Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 625

Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 970680 times)

kerlc

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #75 on: January 06, 2012, 10:59:16 am »

how exactly did they fuck up Civilisation? the fifth one was great. okay, the diplomacy wasn't that great, and it was generally easier, but it was still a great game.
Logged

Deadmeat1471

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #76 on: January 06, 2012, 11:00:06 am »

how exactly did they fuck up Civilisation? the fifth one was great. okay, the diplomacy wasn't that great, and it was generally easier, but it was still a great game.

If you can't see how they fucked it up, you didn't grow up with Civilisation like some of us did ;)
Logged

kerlc

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #77 on: January 06, 2012, 11:02:25 am »

nah, i only played Civ 3 and Civ 4 as a kid, still have the original CDs and play both games and Civ 3 totally wasnt the fifth game i have ever played. (yes, i remember the first five games that i've played.)  ;)

gee, i wonder what makes you think i did any of that stuff. [/sarcasm]
Logged

Tellemurius

  • Bay Watcher
  • Positively insane Tech Thaumaturgist
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #78 on: January 06, 2012, 11:03:25 am »

how exactly did they fuck up Civilisation? the fifth one was great. okay, the diplomacy wasn't that great, and it was generally easier, but it was still a great game.
the fourth one was the last "good" one. They really dumbed down the game again and made it really hard for me to play with their heightened system requirements, all for what: hexagons.

kerlc

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #79 on: January 06, 2012, 11:06:14 am »

well, i don't think the game was dumbed down. but then again, i am not a hardcore fan. just a more or less casual one. i saw Civ 5 as more accessible instead of dumbed down. but then again, Sid Meyer was involved in the game making process, so that may be it.

but let's not judge this upcoming game after A COMPLETELY DIFFERENT TURN BASED ONE, shall, we?  ;)
Logged

Calhoun

  • Bay Watcher
  • Reusable-Box
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #80 on: January 06, 2012, 11:06:45 am »

how exactly did they fuck up Civilisation? the fifth one was great. okay, the diplomacy wasn't that great, and it was generally easier, but it was still a great game.

If you can't see how they fucked it up, you didn't grow up with Civilisation like some of us did ;)

Deadmeat, you lovable cynic, you. Having played all of the Civ games at one point or another (Civ 1 retroactivley, but the rest within the timeline). I have to say that I personally think Civ 3 was the peak of the series, but in all games they have improved. Civ 3 was the peak of diplomacy (taking most of its cues from Alpha Centauri), Civ 4 had the religion and corporations which added extra flair to it, as well as making the systems a lot less obtuse on the whole.  Civ 5 had the shocking innovation of, for once, making combat make sense. The combat in every civ game but the fifth is some of the most headbangingly frustrating gameplay I've encountered in many games. I play a cultural/technology victory playstyle in the previous games. This isn't because I prefer them, but because the combat system is utterly retarded. Spearmen should never beat tanks.

EDIT: I also want to point out that Civ 5 has yet to recieve an expansion. Civ 1 is the only who didn't have the additional benefit of recieiving aftermarket support, and lets be honest, when (probably not if) Civ 5 does get an expansion, it'll make it a better product.

Additionally, none of this is really relevant to Firaxis making an X-COM game. This actually gives them a chance to work outside of their usually grind, which gives them a lot of room to be creative and do new things.

TLDR: Old is good. New can be good, too!
« Last Edit: January 06, 2012, 11:14:25 am by Calhoun »
Logged
I know it's unrealistic, but I can't help but imagine little bearded babies for dwarves. In my mind, they come out of the womb fully bearded. That's how the mother carries them around, too, she just drags them around by the beard or ties it to her belt. When the father's on duty, he just ties their beards together and the baby just kind of hangs there, swinging to and fro with Urist McDaddy's movements.

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #81 on: January 06, 2012, 12:12:05 pm »

old stuff so good nothing new can be good
Logged
Shoes...

kerlc

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #82 on: January 06, 2012, 12:48:44 pm »

old stuff so good nothing new can be good

sarcasm? it has to be. cause if you meant what you jsut said, you'd have to be a FANATIC FAN. to observe known cases of FANATIC FAN, observe discussion on FALLOUT 3. and, no, no comments or comparisons that include FO3 are to be included in this topic, as that would turn it into a FLAME WAR.
Logged

RedKing

  • Bay Watcher
  • hoo hoo motherfucker
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #83 on: January 06, 2012, 01:15:58 pm »

Just saw this. Don't do this to me....don't get my hopes up, only to see them utterly dashed when it turns out to not be good enough to be worthy of the title. I'm still a little sore over the remakes of Colonization and Pirates!.

(but I'm hoping I'm wrong)
Logged

Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

kerlc

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #84 on: January 06, 2012, 01:31:11 pm »

we'll just have to see and wait. in the meanwhile i suggest you play something else for the rest of the year and then buy the game.
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #85 on: January 06, 2012, 01:37:11 pm »

Quote
I have to say that I personally think Civ 3 was the peak of the series
Alpha Centauri will always be the peak for me, though I enjoyed Call to Power as well, most for the ability to build a slave empire and some awesome music admittedly.

I could, actually, never get into any of the "mainline" versions. Civnet was the only one I ever played to victory, the others just couldn't hold my interest. Probably because it always became a question of "Why am I playing this when it is not as fun as Alpha Centauri and I could be playing Alpha Centauri?"
Logged

kerlc

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #86 on: January 06, 2012, 01:44:42 pm »

please don't dwell on that Civ thing. it would cause the thread to derail.
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #87 on: January 06, 2012, 01:51:53 pm »

We're running off what amounts to a single screenshot - derail or death is pretty much the only options this thread has.
Logged

kerlc

  • Bay Watcher
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #88 on: January 06, 2012, 01:56:45 pm »

i guess so. but let's derail it on familliar territory. like the previous X-Com games. or the UFO:afterlight etc. trilogy.
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #89 on: January 06, 2012, 02:00:51 pm »

We're running off what amounts to a single screenshot - derail or death is pretty much the only options this thread has.
Lets talk about which XCom games are still considered good, or Xenonauts, or 2K's xcom, then.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
Pages: 1 ... 4 5 [6] 7 8 ... 625