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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 974265 times)

scriver

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9165 on: July 09, 2015, 05:54:18 am »

Defying common sense is something I do well.


     All right, soldiers, I'm setting up Operation Plasma Innaface.  Volunteers to supply Plasma?

Sure! I don't think anyone who signed yo before would mind bring dorfed again.

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Love, scriver~

Darkening Kaos

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9166 on: July 09, 2015, 06:31:55 am »

     {{In character for Boltgun's game, scriver.}}
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

scriver

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9167 on: July 09, 2015, 07:10:56 am »

Oh.

Something something common sense.
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Love, scriver~

Boltgun

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9168 on: July 09, 2015, 12:09:33 pm »

Quick status update, as the base was busy cleaning remains of blueshirts and operatives, the soldiers went to extract BFEL from a covert operation. She owe her life to her modified legs, and we lost two squaddies because, like an idiot, I forgot to give medkit to supports.

But otherwise it's all good. Squaddies are the new rookie now, Rince Wind and BFEL got promoted, with BFEL reaching colonel.

At the same time I threw Darkening Kaos into the vats for modifications. I want a few solid squad sight snipers to shoot from high grounds.

Spoiler: Soldiers (click to show/hide)
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Rolan7

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9169 on: July 09, 2015, 12:26:19 pm »

YOU SHALL NOT PASS!  *dies of plasma allergies*
Base defense is a good day to die.
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She/they
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Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

BFEL

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9170 on: July 09, 2015, 02:00:48 pm »

SEDUCE COLONEL BOLTGUN WITH RUSSIAN CHARMS, THEREBY CEMENTING CONTROL OVER THE BARRACKS FOREVER MWAHAHAHA
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Rince Wind

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9171 on: July 09, 2015, 04:35:09 pm »

I will kill the alien scum! /robotic voice
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Darkening Kaos

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9172 on: July 10, 2015, 01:14:30 am »

     .....And I guess I shall be soaking in alium gel for the next few days......
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Boltgun

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9173 on: July 10, 2015, 02:45:54 am »

SEDUCE COLONEL BOLTGUN WITH RUSSIAN CHARMS, THEREBY CEMENTING CONTROL OVER THE BARRACKS FOREVER MWAHAHAHA

Your genetically modified pheromones have granted you control of the pool hall and the bar, good job!
On a side note you survived a point blank laser shot without armor, and the wound was gone before the mission's end (adaptive bone marrow). Central insisted that you still have to go on sick bay however.

I will kill the alien scum! /robotic voice

You punched an exalt heavy. You are also on sick leave while the technicians take out the poor guy's out of your suit.

     .....And I guess I shall be soaking in alium gel for the next few days......

You volunteered. At least that's what Dr Valheen told me... You're all volunteer for augmentation right? Good.

YOU SHALL NOT PASS!  *dies of plasma allergies*
Base defense is a good day to die.

We are all here to mourn the loss of Captain Tongsletter, our sniper from the land down under. Died in the field of honor during the unfair attack from the invader.

Our dear doctor is still recovering from the discovery that the mechtoids could speak english, in particular the one who yelled "I hate you bloody campers, everybody hates you!" after the cruel act, ignoring Chilong who armed a rocket. Rest in peace Adil, for you have been avenged. Zhang could not be with you for a final good bye as all most of his bones had to be immobilized but his spirit is here with us.

We will remember your face, now that you do not have any. Your photo has been added to the memorial as well as sixty shots of vodka. Considering that we are ten, you will excuse us if not all of us are standing now.

The legacy you leave us all is full of missed head shots and mumbling as all good australian snipers are known for. Your brand new skeleton suit and your laser rifle will be passed on to our newest hireling as it is the tradition now in the base.

Goodbye Adil Tongsletter, we now lay your spirit to rest, in the bottom of the cave.

Throw the ashes.

Edit: Downed a supply UFO. Went well, Sentient Bowtie shot a berserker, panicked so he shot him again. Earning a promotion.

Next up: Dam mission near Lille, France.
« Last Edit: July 10, 2015, 10:34:32 am by Boltgun »
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EnigmaticHat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9174 on: July 10, 2015, 01:45:46 pm »

Speaking of Mechtoids who ignore things, I once had a support armed with a conventional assault rifle suppress a Mectoid during the base defense mission.  It kept shooting at him and missing while ignoring everything that was actually important.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

Rince Wind

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9175 on: July 10, 2015, 02:02:54 pm »

My gunner (and officer) got shot while in high cover, was down to 1 HP. He supressed the two mechs (danger zone ftw!), who, well behaved gentlesectoids that their pilots were, stayed where they are and let the rest of my team shoot them to bits.

I later lost a rocketeer in that mission to heavy floaters.
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Darkening Kaos

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9176 on: July 10, 2015, 10:08:13 pm »

     .....And I guess I shall be soaking in alium gel for the next few days......

You volunteered. At least that's what Dr Valheen told me... You're all volunteer for augmentation right? Good.

     Volunteered?  It is most likely that I have been bugging Dr Vahlen from the first day the idea was proposed, and eventually progressed to demanding that I be a 'test subject'
     What genemods do I have, btw?
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Boltgun

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9177 on: July 13, 2015, 01:32:33 pm »

Depth perception for now, I am going for a few high cover squad sight snipers that can shoot a muton's head off a mile away.

And in fact you were out of the vat in time for the Dam mission. And indeed, getting you in the towers and enjoying 100% hit on disabling shot without even being in range got me through without losses. Only Sentient Bowtie who took a plasma crit.

Also special mention to the King of Stary Skies who's "Activation du module de combat raproché" sent a mechtoid flying into the river. People of the ch'nord freaked out when they fished the remains at the beach, but heh, that's not the AO and therefore it's not my problem.

The soldiers are now acting together pretty well, the only problem is that I lack supports badly. I have to give medkits to heavies. There is no way to tell what kind of squaddies I want to hire right?

And everyone, let's give a warm welcome to Anette , a perfectly fine woman without strange powers. She is a quite normal sniper without the ability to have your brain leak from your ears. Bienvenue parmi nous, Anette ! Please don't kill me.

I also manage to give myself adrenal neurosympathy so I can buff the team further and complete BFEL's mods, with bioelectric skin, neural damping, secondary hearth and reactive pupil, (in addition to bone marrow) that'll be 12 days of downtime well spent.

Scriver is also in a tube for depth perception.

Spoiler: soldiers (click to show/hide)
« Last Edit: July 13, 2015, 01:58:01 pm by Boltgun »
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EnigmaticHat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9178 on: July 13, 2015, 01:39:44 pm »

The soldiers are now acting together pretty well, the only problem is that I lack supports badly. I have to give medkits to heavies. There is no way to tell what kind of squaddies I want to hire right?
No, but new recruits are decently cheap so just hire a dozen and then you'll have spare troops for when the shit hits the fan.
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"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

Boltgun

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #9179 on: July 13, 2015, 02:05:18 pm »

The soldiers are now acting together pretty well, the only problem is that I lack supports badly. I have to give medkits to heavies. There is no way to tell what kind of squaddies I want to hire right?
No, but new recruits are decently cheap so just hire a dozen and then you'll have spare troops for when the shit hits the fan.

I'll probably do that asap, then take supports on missions to level them up (and use the others as expendables).

By the way, I looked back at Oldcom and discovered the amazing thing that is xpiratez so I'm playing two xcoms games at once but that's fine. Well, besides the fact that I see time units and covers whenever I close my eyes.
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