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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 969104 times)

umiman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4590 on: October 28, 2012, 06:19:52 am »

Hrm... impossible is a lot easier than I thought.

I'm doing a... wait for it... Impossible Iron Man Marathon run using the second wave settings. I've literally captured every single alien up to mutons and have only just gotten laser rifles. Basically the only thing marathon does is increase research times by like 4 - 5 times. So it takes a month to research a new tech. The enemy appearance rate is the same. Difficulty is the same. It's pretty crazy. It's been 4 months and my base only has the alien containment thing and an elevator. xD

But while theoretically it sounds difficult, I think anyone who has successfully beaten classic iron man should have no problems whatsoever. It's honestly the same thing. A bit more fun actually because you're fighting gigantic hordes of aliens and they really don't give a crap about your cover. The first mission was definitely the hardest, having to fight 10 sectoids with 4 rookies. But after that your men just level up at such a ridiculous rate they can generally handle anything that comes by. Marathon might have been a mistake though.... I think I'm going to run into sectopods before I even get carapace armour at this rate.

GlyphGryph

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4591 on: October 28, 2012, 07:29:36 am »

You WILL have to cheat to win, though. Remember that. Should only take a couple minutes, but I'm not sure when you have to do it offhand.
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Metalax

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4592 on: October 28, 2012, 07:45:31 am »

Just a note for those who want to use mods without needing to run steam in offline mode. Follow the instructions in bman654 post.

http://forums.nexusmods.com/index.php?/topic/804882-modpatcher/page__st__120

Also note, you will want to comment the lines back out when you want to play multiplayer, as it will causes issues if you don't have the same values.
« Last Edit: October 28, 2012, 07:50:23 am by Metalax »
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Sharp

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4593 on: October 28, 2012, 07:58:20 am »

Yeah Chyrsalids in new XCOM are much much easier then the old ones, they seem to die quicker and don't move as far (and then attack). I remember Chyrsalids of old popping out of the darkness and taking a few laser shots and still 1-hitting a poor soldier but these ones die more easily, don't always 1 hit kill and don't move as far, although the leaping can be scary but multiplayer needs some damaged maps with random holes to make Chrysalids effective.
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krisslanza

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4594 on: October 28, 2012, 09:34:14 am »

Yeah Chyrsalids in new XCOM are much much easier then the old ones, they seem to die quicker and don't move as far (and then attack). I remember Chyrsalids of old popping out of the darkness and taking a few laser shots and still 1-hitting a poor soldier but these ones die more easily, don't always 1 hit kill and don't move as far, although the leaping can be scary but multiplayer needs some damaged maps with random holes to make Chrysalids effective.

It's because the old Chrysalids were "bugged". They instant-killed due to a special effect of their melee attack was instant death - but it triggered even if their attack missed.

Kagus

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4595 on: October 28, 2012, 09:52:05 am »

Yeah Chyrsalids in new XCOM are much much easier then the old ones, they seem to die quicker and don't move as far (and then attack). I remember Chyrsalids of old popping out of the darkness and taking a few laser shots and still 1-hitting a poor soldier but these ones die more easily, don't always 1 hit kill and don't move as far, although the leaping can be scary but multiplayer needs some damaged maps with random holes to make Chrysalids effective.

It's because the old Chrysalids were "bugged". They instant-killed due to a special effect of their melee attack was instant death - but it triggered even if their attack missed.

Really only made them more terrifying.  And then the tentaculats took away the one defense you could use to neutralize the threat they posed...

Sonlirain

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4596 on: October 28, 2012, 10:03:26 am »

Yeah Chyrsalids in new XCOM are much much easier then the old ones, they seem to die quicker and don't move as far (and then attack). I remember Chyrsalids of old popping out of the darkness and taking a few laser shots and still 1-hitting a poor soldier but these ones die more easily, don't always 1 hit kill and don't move as far, although the leaping can be scary but multiplayer needs some damaged maps with random holes to make Chrysalids effective.

It's because the old Chrysalids were "bugged". They instant-killed due to a special effect of their melee attack was instant death - but it triggered even if their attack missed.

Really only made them more terrifying.  And then the tentaculats took away the one defense you could use to neutralize the threat they posed...
In exchange they became totally inefective at killing HWPs (Tentas do 0 damage to them) while old chis could cut one into ribbons at short range.
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The Scout

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4597 on: October 28, 2012, 10:06:02 am »

Wait... Chrysalids can't hurt HWPs?
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USEC_OFFICER

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4598 on: October 28, 2012, 10:09:05 am »

Chrysalids can definitively hurt HWPs. I've seen them tear up a SHIV back when I was playing with SHIV Squad.
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Cthulhu

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4599 on: October 28, 2012, 10:31:37 am »

Wait... Chrysalids can't hurt HWPs?

No, tentaculats can't.  From Terror from the Deep.
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umiman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4600 on: October 28, 2012, 01:06:47 pm »

You WILL have to cheat to win, though. Remember that. Should only take a couple minutes, but I'm not sure when you have to do it offhand.
?

Can you be more specific?

Muz

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4601 on: October 28, 2012, 01:10:16 pm »

Chrysalids seem scarier in this one than the old one. While the old one had the initial shock, they were kinda easy to put down once you get good weapons and troops with high reaction.

This one has really tough chrysalids and in the mid-early game you tend to run out of bullets (with heavy) or just not have enough firepower to put them down. Do I take out the Chrysalid or the cyberdisc or that really slow civilian zombie? Do I use this pithy plasma pistol (and possibly fail) on that Chrysalid next to my buddy? Do I reload and have enough firepower to take him down if he gets zombified?

There's a lot of difficult decisions to make here, and that makes them all the more uncomfortable to go up against.
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Kagus

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4602 on: October 28, 2012, 01:13:13 pm »

You WILL have to cheat to win, though. Remember that. Should only take a couple minutes, but I'm not sure when you have to do it offhand.
?

Can you be more specific?

Marathon is bugged; there's a portion of the game that requires a particular item to be acquired in order to progress, but Marathon tweaks this to require that you get two of them.  Since it's impossible to get two of them through standard play, you need to make the changes mentioned in order to progress beyond that point.

Sharp

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4603 on: October 28, 2012, 01:39:33 pm »

Chrysalids seem scarier in this one than the old one. While the old one had the initial shock, they were kinda easy to put down once you get good weapons and troops with high reaction.

This one has really tough chrysalids and in the mid-early game you tend to run out of bullets (with heavy) or just not have enough firepower to put them down. Do I take out the Chrysalid or the cyberdisc or that really slow civilian zombie? Do I use this pithy plasma pistol (and possibly fail) on that Chrysalid next to my buddy? Do I reload and have enough firepower to take him down if he gets zombified?

There's a lot of difficult decisions to make here, and that makes them all the more uncomfortable to go up against.

You can two shot most chyrsalids in this one, you have to be silly to run into them when they can kill you or really unlucky and they cant 1 hit your guys. I haven't got a single soldier zombiefied yet, just poisoned and then healed. I did lose a guy to an early zombie because I didn't know how far they could move and that they can move on the turn they spawn into one.
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Zangi

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4604 on: October 28, 2012, 01:45:09 pm »

Just a note for those who want to use mods without needing to run steam in offline mode. Follow the instructions in bman654 post.

http://forums.nexusmods.com/index.php?/topic/804882-modpatcher/page__st__120

Also note, you will want to comment the lines back out when you want to play multiplayer, as it will causes issues if you don't have the same values.
Thanks for this, I don't ever plan on playing multiplayer anyways.
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