How in the hell is the tutorial a headstart? You lose potentially 3 skilled men, are forced down a specific upgrade path and the supposed free missions always happen on a specific but not exact timer up till the first terror mission.
Getting a "Free" sattelite isn't worth the time you can spend to get a proper uplink or nexus upgrade in place.
And yeah there is NO benefit to losing 3 people almost guaranteed to be squaddies if you handle the non tutorial first mission well. Doing the tutorial cripples your game.
Ok, finished with the tutorial. How do I know, you ask? Simple - go into the "Build Facilities" option, and try to excavate. The tutorial basically runs from 1 - 15 March, and is over after the first UFO mission. And so...
Classic, no tutorial, Europe base.
15 March:
Cash: $280, +$175 monthly ($75 base, $100 Germany)
Staff: 5 Scientists, 5 Engineers, 10 Soldiers (1 Corporal, 4 Squaddies, 2 KIA).
Research: Xeno Biology, 6/8 days into Alien Materials
Gear: 2 medkits
Grey Market: 10 Sectiod corpses, 9 Elerium, 30 Alien Alloys, 23 Weapon Fragments, 2 UFO Flight Computer, 1 UFO Power Source (damaged)
Missions: Initial mission, Abduction (+$200), downed UFO-1.
Classic, tutorial, Europe base
15 March:
Cash: $390, +$355 monthly ($75 base, $100 Germany, $180 USA). (Edit 4, shortchanged the USA!)
Staff: 10 Scientists, 5 Engineers, 10 soldiers (2 Corporals, 4 Squaddies 2 KIA + 3 KIA from tutorial 1). (Edit 2, wrong line before; Edit 3, total soldier count)
Research: Alien Materials, Xeno Biology, 3/8 days into Arc Thrower
Facilities: 1/7 days into Alien Containment
Gear built/bought: 2 medkits, 1 nano-vest, 1 satellite (free)
Grey Market: 19 Sectiod corpses, 3 Thin Men corpse, 25 Elerium, 39 Alien Alloys, 22 Weapon Fragments, 1 UFO Flight Computer, 1 UFO Power Source, 1 UFO Flight Computer (damaged)
Missions: Tuturial 1 & 2, Abduction (+$200), Rescue Anna for the Council (+$195, -panic, 5 scientists), downed UFO-1.
So lets see. For doing the tutorial, I basically got +$110, +9 Sectiod corpses ($45), +3 Thin Men corpses ($15), +1 satellite ($100), 1 nano-vest ($20), 1 day build time of the Alien Containment ($85), and 9 days of research (Alien Materials & 3/8 Arc Thrower vs 6/8 Alien Materials). That's about $375 more in assorted sell/build costs and cash, plus the bonus xp from extra missions. If nothing else, you start with a Heavy squaddie. As I said - headstart.
EDIT: Thin Men make their appearance in the Council mission to rescue Anna screams-a-lot.