Sorry for bumping this thread up again, and going on and on about this modding attempt, it's the last time I swear!
Anyway I've done a big overhaul and think I made something playable. Now all there is to do is actually try it out and see how it plays, and I wouldn't mind a bit of help in this if anyone is interested.
Just leave me a msg and I'll see about making it accessible for ya. May still be a bit rough around the edges since I haven't tried it extensively myself yet. Just expect the game to be a tad harder especially on the strategy side.
If there's interest I'll add a list of changes to this post, or in a readme wichever works.
I think that's the way to go. Heavy with 6 attacks (low aim, low damage), rifle with 3 attacks, shotgun with 1 or 2, pistol/sniper with 1 (but higher damage for sniper).
The only issue I see is that would totally ruin covers, as the first shot will destroy the cover.
Sadly I don't think this is possible with simple modding, would require a signifcant rewrite of the combat mechanics I think.
You would only need to adjust the game so that cover isn't destroyed in a single shot.
Yep taken care of, the cover destruction was a little silly even at the regular pace. No more sectoids destroying entire buildings with a plasma pistol.
It feels a little bit easier but maybe that's because I'm capable of focus fire and the AI is not.
Also I retract this statement, the AI is clearly capable of prioratizing low health targets.