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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 973935 times)

MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8175 on: June 30, 2014, 11:30:45 pm »

Oh, there's far more new stuff than that. There are also compact sniper rifles, several variants on the assault rifles, and all number of useful additions. They scale up through the tech tiers as well. For the record, Beagle does very long X-Com streams on Jamball's twitch channel every Thursday.
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8176 on: June 30, 2014, 11:31:49 pm »

I keep trying Ironman Classic and getting really frustrated. It seems like if you lose one mission in the first two months (ever?) you are boned.

I just started over again and in the very first mission, the very first turn, the very last guy to move set off BOTH groups of sectoids. One group managed to get into a flanking position and kill 2 of my men, litterally on the alien's opening turn.

I retreated the other two and managed to sneak back behind the enemy, killing all but one.

Then my guys missed. And missed. And missed. My guys missed so many times they had to reload and than they missed so many more times the game crashed.

EnigmaticHat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8177 on: June 30, 2014, 11:48:30 pm »

Oh, there's far more new stuff than that. There are also compact sniper rifles, several variants on the assault rifles, and all number of useful additions. They scale up through the tech tiers as well. For the record, Beagle does very long X-Com streams on Jamball's twitch channel every Thursday.
I know, I actually fought him in multiplayer on one of them (2/3, although I had to break out the squadsight sniper at the end).  Also I took embarrassingly long on my turns because of campus internet and seeker movement being incredibly frustrating.

BTW I saw your comment on one of his videos a few months ago.  Pretty funny randomly seeing someone from over here on youtube.
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umiman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8178 on: July 01, 2014, 12:53:41 am »

I really wish there was some way to mod out the fatigue timer in long war. It's so freaking annoying.

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8179 on: July 01, 2014, 02:26:42 am »

I'd buy XCOM EW in a heartbeat if the Long War makers weren't so stuck-up about how their mod is all hardcore and difficult and if you want to play easy mode, well tough luck because we modded it to be the same as normal. Woop woop >_> It's like they think people who can't play XCOM on higher difficulties aren't worthy of their magnus opus... grumble grumble
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crazysheep

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8180 on: July 01, 2014, 02:32:14 am »

wait. What does buying EW have to do with obtaining the Long War mod? I'm confused.
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Skyrunner

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8181 on: July 01, 2014, 02:34:42 am »

Because you need the game to play the mod? :o
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crazysheep

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8182 on: July 01, 2014, 02:36:32 am »

Oh. It sounded like you weren't happy with Long War and only wanted to play regular XCOM.
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TCM

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8183 on: July 01, 2014, 03:01:55 am »

Real X-COM gamers only play on Long War I/I with a single soldier, while pouring fire ants into their pants and reciting the Magna Carta backwards.
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Sean Mirrsen

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8184 on: July 01, 2014, 03:23:03 am »

Real X-Com gamers play OpenXCom on Superhuman, with all the custom bells and whistles turned up. (dead aliens' gear self-destructs, research consumes materials, accuracy degrades with range, aliens always on lookout for your bases, etc.)
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8185 on: July 01, 2014, 06:32:55 am »

REAL XCOM GAMERS SEND ACTUAL SATELLITES INTO ACTUAL SPACE WITH "SUCK IT ALIENS, WE ARE THE BEST, FUCK YOUR ALIEN POOPERS" BLARING ON ALL FREQUENCIES
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Skyrunner

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8186 on: July 01, 2014, 07:12:09 am »


Ominous! o_o
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Sonlirain

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8187 on: July 01, 2014, 09:02:04 am »

Spoiler (click to show/hide)
Ominous! o_o
What diff level? And how are you standing with tech?
Sure enough you're against a bunch of high tier aliens but if you have plasma on normal it should be ok.
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Skyrunner

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8188 on: July 01, 2014, 09:11:48 am »

Yeah, I have full plasma-tier weapons and armor. :D
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GlyphGryph

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #8189 on: July 01, 2014, 09:12:22 am »

If you want to get better at the game, I would suggest watching the Beaglerush "Impossible Ironman" videos.

https://www.youtube.com/watch?v=z9zJE9GodMQ

While he *loses*, a lot, remember that he's on Impossible Ironman. Using similar strategies and techniques will let you utterly dominate on the lower difficulties, and his advice is generally quite good - he even points out when he's made mistakes and how, and since it's on II you get to see him punished for them immediately, rather than him getting lucky and succeeding despite screwing up. :V
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