When I last left off...
Alien turn: One of the sectoids opens fire on my Support, but only does 1 damage to her. The one she hits goes on overwatch, and then a Thin Man and Sectoid run into the building from the side the Rookie was watching. I assume they didn't want to trigger her overwatch.
And then my alarm when off telling me I had to go.
So now I have 4 aliens, including a Thin man, all with sights on my Support, and two of them in Overwatch. I've used up 1 smoke and 1 grenade, leaving my rocket and the rookie's grenade. Haven't used my medkit yet, since up until this point the only injury was immediately fatal.
This should be interesting to try and get out of. While I have High cover where I am, I'm pretty screwed if the aliens shoot it down.
Got to finish it this morning. And, damn, that went well!
Had the rookie use her grenade on the outside of the building to blow up the wall, the aliens, and their cover. The Thin Man died and the sectoid lost his cover, allowing my Support to blast him away easily. My Heavy also got a great hit on a 57% shot to kill another sectoid. Leaving only 1.
He moves around, trying to flank my rookie. She gets hit once, but is patched up by the support. A bunch of people need to reload, so I mostly try to pin him with overwatch. Eventually my heavy moves in to flank
him and blows him away.
Heavy got promoted to Corporal and the Rookie is now a Sq. Support. Injured, but alive. If it hadn't been for poor Susan getting killed on the roof it'd have been a near perfect mission!