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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 970546 times)

Domenique

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #150 on: January 07, 2012, 09:05:21 am »

:P
I didn't know they had a nickname like firefly.

I was always confused between firefly and firaxis.
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Croquantes

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #151 on: January 07, 2012, 09:31:14 am »

Whoa. I'm glad they announced this game. I just started replaying UFO: Enemy Unknown, and now I'm super psyched for a new sequel. :D
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Ivefan

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #152 on: January 07, 2012, 09:56:21 am »

I find their track record quite trustworthy.

We are talking about people, who made Alpha Centauri, Pirates!, Civ III and IV, and you discredit them because CIV V was not to your liking? It was not a bad game, unlike Simcity Societies, I didn't like it, but I admit it was a fine quality game.
Their record is varying between simplistic to great. AC was awesome, Civ is good(but not my taste), Pirates!(Pirates Gold was great for it's time) & Railroads was simple arcade games where everything you can do was exhausted in a few hours, unless you wanted to do the same thing again.

Personally, I hope they take a new approach or draw from the originals rather than thinking "it worked for civ so lets use that here".
Also, I'm one of the guys that did like real time mode in apoc.
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Domenique

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #153 on: January 07, 2012, 10:17:11 am »

I find their track record quite trustworthy.

We are talking about people, who made Alpha Centauri, Pirates!, Civ III and IV, and you discredit them because CIV V was not to your liking? It was not a bad game, unlike Simcity Societies, I didn't like it, but I admit it was a fine quality game.
Their record is varying between simplistic to great. AC was awesome, Civ is good(but not my taste), Pirates!(Pirates Gold was great for it's time) & Railroads was simple arcade games where everything you can do was exhausted in a few hours, unless you wanted to do the same thing again.

Personally, I hope they take a new approach or draw from the originals rather than thinking "it worked for civ so lets use that here".
Also, I'm one of the guys that did like real time mode in apoc.

UFO did draw similarities from Civilization, it was the game we knew because of it... I'm tired of repeating this, you people just don't make sense with (the lack of) your arguments. Also, the pirates I was talking about was the remake, which wasn't a simple arcade and had it's depth.
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a1s

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #154 on: January 07, 2012, 10:35:43 am »

I'd just like to point out that there is a site for this game, and while it doesn't contain any screenshots (obviously) or concept art (unfortunately), it does contain an interview with the developers (video interview for all of you lazy people). We could discuss that instead of arguing over whether Pirates! was the best game ever or just an arcady flash in the pan (pardon the pun).
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Muz

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #155 on: January 07, 2012, 11:59:21 am »

Wow. I'm not a fan of remakes. X-Com-likes have always fucked up or were just different games in the same genre. I've always wanted to see a true remake, it's the only way to bring it back. And Firaxis is probably the best company for this kind of thing. They do strategy games well, and they do remakes well. While Civ 5 was dumbed down, it was a really great game graphically, and I'm more than happy to pay just for similar quality art and graphics merged with gameplay like X-Com.

I've always wanted to win the X-Com games (without cheating) but it's just too much of a time sink. It's become one of those 'unplayable' games by today's standards, the interface was just too clunky, and I'll be damned if you want me to open every door in that ship for that one last alien. I know that's TFTD, but both had that annoying thing where you'd send your marines to crawl to the other side of the screen, only to see them get one-hit-killed.

I was also working on a turn based strategy game the other day, and I'm starting to think games like X-Com and Jagged Alliance were turn based partly because having real time shots all over the place would place too much computing stress on hardware of that time. I

My only wish for this is to keep the same gameplay. Don't add anything fancy, except maybe real-time combat. Maybe beef up the AI a bit, small bits like making equipping people more user friendly, and not having such sadistic level design. I think part of the creepy atmosphere of X-Com was that you would walk around for 5 mins and then get surprised by a barrage of fire, but there's got to be a less annoying way of doing that. Maybe, just maybe have things like buildings collapsing from fire, rather than being able to blow a building to bits and still not have it collapse (though the X-Com guys fixed that in Apocalypse).

Maybe Civ5 hurts everyone's expectations on gameplay, but they can't possibly mess it up if they keep the gameplay very similar.
« Last Edit: January 07, 2012, 12:02:24 pm by Muz »
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Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #156 on: January 07, 2012, 12:06:36 pm »

From what I understand the reason why most X-com likes fail is they think the reason we liked the game is because we liked to shoot up some aliens.

