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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 970506 times)

Mephansteras

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #180 on: January 07, 2012, 03:27:51 pm »

Yeah, the various NPCs should be losing. But we don't have the same hardware limitations that they had then and it'd be a shame if we couldn't see some more interesting and realistic behavior out of the other humans.

I agree that aliens would be shocking and frightening, but it's a disservice to police to assume that they'd all just panic and hide. Some should, but certainly not all. Besides, you're overlooking the fact that humans with weapons are an aggressive and hostile species that fights to protect the rest of the group. I'd fully expect many officers to start firing back if aliens show up and start gunning down unarmed civilians. It might be shocking and frightening, but that's what training is for, to make you react properly without having to think about it too much.

And I think it'd be much more fun to see a range of reactions out of them. Some curl up and cry, some run away, some find some cover and fire back, and the odd hero runs forwards guns blazing to save the little kid about to get munched by a Reaper. If they always do the same stuff, it'd be boring and less realistic.
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Tilla

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #181 on: January 07, 2012, 03:41:44 pm »

I like that the lead designer mentions how hard games are acceptable again today...and the first game he mentions is Dwarf Fortress  8) Along with Minecraft (ssssssss... booom) and Demon Souls.
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a1s

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #182 on: January 07, 2012, 03:43:55 pm »

I agree that aliens would be shocking and frightening, but it's a disservice to police to assume that they'd all just panic and hide. Some should, but certainly not all. Besides, you're overlooking the fact that humans with weapons are an aggressive and hostile species that fights to protect the rest of the group. I'd fully expect many officers to start firing back if aliens show up and start gunning down unarmed civilians. It might be shocking and frightening, but that's what training is for, to make you react properly without having to think about it too much.
As was mentioned before this differs very much with where exactly this is happening. Police in New York would valorously resist, ones in Novosibirsk would not, ones in Tokyo wouldn't have anything to resist with, and I really pity the aliens who try to invade Tel-Aviv.
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Domenique

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #183 on: January 07, 2012, 03:47:42 pm »

Yeah, the various NPCs should be losing. But we don't have the same hardware limitations that they had then and it'd be a shame if we couldn't see some more interesting and realistic behavior out of the other humans.

I agree that aliens would be shocking and frightening, but it's a disservice to police to assume that they'd all just panic and hide. Some should, but certainly not all. Besides, you're overlooking the fact that humans with weapons are an aggressive and hostile species that fights to protect the rest of the group. I'd fully expect many officers to start firing back if aliens show up and start gunning down unarmed civilians. It might be shocking and frightening, but that's what training is for, to make you react properly without having to think about it too much.

And I think it'd be much more fun to see a range of reactions out of them. Some curl up and cry, some run away, some find some cover and fire back, and the odd hero runs forwards guns blazing to save the little kid about to get munched by a Reaper. If they always do the same stuff, it'd be boring and less realistic.

Also there was a game called Quarantine, that was similar to UFO, except that battles went in RTS, and a bad-ass with a machine gun could kill ANYONE (I finished the whole game with just one guy and a few other just for fun). The thing being, the NYC (IIRC) was attacked by some organic shit and it has hit the fan. The whole city is in ruins with survivors, cops and cultists all around. The cops would attack the cultists if they see them and since it's post-apocalypse, you could recruit the cops you would find in a battle  for your organization. Yes, you do make sense, probably at first all of them would start yellowing their pants, but afterwards some would try to figure out what's happening while others would hide for their lives.

As was mentioned before this differs very much with where exactly this is happening. Police in New York would valorously resist, ones in Novosibirsk would not, ones in Tokyo wouldn't have anything to resist with, and I really pity the aliens who try to invade Tel-Aviv.

Ha, I bet the cops would board a spaceship and go to Mars so that the aliens would learn their lesson :D.
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Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #184 on: January 07, 2012, 03:48:57 pm »

I actually outright assume that "Terror Missions" weren't there because only you could stop the aliens... but rather represent stopping the aliens before they could terrorise the surroundings.

I always thought after a Terror mission runs out (or you failed) that the police and military of that country would take the aliens out without you.

MIND YOU... Some of those aliens can really endure even high end military weapons... Ordinary police weaponry would be very ineffective.
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stabbymcstabstab

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #185 on: January 07, 2012, 03:56:38 pm »

If the police could handle the aliens by themselves there would be no point in of a world wide, heavily armed military force with access to the best of every nations soldiers and weapons and can pretty much take out a small super power by themselves to exist would there be?
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #186 on: January 07, 2012, 03:59:09 pm »

sure the first onslaught would see civilians cops and military runs for their life all alike.

but at the umpteen attack they would at least try something. snipers, tanks, whatever.

xcom operatives are man themselves, and even when green can hold on their own quite a bit.

also, xcom is selling all those high tech gadget to mils for money (I had a pretty impressive industry of laser rifles going on) so they would make use of some of those.
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Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #187 on: January 07, 2012, 04:02:28 pm »

If the police could handle the aliens by themselves there would be no point in of a world wide, heavily armed military force with access to the best of every nations soldiers and weapons and can pretty much take out a small super power by themselves to exist would there be?

