Yeah, also note that Australia doesn't seem to put any points into Defense either, unfortunately. So while before I was singing its praises, I think you should go Nigeria or South America for "maximum supersoldier"
While I'm here, still trying to solve the problem where my scouts don't want to have three perk choices
; 21 = Sniper subclass Scout
SoldierPerkTrees=(SoldierType=21, Squaddie=0, Corporal1=ePerk_Lightning_Reflexes, Sergeant1=ePerk_Foundry_MedikitII, Lieutenant1=ePerk_BattleScanner, Captain1=ePerk_ReinforcedArmor, Major=ePerk_Sprinter, Colonel1=ePerk_SmokeandMirrors )
SoldierPerkTrees=(SoldierType=21, Squaddie=0, Corporal1=ePerk_DamnGoodGround, Sergeant1=ePerk_Gunslinger, Lieutenant1=ePerk_Aggression, Captain1=ePerk_InTheZone, Major=ePerk_Medal_CouncilB, Colonel1=ePerk_XenobiologyOverlays )
SoldierPerkTrees=(SoldierType=21, Squaddie=0, Corporal1=ePerk_TracerBeams, Sergeant1=ePerk_LowProfile, Lieutenant1=ePerk_Flush, Captain1=ePerk_BringEmOn, Major=ePerk_TacticalSense, Colonel1=ePerk_ExtraConditioning )
; 25 = Scout stat bonuses
SoldierPerkTrees=(SoldierType=25, Squaddie=100, Corporal1=000, Sergeant1=10, Lieutenant1=000, Captain1=000, Major=000, Colonel1=000 )
SoldierPerkTrees=(SoldierType=25, Squaddie=100, Corporal1=000, Sergeant1=10, Lieutenant1=000, Captain1=000, Major=000, Colonel1=000 )
SoldierPerkTrees=(SoldierType=25, Squaddie=100, Corporal1=000, Sergeant1=000, Lieutenant1=000, Captain1=000, Major=000, Colonel1=144 )
Is there some obvious mistake I'm missing in here or am I gonna have to assume that scouts just CAN'T have concealment as their "base perk"?