Quote
I'll be damned if you want me to open every door in that ship for that one last alien

Honestly the third is MUUUUUUUUUUCH worse in that respect. It could take more then half and hour hunting down that last alien.
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Domenique

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #157 on: January 07, 2012, 12:15:00 pm »

From what I understand the reason why most X-com likes fail is they think the reason we liked the game is because we liked to shoot up some aliens.

Also they have tutorials.
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Virtz

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #158 on: January 07, 2012, 12:18:39 pm »

I was also working on a turn based strategy game the other day, and I'm starting to think games like X-Com and Jagged Alliance were turn based partly because having real time shots all over the place would place too much computing stress on hardware of that time.
Um... no? Before Jagged Alliance and X-Com there was Syndicate. Like the game where over 4 people fired miniguns at the same time and the game still managed to simulate line of fire? Similarly with Cannon Fodder, although that had much less complex terrain, I think.

I think tactical turn-based (like where you control a bunch of individuals and require precision) is just more manageable to a human being. Especially when you've got units firing away at long distances across multiple screens or at a zoom out level where it's so far away you don't see the people firing well enough, or simply when you've got multiple people scattered over a large area. Real-time with pause just leads to annoyance, as you end up pausing the game so often to re-direct all your people you end up taking more time than in turn-based mode.
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Domenique

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #159 on: January 07, 2012, 01:04:37 pm »

I'd just like to point out that there is a site for this game, and while it doesn't contain any screenshots (obviously) or concept art (unfortunately), it does contain an interview with the developers (video interview for all of you lazy people). We could discuss that instead of arguing over whether Pirates! was the best game ever or just an arcady flash in the pan (pardon the pun).

Those guys got everything right. I think I'll be waiting for this one.
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Darkmere

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #160 on: January 07, 2012, 01:13:13 pm »

I'd be fine with whatever real-time analog the game may or may not use, as long as the turn-based gameplay is still an option. I despise the Blizzard-style RTS's for the most part, because no small percentage of gameplay is on wasted actions. Spawning larvae every 45 seconds is an annoyance, having to do so to keep up is not interesting gameplay, or a choice. Give me turn-based so strategy is actually strategy, not a series of tactical rock-paper-scissors micro.
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kerlc

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #161 on: January 07, 2012, 01:30:58 pm »

i'd like the game to have a Silent Storm/Fallout (1, 2 and Tactics)-esque turn based game, the game being real time, until you encounter an enemy.

also, i'd like the civilians to have a police force present in terror-missions maybe 10 guys with pistols, shotguns (if in the game) and rifles (or SMGs) with crappy armour. it would add a feeling of realism.
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Mephansteras

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #162 on: January 07, 2012, 01:37:23 pm »

i'd like the game to have a Silent Storm/Fallout (1, 2 and Tactics)-esque turn based game, the game being real time, until you encounter an enemy.

also, i'd like the civilians to have a police force present in terror-missions maybe 10 guys with pistols, shotguns (if in the game) and rifles (or SMGs) with crappy armour. it would add a feeling of realism.

Yeah, I'd like to see those features as well.

Also, that interview with the Firaxis guys makes me feel better about this. As long as they're trying to be true to the original feel I think there is a good shot that we'll get a decent X-Com game out of it.
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Muz

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #163 on: January 07, 2012, 01:40:35 pm »

Quote
I'll be damned if you want me to open every door in that ship for that one last alien

Honestly the third is MUUUUUUUUUUCH worse in that respect. It could take more then half and hour hunting down that last alien.

I don't really recall that. Maybe it was because it was real time. I actually enjoy turn based more than real time, but real time is simply much more convenient because of things like that.
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Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

Domenique

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #164 on: January 07, 2012, 01:42:40 pm »

i'd like the game to have a Silent Storm/Fallout (1, 2 and Tactics)-esque turn based game, the game being real time, until you encounter an enemy.

also, i'd like the civilians to have a police force present in terror-missions maybe 10 guys with pistols, shotguns (if in the game) and rifles (or SMGs) with crappy armour. it would add a feeling of realism.

Well, no one really knows how would a policeman react to an alien going around killing everybody. Probably pissing his pants would be the proper behaviour. Maybe some would panic, others would fight a little then panic or die.
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