In the foundry there is the drone capture thing, has anyone used this yet? I want to capture a sectopod but is it going to be one of those things where I have to get it low hp? It's a bitch just getting close to them without dying and a sectopod with 6 hp is going to be useless unless I can repair it afterwards. Maybe I should do my testing on easy or normal mode but then it's just not fun
Sorry, but this won't work (well, I don't think it will; haven't tried it personally). There are 3 mechanical units - Sectopods, Cyberdisks & Drones. The drone is the Half-Life 2 shutterbug thing, with 3 health & the low damage zap attack. But if I'm wrong, let us know.
The only issue i have with overwatch, is when 2 aliens are running by and all of my guys focus on the same one. I wish the game would simulate the whole thing beforehand and redistribute overwatch fire instead of overkilling 1 alien and ignoring the other.
Well, you can force this... you just have to pay attention to ranges. I don't think weapons have a "range", just an "optimal range". IE, if you can see it, you'll shoot, regardless of whether you're using a sniper rifle, assault rifle, shotgun or pistol.
However, you can force this. Imagine a long hallway, with a charging Chrysalid.
....A...
......... (imagine multiple rows here, out to max attack range)
.XXXX. (Squad set up in a line)
Here, all 4 of your guys will do reaction fire on this alien. However...
....A....
.......... (imagine multiple rows here, out to max attack range)
..X..X.. (Squad set up as two fire teams, with a bit of space between the lead & rear pair)
..........
..X..X..
Now, only your lead two guys will do reaction fire; if they kill it, the back pair will not. If they don't, it will continue charging into more reaction fire.