Funny how when things go south, the optimal solution is a Heavy squad.
Sure, you get the whiny researchers, but hey, on the plus side? You get the squad to go back home alive.
Crash site of Ufo, which in truth was an abduction site (no clue how that worked, it was more of a 'landed' ufo than anything else)
IN europe.
Oh joy.
So, my four squad team (I'm having a two-computer play thing, on one (Desktop) and the other (Laptop).)
So, Desktop world:
We charge through half-cover made of wood (That the thin men enjoy smashing down) throwing grenades like it was July the Fourth.
As the wheezing sound of pain, of blood, of green blooded limbs scatter in the air, the thin men launch...their 'poison' barrage.
The end result was something akin to 'save soldier ryan' or 'insert war film title here that has running through explosions'.
Oh, on the plus side, one of them was equipped with the arc thrower, and actually managed to stun a thin man...for SCIENCE!
The fun fact? The squad gets inside the Ufo from the entry, defeats the 'ufo guardian of pure energy' and yet...there are still enemies around.
And that, kind sirs, is how I lost soldiers Bob and Jennifer (Names censored for security reasons)
The first one actually was moved outside on the other side of the Ufo.
Thats when the thin men atop the Ufo's roof decided to give him a nice and warm plasma shower.
He did not survive the experience.
Soldier Jennifer, smartly, decided to dash off the other Ufo exit.
Well, shower of plasma number two, and I knew where the remaining aliens were.
It was all thanks to soldiers John and Ray that the day was saved. That, and grenades.
And a rocket launcher.
Have I said how much I'm loving this game?
What fool was I, to not get it beforehand!?