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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 960353 times)

Metalax

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4035 on: October 19, 2012, 06:55:25 am »

If you're ever attacking a ship that you know is going to have a Psi alien on board.
i.e. every ship after the base.
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Dragor23

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4036 on: October 19, 2012, 07:17:22 am »

Firaxis is awesome.

I named a charakter Otto Zander.. Hehehehe.
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dogstile

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4037 on: October 19, 2012, 07:32:21 am »

If you're ever attacking a ship that you know is going to have a Psi alien on board.
i.e. every ship after the base.

I'm thinking of a specific one that doesn't have other ways of attacking other than psi... ;)
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my champion is now holding his artifact crossbow by his upper left leg and still shooting with is just fine despite having no hands.
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olemars

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4038 on: October 19, 2012, 08:07:48 am »

The abductor UFO is a tad glitchy. Having three muton squads instantly spawn right behind you after entering the hull is no fun. The RNGod was on my side though, so I won the mission with only my best support soldier dying.

That's actually the only real bug I've encountered so far, apart from the horrendous grenade/rocket cam.


 
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forsaken1111

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4039 on: October 19, 2012, 08:09:22 am »

Firaxis is awesome.

I named a charakter Otto Zander.. Hehehehe.
It is pretty neat when people add cheats to their games, yes.
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Muz

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4040 on: October 19, 2012, 08:12:55 am »

Heh, I'm tempted to name all my characters after dwarves now. Wonder if you could customize them to look like dwarves too.
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forsaken1111

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4041 on: October 19, 2012, 08:17:32 am »

Heh, I'm tempted to name all my characters after dwarves now. Wonder if you could customize them to look like dwarves too.
I kind of wish there were melee weapons so I could do a squad of swordmen.
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alway

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4042 on: October 19, 2012, 08:46:36 am »

Also needs more bear cavalry. Battle roar: induces panic to all enemy units in a 10 tile radius; adds 30 to willpower of friendly units. Fire while moving, 20% accuracy penalty. Strong melee attack. Bear-mounted units get half-cover, resulting in alien attacks prioritizing the bears. Have bears approximately the size of large SUVs as a result of genetic engineering.
« Last Edit: October 19, 2012, 08:51:07 am by alway »
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LoSboccacc

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4043 on: October 19, 2012, 08:51:57 am »

Heh, I'm tempted to name all my characters after dwarves now. Wonder if you could customize them to look like dwarves too.
I kind of wish there were melee weapons so I could do a squad of swordmen.

you're thinking of terror from the deep now :P
http://www.ufopaedia.org/index.php?title=Vibro_Blade
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forsaken1111

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4044 on: October 19, 2012, 09:25:09 am »

Heh, I'm tempted to name all my characters after dwarves now. Wonder if you could customize them to look like dwarves too.
I kind of wish there were melee weapons so I could do a squad of swordmen.

you're thinking of terror from the deep now :P
http://www.ufopaedia.org/index.php?title=Vibro_Blade
Yes I am. I did an ironman run of TFTD where the only weapons I used were melee weaponry and the occasional high explosive breaching charge to knock down walls. No guns, no grenades, etc.
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Kagus

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4045 on: October 19, 2012, 10:04:15 am »

Heh, I'm tempted to name all my characters after dwarves now. Wonder if you could customize them to look like dwarves too.
I kind of wish there were melee weapons so I could do a squad of swordmen.

you're thinking of terror from the deep now :P
http://www.ufopaedia.org/index.php?title=Vibro_Blade
Yes I am. I did an ironman run of TFTD where the only weapons I used were melee weaponry and the occasional high explosive breaching charge to knock down walls. No guns, no grenades, etc.
I was thinking that might be a fun idea to try, but then I remembered...   Tentaculats.

Robosaur

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4046 on: October 19, 2012, 10:16:02 am »

Assaults should get an ability that lets them overwatch while dashing, allowing them to shoot at aliens they pass by.
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LoSboccacc

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4047 on: October 19, 2012, 10:29:58 am »

they already have double time which allow that.
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Sharp

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4048 on: October 19, 2012, 11:49:24 am »

Im guessing Robo wants an ability which does something like move-fire-move, not move-move-fire, basically asking for an ability to get a completely free shot with no chance of retaliation (unless enemy on overwatch)
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forsaken1111

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4049 on: October 19, 2012, 11:57:47 am »

Assaults should get an ability that lets them overwatch while dashing, allowing them to shoot at aliens they pass by.
They can already overwatch after dashing by using run and gun.
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