Your a strike force. You take them out before they do serious damage (Crystalids and Sectiods being the most dangerous if not stopped immediately).

Also as I said I assume when a Terror mission goes away it is after the military stops them.
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Virtz

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #188 on: January 07, 2012, 04:02:50 pm »

Also there was a game called Quarantine, that was similar to UFO, except that battles went in RTS, and a bad-ass with a machine gun could kill ANYONE (I finished the whole game with just one guy and a few other just for fun). The thing being, the NYC (IIRC) was attacked by some organic shit and it has hit the fan. The whole city is in ruins with survivors, cops and cultists all around. The cops would attack the cultists if they see them and since it's post-apocalypse, you could recruit the cops you would find in a battle  for your organization. Yes, you do make sense, probably at first all of them would start yellowing their pants, but afterwards some would try to figure out what's happening while others would hide for their lives.
I think you're actually talking about Abomination. Quarantine was a brutal, weaponized taxi driving game.
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Domenique

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #189 on: January 07, 2012, 04:08:24 pm »

I think you're actually talking about Abomination. Quarantine was a brutal, weaponized taxi driving game.

Yes, my mistake. I loved both of those games.
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Ozyton

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #190 on: January 07, 2012, 04:16:48 pm »

Vherid, please add a link to the main website for easier... stuff... things... yup.

I like that the lead designer mentions how hard games are acceptable again today...and the first game he mentions is Dwarf Fortress  8) Along with Minecraft (ssssssss... booom) and Demon Souls.
Where was this? Was this in the Game Informer magazine?

Domenique

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #191 on: January 07, 2012, 04:21:17 pm »

Vherid, please add a link to the main website for easier... stuff... things... yup.

I like that the lead designer mentions how hard games are acceptable again today...and the first game he mentions is Dwarf Fortress  8) Along with Minecraft (ssssssss... booom) and Demon Souls.
Where was this? Was this in the Game Informer magazine?

It was in the video interview. Also, StrategyCore scavanged from the video this:
http://www.strategycore.co.uk/forums/post-a4997-xcom-eu-sectoid-kin-standee-comp.jpg
http://www.strategycore.co.uk/forums/post-a4998-trophy-hunter-xcom-eu-trooper-standee.jpg
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Vherid

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #192 on: January 07, 2012, 04:22:43 pm »

Main page link Added, I'll add screenshots and stuff later.

Delta Foxtrot

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #193 on: January 07, 2012, 04:27:27 pm »

A little random variation on the missions would be nice. Major cities could have local SWAT/SF troops, or what's left of them by the time X-COM arrives. I don't want them to fight the fight for me (if they would, what's the purpose of X-COM?), but having them as an additional element in the mission would be a welcomed addition to the game. Their success rate and behaviour/morale could be somewhat randomized (though never mission winning success).
Having more cities/regions mapped out is the biggest thing I'm waiting on. In the original you have a major city or two for every funding nation. I want more. Poland should be more than one big forest and it would be nice to have a little something in Scandinavia too. Instead of simple City/Wilderness division we have in the original we could see Major/Minor cities/hamlets. Perhaps even more specific stuff. Aliens are raiding a university/nuclear plant/industrial area and you need to purge them (preferably saving any civilians/VIPs in the progress). These could up the difficulty from regular terror missions we have now as they would be located in areas where collateral damage is is less acceptable (high explosive bonanza and a plasma circus in a nuclear plant?).

But yeah, looking forward to this. Haven't played Civ5 yet, but with their track record I wouldn't be worried. Sure this isn't Civ, and I hope they won't make it one. I have faith. And I do believe that Firaxis has a fairly good history of mod support too. Good things can come out of this. Give me Enemy Unknown with updated interface and content. Pretty please?
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Kilroy the Grand

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #194 on: January 07, 2012, 04:48:10 pm »

One of the only things I liked from the Xcom shooter was the fact that you could walkthrough your base. I think it would be cool to see scientists dissecting chyssilids, and engineer's building hover tanks. I also hope they give you the option of giving bases unique defences, like automated turrets or some such.

Now that I think of it, being able to fly an interceptor would be cool
« Last Edit: January 07, 2012, 04:55:27 pm by Kilroy the Grand »
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