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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 974257 times)

Rince Wind

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9180 on: July 13, 2015, 02:22:53 pm »

In LW, is there any need for the stasis tanks and the alien surgery units after advanced surgery? Or can is safely sell them?
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GiglameshDespair

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9181 on: July 13, 2015, 02:40:03 pm »

Sell 'em, far as I know.
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Flying Dice

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9182 on: July 13, 2015, 04:48:12 pm »

Yep, nothing after Advanced Surgery.
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Rince Wind

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9183 on: July 13, 2015, 05:12:45 pm »

Nice, than you.
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BFEL

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9184 on: July 13, 2015, 09:48:41 pm »

I also manage to give myself adrenal neurosympathy so I can buff the team further and complete BFEL's mods, with bioelectric skin, neural damping, secondary hearth and reactive pupil, (in addition to bone marrow) that'll be 12 days of downtime well spent.
EWWW...why would you do this? There is absolutely never any reason to take bioelectric skin over its alternative. And I'm pretty sure you're playing vanilla too, which makes it even WORSE. At least in LW seekers are a SEMI-legitimate threat.

Build is ruined forever. Throw soldier in fire, throw game in fire, throw hard drive in fire, throw fire in hotter fire.

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In LW, is there any need for the stasis tanks and the alien surgery units after advanced surgery? Or can is safely sell them?
I THINK there might be country requests for them, but don't quote me on that.
« Last Edit: July 13, 2015, 09:50:19 pm by BFEL »
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Flying Dice

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9185 on: July 13, 2015, 10:34:51 pm »

There might be (I know there are for Alien Entertainment), but TBH the vast majority of requests are for a) raw materials, b) corpses, c) captives, d) satellites, and e) laser rifles. You generally don't want to give raw mats unless you're flooded, but by far the best things to stockpile for trading are the ayy lmaos themselves, both alive and dead.
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Mephansteras

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9186 on: July 13, 2015, 11:37:03 pm »

I also manage to give myself adrenal neurosympathy so I can buff the team further and complete BFEL's mods, with bioelectric skin, neural damping, secondary hearth and reactive pupil, (in addition to bone marrow) that'll be 12 days of downtime well spent.
EWWW...why would you do this? There is absolutely never any reason to take bioelectric skin over its alternative. And I'm pretty sure you're playing vanilla too, which makes it even WORSE. At least in LW seekers are a SEMI-legitimate threat.

Build is ruined forever. Throw soldier in fire, throw game in fire, throw hard drive in fire, throw fire in hotter fire.

I REGRET EVER SEDUCING YOU!
In LW, is there any need for the stasis tanks and the alien surgery units after advanced surgery? Or can is safely sell them?
I THINK there might be country requests for them, but don't quote me on that.

That's not true at all. Bioelectric skin allows for great scouting through walls, which can be really handy.
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BFEL

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9187 on: July 14, 2015, 12:46:08 am »

You know what else is great for scouting?

INVISIBILITY!
« Last Edit: July 14, 2015, 01:09:16 am by BFEL »
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Boltgun

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9188 on: July 14, 2015, 02:49:09 am »

You know what else is great for scouting?

INVISIBILITY!

Costs an arm, you are on budget.
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EnigmaticHat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9189 on: July 14, 2015, 03:41:22 am »

At least he doesn't want to be a MEC.

That costs an arm and a leg!  And an arm.  And a leg.
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Boltgun

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9190 on: July 14, 2015, 04:00:54 am »

Anyway I save scummed and gave BFEL mods without the skin so let's pretend it never happened.
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GiglameshDespair

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9191 on: July 14, 2015, 04:12:44 am »

At least he doesn't want to be a MEC.

That costs an arm and a leg!  And an arm.  And a leg.
That was terrible... don't try to mec a pun like that again.
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Darkening Kaos

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9192 on: July 14, 2015, 05:15:29 am »

     One of the last times I was IG, I checked the anthill to see what was going on in the barracks, only to find my senior MEC on the treadmill.  WTF?  And no, he was not in his MEC suit, which would have at least been fun to watch.
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cerapa

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9193 on: July 14, 2015, 06:55:20 am »

Why wouldn't a MEC use a treadmill?

Even cyborgs need to train their muscle memory, so they don't randomly fall over. Especially cyborgs actually. Just imagine a MEC trooper doing a dash and crashing through a wall because he wasn't used to using his/her artificial legs.
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Rolan7

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9194 on: July 14, 2015, 07:12:36 am »

No see, the treadmill was running backwards.  It's how the mini-MEC suits recharge.
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