(as a response to Neo's ongoing complaints about how 'unrealistic' the art style of the new XCom is)
No... I have long since came to the conclusion that I know what art style it is going for. It isn't going for anywhere close to the ball park of real.
I'm just pointing out that calling the new one "...(not) trying to even have a hint of reality" compared to the old one is wearing some pretty rose-tinted glasses.
Do you know when I played it?
Skin-tight blue armor operatives = within context of art style, specifically the 'realism' complaint about armor
In the original there was a strong sense that they were making due. That they were developing new technologies and thus it often delved into the scifi of the time but not nessisarily videogames (afterall the heavy suits looks like classic reality heavy sci-fi). Even the Autocannon to me looked like a weapon that they made just for handling aliens.
This actually helped give it a more natural feel. I never felt like the body armor was them "Trying to look cool" I got the impression that they took a new alien material and turned it into armor. It is helped by the fact that it actually had its own style as well and the armor even had reasons for its appearance as well.
THIS game however is as strongly inspired by videogames and Hollywood blockbusters as it is by alien mythos. It isn't hurt by this fact but it means it isn't going for, intentionally or unintentionally, the same ideals that the first pulled off.
It couldn't pull off the same ideals as the original Xcom anyway because the first game could pull it off because of when it was made (when that kind of sci-fi wasn't considered silly). In otherwords the new Xcom is cheesy but only so far as the original if taken in today's context would be cheesy... Thus the new Xcom doesn't make secret that it is a videogame. It is its idealised form that it be like a videogame with aliens taken from many videogames, movies, and other forms of fiction against idealised protagonists with skills and abilities.