I'm actually liking what I've seen of the interface here. However, the roof there looks like it was destroyed by the alient craft(?) landing, not by the agents.
I'm looking forward to our first screen shot of some actual destructible terrain.
The way the aliens are set up to cover the parking lot makes it seem to me like they destroyed the roof with the intent of flanking the aliens, as Dudebro Brodude is doing.
I'm replaying the old games. Apparently I've forgotten how to play or I forgot how I used to play, because I haven't completed a single mission since restarting. For one, nobody ever shows up. Both times I've played (UFO and TFTD), I had the full Tier 2 weapons research complete by the time I saw my first UFO. Also both times we did decently up until the actual breach and then got massacred. The UFOs remind me of the original Tomb of Horrors: It's like the person making them did so not from the perspective of a game designer, but from the perspective of the actual aliens or Acererak or whatever. I can't decide if I like that or not. On one hand it's nice not to be handed the victory, on the other hand this whole Darwinism thing where you have four or five elite soldiers and a mass of cannon fodder recruits who occasionally rise to the occasion and become elite soldiers (And the rest die in corridors, unremembered and unmourned) isn't exactly realistic.
You know, as fun as Darwin-style is, if the new smaller squad size meant they were undoing that, making it difficult but not such a nightmare that you need to surround yourself with human shields, I wouldn't mind it. It's hilarious to watch them charge in and soak up reaction fire but it's not realistic.