SHIV Squad works surprisingly well on easy. The basic SHIV has enough firepower to obliterate most early enemies but have trouble against Mutons, since the minigun can't kill Mutons in one hit and the SHIV can only take two blasts of plasma before it dies. Unfortunately the alloy SHIVs can't spawn with a minigun, so until you can get SHIV lasers Mutons are going to be painful. Suppressive Fire is a godsend though, since it'll reduce their accuracy by... 30 percent? 20? It's a large enough penalty that they'll sometimes just go with overwatch. That much I do know.
Once I practice my tactics (and XCOM gets some more patches), I'll jump up to normal to see how SHIV Squad does there. Hopefully they'll be awesome, because everything is going fine right now (even if I lost two brave SHIVs). I'm kinda wondering why you can't rename SHIVs though, since all of the soldiers get tons of customization. Damn meatbags and their anti-robotic bias...
I'm starting to think that the Grey Market is the key to these Classic runs. A month is much to long to wait for Council funding. When exactly do all of these items become useless? The biggest example I'm looking at is alien corpses. I only need those for Autopsies correct?
Some Foundry techs need alien corpses, certain manufacturable items will need dead aliens too (the interceptor boosts and the combat drugs come to mind), and occasionally you'll get a request from some nation for a bunch of corpses. So you shouldn't sell all of your corpses. Maybe leave... eight corpses, more if you need them to manufacture an important item.