by the sudden appearance of the ELITE MUTONS. HOW NICE.

Might as well throw the Sectopods at me already, because this couldn't get any worse.

It is now time for Operation Dying God, X-Com's first all SHIV assault. Goodbye you useless weak humans, my machines will take it from here.
« Last Edit: January 09, 2013, 10:20:11 pm by MetalSlimeHunt »
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
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Lightningfalcon

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5344 on: January 09, 2013, 10:22:47 pm »

And thus Skynet stumbled upon the alien technology needed to build a time machine. 
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W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5345 on: January 09, 2013, 10:25:36 pm »

OH GOD THEY SENT THE SECTOPODS AT ME

I TAKE IT BACK

I REGRET EVERYTHING

EDIT: MISSION FAILED, YOU WEAKLING MACHINES, HOW DARE YOU NOT STAND UP TO FUSION CANNON
« Last Edit: January 09, 2013, 10:32:32 pm by MetalSlimeHunt »
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Lightningfalcon

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5346 on: January 09, 2013, 10:33:44 pm »

And thus Skynet was blown to pieces by sufficiently avanced technology.
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Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5347 on: January 09, 2013, 10:38:05 pm »

At this point I would welcome Skynet with welcome arms. Even if it wanted to kill all humans, it would be a safe enough bet that it would also attack the alliums.

On a Council mission now, here's hoping that I can actually get some experience off of any weaklings they send at me. Though with these guys' track record Sectoids and Thin Men might still be a serious threat.

EMERGENCY EDIT CODE BLACK: MUTONS?! WHAT KIND OF FUCKING COUNCIL MISSION HAS MUTONS!?
« Last Edit: January 09, 2013, 10:39:51 pm by MetalSlimeHunt »
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
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EnigmaticHat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5348 on: January 09, 2013, 10:39:26 pm »

Out of curiosity, if I played Impossible, how much should I be expect my ass to get kicked?

I'm used to playing on Classic, where I do really well, but often teeter on the edge of disaster. My latest run only lost one country before everything was covered with satellites.

Impossible requires a different playstyle.  There are a bunch of tricks that you're not going to learn on classic because you don't need them.  I could elaborate but honestly if you want a good intro to how to play on Impossible Ironman, go to Beaglerush's youtube account and which his in-progress playthrough.  I'd recommend trying it yourself first though, because having a desperate battle to kill the sectoids in the starting mission is an experience.

Just remember, if you know all the tricks and do everything right, you might beat Ironman Impossible.
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Sirus

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5349 on: January 09, 2013, 10:43:33 pm »

Well, this new game is off to a great start. A council mission that I never saw before (bringing in an alien sympathizer for "questioning") went down in flames after a Thin Man poisoned the VIP, who died two turns later with absolutely nothing I could have done to prevent it.

FUCK YOU, THIN MEN!!!

(seriously, that poison-spit skill might not do much damage, but it's perfectly accurate over any distance, and more than once it has caused my rookies to panic and shoot each other)
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5350 on: January 09, 2013, 10:47:38 pm »

This is why, when going up against T & HINMEN Law Firm, one should always pack Medkits abound.

Council Mission aborted with three rookies dead and not a promotion in sight, this bullshit is getting on my nerves.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

Sirus

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5351 on: January 09, 2013, 10:50:23 pm »

I had already used it to heal one of my dudes T_T

Everyone else had grenades, because those are one of the few weapons that a bunch of squaddies can effectively use at that level.
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5352 on: January 09, 2013, 10:59:59 pm »

Which is why you should carry several and have a Support with triple-medkit action. If you don't then it's your own fault for not being good enough for X-Com.

Anyway, on Classic and Impossible you have bigger things to worry about on escort missions. Namely, your own people going fuckkill insane and shooting the escort.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
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Parsely

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5353 on: January 09, 2013, 11:00:57 pm »

I had already used it to heal one of my dudes T_T

Everyone else had grenades, because those are one of the few weapons that a bunch of squaddies can effectively use at that level.
He must've been low rank. :C I always give my Supports the +2 Medikits skill. :l
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Sirus

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #5354 on: January 09, 2013, 11:05:01 pm »

Like I said:

Everyone else had grenades, because those are one of the few weapons that a bunch of squaddies can effectively use at that level.
This is still the first month. With the inevitable wounds and deaths, I'm lucky to have an entire team of squaddies.
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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